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*Pathfinder & Starfinder
Str of Kadun, too powerful?
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<blockquote data-quote="LifebaneSoulshadow" data-source="post: 1103108" data-attributes="member: 7475"><p><strong>What's kinda funny is...</strong></p><p></p><p>As a player I typically play a spellcaster. To be honest they are the more challenging and interesting of the classes to play, in my opinion. However with years and years of DM'ing behind me, I can look at some spells and understand the forthcoming down the road balance issues. That said, and it is an opinion, I find a LOT of the material in RR1 and RR2 to be out of balance. Like I said, I own the books. I use them. They are in fact fantastic source material, that I often draw from. I just find that most things I must look at very critically before I allow them in a campaign. Some are fine, many aren't.</p><p></p><p>And I dont think toning down some of those that are obviously out of balance is nerfing spellcasters. I play one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It all depends on the campaign you're running. If you want a HIGH magic, where spellcasters rule all others, the spells rock for that. If you want a semblance of balance between spellcasters to the other classes, then you have to adjust a lot of the stuff. (it isnt just the spells I have issue with mind you, some of the other items and magic items are just as badly out of whack)</p><p></p><p>Like I said, I dont see how the editor and writer could have published a text with such gross imbalance (again this is subjective), if that weren't the intent. So likely RR1 and RR2 and Scarred Lands was intended as a high magic campaign world. (I've played some Scarred Lands as well so I'm not wholly ignorant of which I speak.)</p><p></p><p>To Nightfall, Scarred Lands is fine. He runs a different kind of game than I do. To each their own. My current campaign has 4 spellcasters out of 6 players in it. They love it, so I must be doing something right.</p><p></p><p></p><p>Lifebane Soulshadow *</p></blockquote><p></p>
[QUOTE="LifebaneSoulshadow, post: 1103108, member: 7475"] [b]What's kinda funny is...[/b] As a player I typically play a spellcaster. To be honest they are the more challenging and interesting of the classes to play, in my opinion. However with years and years of DM'ing behind me, I can look at some spells and understand the forthcoming down the road balance issues. That said, and it is an opinion, I find a LOT of the material in RR1 and RR2 to be out of balance. Like I said, I own the books. I use them. They are in fact fantastic source material, that I often draw from. I just find that most things I must look at very critically before I allow them in a campaign. Some are fine, many aren't. And I dont think toning down some of those that are obviously out of balance is nerfing spellcasters. I play one :) It all depends on the campaign you're running. If you want a HIGH magic, where spellcasters rule all others, the spells rock for that. If you want a semblance of balance between spellcasters to the other classes, then you have to adjust a lot of the stuff. (it isnt just the spells I have issue with mind you, some of the other items and magic items are just as badly out of whack) Like I said, I dont see how the editor and writer could have published a text with such gross imbalance (again this is subjective), if that weren't the intent. So likely RR1 and RR2 and Scarred Lands was intended as a high magic campaign world. (I've played some Scarred Lands as well so I'm not wholly ignorant of which I speak.) To Nightfall, Scarred Lands is fine. He runs a different kind of game than I do. To each their own. My current campaign has 4 spellcasters out of 6 players in it. They love it, so I must be doing something right. Lifebane Soulshadow * [/QUOTE]
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Str of Kadun, too powerful?
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