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*Pathfinder & Starfinder
Str of Kadun, too powerful?
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<blockquote data-quote="ruleslawyer" data-source="post: 1105211" data-attributes="member: 1757"><p>However, persistent DP lasts all day, meaning the cleric doesn't have to waste an action to use it in combat and can instead, say, heal party members or call down mighty smackdown on opponents, which he could NOT do if having to cast SoK on the party fighter. From an opportunity cost perspective, persistent DP in fact DOES "do [more than] squat" for the party.</p><p></p><p>Yes, the Strength domain, which coincidentally is the same domain to which SoK belongs. But yes, it's also a cleric spell, so fair enough. </p><p></p><p>Probably not +10-20 damage, since the fighter almost certainly has a +6 Strength item by this point. So it's +7-+14, in reality. Moreover, you waste the fighter's first round of full attacks by casting this on him, since he'll need to wait for you to touch him and then maybe take a move action to close with the enemy. So the spell really only starts being useful in the second round. You've sacrificed, say, 15d8 damage to multiple foes (from a horrid wilting) or two people's full-round attacks (those of you the cleric using persistent DP and the fighter's own attacks) in order to give the fighter 44 extra hp of damage potential per round that takes effect only in round 2. I'd say that's a fair tradeoff, and maybe even weak. I'd prefer the alternative of dropping a +10 Strength bonus on the fighter at the beginning of the day (using a multiple-Empowered bull's strength) and having everyone free to take full actions at the beginning of combat. As I said, the situation changes in 3.5. In 3.5, I'd either get rid of SoK, make it a round +10 enhancement bonus and ditch the component requirement, or drop the duration to 1 round/level.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1105211, member: 1757"] However, persistent DP lasts all day, meaning the cleric doesn't have to waste an action to use it in combat and can instead, say, heal party members or call down mighty smackdown on opponents, which he could NOT do if having to cast SoK on the party fighter. From an opportunity cost perspective, persistent DP in fact DOES "do [more than] squat" for the party. Yes, the Strength domain, which coincidentally is the same domain to which SoK belongs. But yes, it's also a cleric spell, so fair enough. Probably not +10-20 damage, since the fighter almost certainly has a +6 Strength item by this point. So it's +7-+14, in reality. Moreover, you waste the fighter's first round of full attacks by casting this on him, since he'll need to wait for you to touch him and then maybe take a move action to close with the enemy. So the spell really only starts being useful in the second round. You've sacrificed, say, 15d8 damage to multiple foes (from a horrid wilting) or two people's full-round attacks (those of you the cleric using persistent DP and the fighter's own attacks) in order to give the fighter 44 extra hp of damage potential per round that takes effect only in round 2. I'd say that's a fair tradeoff, and maybe even weak. I'd prefer the alternative of dropping a +10 Strength bonus on the fighter at the beginning of the day (using a multiple-Empowered bull's strength) and having everyone free to take full actions at the beginning of combat. As I said, the situation changes in 3.5. In 3.5, I'd either get rid of SoK, make it a round +10 enhancement bonus and ditch the component requirement, or drop the duration to 1 round/level. [/QUOTE]
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Str of Kadun, too powerful?
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