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<blockquote data-quote="OB1" data-source="post: 7826778" data-attributes="member: 6796241"><p>Appreciate all the feedback, this is exactly why I come to these forums with crazy thoughts I sometimes get about the game!</p><p></p><p>Ultimately, this idea sprang from a thought I had that the stronger you are the faster you should be, and thought it would be both a fun boost to STR based characters and create an interesting decision point for those who typically dump STR. Tactically, it gives melee characters a strong option to rush physically weak ranged characters, which I like. </p><p></p><p>[USER=1095]@Salthorae[/USER] - I don't see this as negating anything Monk related, monks are still fast and can be faster by also upping STR, I will need to think on if it is going to apply across the board to monsters. I think it might work, and could provide for another tactical layer.</p><p></p><p>[USER=97077]@iserith[/USER] - no real underlying need for the houserule other than "this could be fun" and could help to tell memorable stories about brave adventurers. </p><p></p><p>[USER=996]@Tony Vargas[/USER] I only allow Athletics to determine the outcome of a short footrace if the two contestants have the same total Str (Athletics) bonus or a Con (Athletics) check on a long footrace. Otherwise the outcome is not in doubt and the higher bonus always wins. I think this rule leans into that mindset by quantifying the speed of the competitors.</p><p></p><p>I agree that 5' * Str Bonus may be a bit much, but I'm not sure it would break anything. Going to a 2' or 3' bonus would tap it down but doesn't seem as much fun. </p><p></p><p>At any rate, will probably pitch it to my table before character creation and see if the group wants to try it out.</p></blockquote><p></p>
[QUOTE="OB1, post: 7826778, member: 6796241"] Appreciate all the feedback, this is exactly why I come to these forums with crazy thoughts I sometimes get about the game! Ultimately, this idea sprang from a thought I had that the stronger you are the faster you should be, and thought it would be both a fun boost to STR based characters and create an interesting decision point for those who typically dump STR. Tactically, it gives melee characters a strong option to rush physically weak ranged characters, which I like. [USER=1095]@Salthorae[/USER] - I don't see this as negating anything Monk related, monks are still fast and can be faster by also upping STR, I will need to think on if it is going to apply across the board to monsters. I think it might work, and could provide for another tactical layer. [USER=97077]@iserith[/USER] - no real underlying need for the houserule other than "this could be fun" and could help to tell memorable stories about brave adventurers. [USER=996]@Tony Vargas[/USER] I only allow Athletics to determine the outcome of a short footrace if the two contestants have the same total Str (Athletics) bonus or a Con (Athletics) check on a long footrace. Otherwise the outcome is not in doubt and the higher bonus always wins. I think this rule leans into that mindset by quantifying the speed of the competitors. I agree that 5' * Str Bonus may be a bit much, but I'm not sure it would break anything. Going to a 2' or 3' bonus would tap it down but doesn't seem as much fun. At any rate, will probably pitch it to my table before character creation and see if the group wants to try it out. [/QUOTE]
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