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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
STR 'to-hit' bonus departing in 4e?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3983179" data-attributes="member: 704"><p>Is choosing a Half-Orc / Dragonborn for the +2 Str bonus when creating a Fighter / Barbarian / Whatever any worse than choosing an Elf or Halfling when creating a Rogue for the +2 Dex bonus?</p><p></p><p>The bonuses exist to re-enforce desirable archtypes, and I expect that players will still be choosing a race for the apparent bonus to their preferred class.</p><p></p><p>I will admit, however, that the +2 to Str has a much greater impact for the earlier levels than the other racial stat bonuses, given that Damage is the only stat that can be magnified by weapon choice. But even with that, once you start to get past level 6, the extra +1 to hit and damage tends to wash out.</p><p></p><p>Getting back to the topic at hand, I am not a fan of the "Dex to hit, Str to Damage" logic. Speed / agility is important in a fight, but Strength is simply much more important. If you watch enough UFC fights, especially in Spike TV's Ultimate Fighter series, you will see many fighters who are not as skilled as their opponents win decision matches simply because they are able to control / dominate their opponent by taking them down and keeping them down.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3983179, member: 704"] Is choosing a Half-Orc / Dragonborn for the +2 Str bonus when creating a Fighter / Barbarian / Whatever any worse than choosing an Elf or Halfling when creating a Rogue for the +2 Dex bonus? The bonuses exist to re-enforce desirable archtypes, and I expect that players will still be choosing a race for the apparent bonus to their preferred class. I will admit, however, that the +2 to Str has a much greater impact for the earlier levels than the other racial stat bonuses, given that Damage is the only stat that can be magnified by weapon choice. But even with that, once you start to get past level 6, the extra +1 to hit and damage tends to wash out. Getting back to the topic at hand, I am not a fan of the "Dex to hit, Str to Damage" logic. Speed / agility is important in a fight, but Strength is simply much more important. If you watch enough UFC fights, especially in Spike TV's Ultimate Fighter series, you will see many fighters who are not as skilled as their opponents win decision matches simply because they are able to control / dominate their opponent by taking them down and keeping them down. END COMMUNICATION [/QUOTE]
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STR 'to-hit' bonus departing in 4e?
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