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Strahd's "RttToEE"
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<blockquote data-quote="Tonks" data-source="post: 2990399" data-attributes="member: 42402"><p><strong>Lenuran of Lortmills Bard 4</strong></p><p></p><p>[sblock=Lenuran of Lortmills]<strong><span style="font-size: 12px">Lenuran of Lortmills CR 4 (10000 xp)</span></strong></p><p>Male Gnome Bard 4</p><p>NG Small humanoid </p><p><strong>Init</strong> +2; <strong>Senses</strong> Listen +9, Spot +2</p><p><strong>Languages</strong> Gnomish, Common, Dwarven, Elven, Draconic, Celestial</p><p>-----------------------------------------------------------------</p><p><strong>AC:</strong> 19, touch 13, flat-footed 17 </p><p><strong>hp</strong> <span style="color: red"><strong>24/24</strong></span> (4 HD)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +7, <strong>Will</strong> +7</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 20 ft.</p><p><strong>Melee:</strong> <em>Frostfang</em>: small blue ice longsword +4 (1d6+1/19-20x2/S) </p><p><strong>Base Atk:</strong> +3; <strong>Grp</strong> +3</p><p><strong>Combat Possessions:</strong> 2 <em>potions of cure light wounds</em></p><p> -----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 10, Dex 14, Con 14, Int 14, Wis 14, Cha 16</p><p><strong>SQ</strong> bardic music, bardic knowledge (+8), countersong, fascinate, inspire courage +1, inspire competence, 1/day: Ghost Sound, Dancing Lights, Prestidigitation, Read Magic, Detect Magic, Detect Secret Doors, Speak with Animals</p><p><strong>Feats</strong> Insightful, Negotiator </p><p><strong>Skills</strong> Appraise +2, Balance +2, Bluff +3, Climb +0, Concentration +2, Diplomacy +14, Disguise +3, Escape Artist +2, Forgery +2, Gather Information +5, Heal +2, Hide +6, Intimidate +3, Jump +4, Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nobility and Royalty) +7, Listen +9, Move Silently +2, Perform (Orator) +9, Profession (astrologer) + 5, Ride +2, Search +2, Sense Motive +9, Speak Languages +2 (Draconic and Celestial), Spellcraft +8, Spot +2, Survival +2, Swim +0, Use Rope +2</p><p><strong>Possessions:</strong> combat possessions plus <em>"Frostfang"</em>: small blue ice longsword, small mithral chain shirt, small darkwood buckler +1, vest of resistance +1, Heward’s handy haversack, bedroll, 2 belt pouches, traveler's outfit, journal, 1 inkpen, 2 ink vials 61gp, 5sp</p><p></p><p>[sblock=Greyhoof]Standard Pony with saddlebag, riding saddle[/sblock]</p><p></p><p>[sblock=Advancement]</p><p><strong>L1->Bard 1</strong> HP: 8 (1d6+2) SP: +32 (6+2x4)</p><p>Listen +4, Knowledge (Arcana) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility and Royalty) +4, Perform (Orator) +4, Profession (Astrologer) +3, Sense Motive +3, Speak Language +2 (Draconic and Celestial)</p><p></p><p>Abilities: Str 10 (4pts), Dex 14 (6 pts), Con 14 (4pts), Int 14 (6pts), Wis 14 (6pts), Cha 15 (8pts)</p><p>Feats: Insightful</p><p>Other: Bardic Music, Bardic knowledge, Countersong, Fascinate,</p><p></p><p><strong>L2->Bard 2</strong> HP: 5 (1d6+2, avg down) SP: +8 (6+2)</p><p>Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +5, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial)</p><p></p><p><strong>L3->Bard 3</strong> HP: 6 (1d6+2, avg up) SP: +8 (6+2)</p><p>Diplomacy +5, Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +6, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +2</p><p>Feats: Negotiator</p><p>Other: Inspire Competence</p><p></p><p><strong>L4->Bard 4</strong> HP: 5 (1d6+2, avg down) SP: +8 (6+2)</p><p>Diplomacy +5, Listen +5, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +7, Profession (Astrologer) +6, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +5[/sblock]</p><p></p><p>[sblock=Spells Known and Spells per day]</p><p></p><p></p><p>0 x3: Mage Hand, Mending, Prestidigitation, Light, Message, Detect Magic <em>(DC 13)</em></p><p>1 x3: Cure Light Wounds, Grease, Distort Speech* <em>(DC 14)</em></p><p>2 x1: Tongues, Tactical Precision* <em>(DC 15)</em></p><p></p><p><em>*From Complete Adventurer</em>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Background] Growing up in the gnomish community of Lortmills, Lenuran seemed to spend all of his free time with a book in his hand. He was fascinated by the power of the written word and as soon as he finished one book, he begged his family to supply him with another. Soon he was borrowing books from everyone in the village and when he encountered a writing that he did not understand; he did not rest until that too had been mastered. His family still held high hopes for him, as it seemed that even with his obsession with books there was nothing in the gnomish culture that he was not partially good at doing. On the eve of his fortieth birthday, he surprised those gathered at his surprise party by having his sister tell everyone there that he had “stepped out” for a short walk and would be back soon. This short walk took him nearly the span of the northern regions of Oerth and forty years to finish.</p><p></p><p>When he returned to Lortmills, Lenuran’s brown hair was prematurely streaked with gray and he carried himself with an ease that instantly earned him coy smiles by many of the gnomish women, both married and single. From a comfortable seat in the inn over the course of the next three months, Lenuran told of the fierce battle he had witnessed between the glacier dwarves to the far North and the wicked frost giant who sought to enslave their village. He spoke of his time aboard a privateer vessel where he earned his keep by tracking the stars to keep them on course and of the wonders of the open sea. His tales of living with the noble wood elves in their secluded tree homes drew skeptical looks from his relatives until he showed them the fine elvish mesh shirt and nearly weightless shield they had given him when they parted ways.</p><p></p><p>Everyone assumed that Lenuran’s wandering days were behind him and that like a respectable gnome he would settle down and take a wife, but the one story that Lenuran had not told his family was that his fate no longer was his to control as it was bound to a legend he was chasing.</p><p></p><p>Twenty years ago, Lenuran apprenticed to the Royal Scribe and was given the task of making sense of the fragmented documents concerning a place known as the Temple of Evil. The details were vague, but Lenuran was able to gather that a small band of strangers had stormed the temple and disrupted a great evil there, but shortly afterwards they all seemed to vanish into thin air.</p><p></p><p>Jotting down the few notes on who they were, Lenuran began tracking the legendary people down to find out what truly happened, but despite his best effort, his search brought only dead ends upon dead ends.</p><p></p><p>Returning to Lenuran to rest and weigh the options before him, he received a letter from the Court telling him of the need for another gathering to venture to the Temple once more. As he was still in service to the Crown, albeit on an extended leave of absence from his Scribe duties, Lenuran packed his bag quickly and disappeared into the night once more.[/sblock]</p><p></p><p></p><p>[sblock=Appearance and Personality]Lenuran appears to be a gnome of average height and weight with a nose that makes his race proud. His brown hair is shot with gray streaks and while he is well into adulthood, his limbs retain the last vestige of youth in them. He wears his armor under his shirt and vest when traveling, but rarely places himself in situations where he would have to draw <em>Frostfang</em>, the blue ice sword that was crafted for him during his stay in the Far North.</p><p></p><p>Lenuran sees himself as nothing more than a simple scribe who has had the luck to find himself in situations no scribe should ever be. He has seen much in his eighty years and none would fault him if the road began to lose its appeal, but until Lenuran can place the mystery of what happened in the Temple so long ago to rest, his spirit will never allow him to rest.[/sblock]</p></blockquote><p></p>
[QUOTE="Tonks, post: 2990399, member: 42402"] [b]Lenuran of Lortmills Bard 4[/b] [sblock=Lenuran of Lortmills][b][size=3]Lenuran of Lortmills CR 4 (10000 xp)[/size][/b] Male Gnome Bard 4 NG Small humanoid [b]Init[/b] +2; [b]Senses[/b] Listen +9, Spot +2 [b]Languages[/b] Gnomish, Common, Dwarven, Elven, Draconic, Celestial ----------------------------------------------------------------- [b]AC:[/b] 19, touch 13, flat-footed 17 [b]hp[/b] [color=red][b]24/24[/b][/color] (4 HD) [b]Fort[/b] +4, [b]Ref[/b] +7, [b]Will[/b] +7 ----------------------------------------------------------------- [b]Spd[/b] 20 ft. [b]Melee:[/b] [i]Frostfang[/i]: small blue ice longsword +4 (1d6+1/19-20x2/S) [b]Base Atk:[/b] +3; [b]Grp[/b] +3 [b]Combat Possessions:[/b] 2 [i]potions of cure light wounds[/i] ----------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 14, Con 14, Int 14, Wis 14, Cha 16 [b]SQ[/b] bardic music, bardic knowledge (+8), countersong, fascinate, inspire courage +1, inspire competence, 1/day: Ghost Sound, Dancing Lights, Prestidigitation, Read Magic, Detect Magic, Detect Secret Doors, Speak with Animals [b]Feats[/b] Insightful, Negotiator [b]Skills[/b] Appraise +2, Balance +2, Bluff +3, Climb +0, Concentration +2, Diplomacy +14, Disguise +3, Escape Artist +2, Forgery +2, Gather Information +5, Heal +2, Hide +6, Intimidate +3, Jump +4, Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nobility and Royalty) +7, Listen +9, Move Silently +2, Perform (Orator) +9, Profession (astrologer) + 5, Ride +2, Search +2, Sense Motive +9, Speak Languages +2 (Draconic and Celestial), Spellcraft +8, Spot +2, Survival +2, Swim +0, Use Rope +2 [b]Possessions:[/b] combat possessions plus [i]"Frostfang"[/i]: small blue ice longsword, small mithral chain shirt, small darkwood buckler +1, vest of resistance +1, Heward’s handy haversack, bedroll, 2 belt pouches, traveler's outfit, journal, 1 inkpen, 2 ink vials 61gp, 5sp [sblock=Greyhoof]Standard Pony with saddlebag, riding saddle[/sblock] [sblock=Advancement] [b]L1->Bard 1[/b] HP: 8 (1d6+2) SP: +32 (6+2x4) Listen +4, Knowledge (Arcana) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility and Royalty) +4, Perform (Orator) +4, Profession (Astrologer) +3, Sense Motive +3, Speak Language +2 (Draconic and Celestial) Abilities: Str 10 (4pts), Dex 14 (6 pts), Con 14 (4pts), Int 14 (6pts), Wis 14 (6pts), Cha 15 (8pts) Feats: Insightful Other: Bardic Music, Bardic knowledge, Countersong, Fascinate, [b]L2->Bard 2[/b] HP: 5 (1d6+2, avg down) SP: +8 (6+2) Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +5, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial) [b]L3->Bard 3[/b] HP: 6 (1d6+2, avg up) SP: +8 (6+2) Diplomacy +5, Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +6, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +2 Feats: Negotiator Other: Inspire Competence [b]L4->Bard 4[/b] HP: 5 (1d6+2, avg down) SP: +8 (6+2) Diplomacy +5, Listen +5, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +7, Profession (Astrologer) +6, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +5[/sblock] [sblock=Spells Known and Spells per day] 0 x3: Mage Hand, Mending, Prestidigitation, Light, Message, Detect Magic [i](DC 13)[/i] 1 x3: Cure Light Wounds, Grease, Distort Speech* [i](DC 14)[/i] 2 x1: Tongues, Tactical Precision* [i](DC 15)[/i] [i]*From Complete Adventurer[/i][/sblock] [/sblock] [sblock=Background] Growing up in the gnomish community of Lortmills, Lenuran seemed to spend all of his free time with a book in his hand. He was fascinated by the power of the written word and as soon as he finished one book, he begged his family to supply him with another. Soon he was borrowing books from everyone in the village and when he encountered a writing that he did not understand; he did not rest until that too had been mastered. His family still held high hopes for him, as it seemed that even with his obsession with books there was nothing in the gnomish culture that he was not partially good at doing. On the eve of his fortieth birthday, he surprised those gathered at his surprise party by having his sister tell everyone there that he had “stepped out” for a short walk and would be back soon. This short walk took him nearly the span of the northern regions of Oerth and forty years to finish. When he returned to Lortmills, Lenuran’s brown hair was prematurely streaked with gray and he carried himself with an ease that instantly earned him coy smiles by many of the gnomish women, both married and single. From a comfortable seat in the inn over the course of the next three months, Lenuran told of the fierce battle he had witnessed between the glacier dwarves to the far North and the wicked frost giant who sought to enslave their village. He spoke of his time aboard a privateer vessel where he earned his keep by tracking the stars to keep them on course and of the wonders of the open sea. His tales of living with the noble wood elves in their secluded tree homes drew skeptical looks from his relatives until he showed them the fine elvish mesh shirt and nearly weightless shield they had given him when they parted ways. Everyone assumed that Lenuran’s wandering days were behind him and that like a respectable gnome he would settle down and take a wife, but the one story that Lenuran had not told his family was that his fate no longer was his to control as it was bound to a legend he was chasing. Twenty years ago, Lenuran apprenticed to the Royal Scribe and was given the task of making sense of the fragmented documents concerning a place known as the Temple of Evil. The details were vague, but Lenuran was able to gather that a small band of strangers had stormed the temple and disrupted a great evil there, but shortly afterwards they all seemed to vanish into thin air. Jotting down the few notes on who they were, Lenuran began tracking the legendary people down to find out what truly happened, but despite his best effort, his search brought only dead ends upon dead ends. Returning to Lenuran to rest and weigh the options before him, he received a letter from the Court telling him of the need for another gathering to venture to the Temple once more. As he was still in service to the Crown, albeit on an extended leave of absence from his Scribe duties, Lenuran packed his bag quickly and disappeared into the night once more.[/sblock] [sblock=Appearance and Personality]Lenuran appears to be a gnome of average height and weight with a nose that makes his race proud. His brown hair is shot with gray streaks and while he is well into adulthood, his limbs retain the last vestige of youth in them. He wears his armor under his shirt and vest when traveling, but rarely places himself in situations where he would have to draw [i]Frostfang[/i], the blue ice sword that was crafted for him during his stay in the Far North. Lenuran sees himself as nothing more than a simple scribe who has had the luck to find himself in situations no scribe should ever be. He has seen much in his eighty years and none would fault him if the road began to lose its appeal, but until Lenuran can place the mystery of what happened in the Temple so long ago to rest, his spirit will never allow him to rest.[/sblock] [/QUOTE]
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