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Stradh Von Zarovich, formidable Necromancer? / Necromancer build for 5e
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<blockquote data-quote="Remathilis" data-source="post: 6699303" data-attributes="member: 7635"><p>Strahd REALLY isn't an iconic necromancer per se. (Well, depending on the lore you use, I guess). In the more generic material (I6: Ravenloft, Expedition to Castle Ravenloft, Open Grave) he's merely a wizard of moderate to high level. (9th in I6: 10th in Expedition). In the Ravenloft campaign setting lore (House of Strahd, the various 2e box sets, Domains of Dread, and 3e's Arthaus material) he's a high-level necromancer (usually around 16th) who created several unique undead (Strahd zombies/skeletons, meld creatures) and spells (or in some cases, found other spells and appropriated them to his name instead). Strahd certainly isn't the picture of the dark-robed wizard raising armies of the undead to conquer the world, he's much more interested in creating stronger guardians to watch over Castle Ravenloft. </p><p></p><p>Further, Strahd isn't much of warrior these days; those fighter levels are usually an attempt to explain his history as a soldier before his turn to vampirism. (His Vlad Tepes phase, as it were). I certainly don't see them as integral to his build these days (his soldier training can be expressed in his high attack bonuses, hp, and ability to use any weapon or armor he chooses.) </p><p></p><p>If I were to use generic Strahd (such as to update I6) I'd use the vampire-mage variant from the Monster Manual. He'd be CR 15, cast spells as a 9th level mage (same as I6) and have legendary/lair actions. If I was stating Strahd for the Ravenloft setting, I'd probably up his caster level, add the warrior-vampire variant on as well, and maybe give him a few more "necromancer" abilities (like command undead) as well as his unique spells and shoot for CR 18-20.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6699303, member: 7635"] Strahd REALLY isn't an iconic necromancer per se. (Well, depending on the lore you use, I guess). In the more generic material (I6: Ravenloft, Expedition to Castle Ravenloft, Open Grave) he's merely a wizard of moderate to high level. (9th in I6: 10th in Expedition). In the Ravenloft campaign setting lore (House of Strahd, the various 2e box sets, Domains of Dread, and 3e's Arthaus material) he's a high-level necromancer (usually around 16th) who created several unique undead (Strahd zombies/skeletons, meld creatures) and spells (or in some cases, found other spells and appropriated them to his name instead). Strahd certainly isn't the picture of the dark-robed wizard raising armies of the undead to conquer the world, he's much more interested in creating stronger guardians to watch over Castle Ravenloft. Further, Strahd isn't much of warrior these days; those fighter levels are usually an attempt to explain his history as a soldier before his turn to vampirism. (His Vlad Tepes phase, as it were). I certainly don't see them as integral to his build these days (his soldier training can be expressed in his high attack bonuses, hp, and ability to use any weapon or armor he chooses.) If I were to use generic Strahd (such as to update I6) I'd use the vampire-mage variant from the Monster Manual. He'd be CR 15, cast spells as a 9th level mage (same as I6) and have legendary/lair actions. If I was stating Strahd for the Ravenloft setting, I'd probably up his caster level, add the warrior-vampire variant on as well, and maybe give him a few more "necromancer" abilities (like command undead) as well as his unique spells and shoot for CR 18-20. [/QUOTE]
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