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Strahd's "The lost Caverns of Tsojcanth" CLOSED
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<blockquote data-quote="Thanee" data-source="post: 3004437" data-attributes="member: 478"><p><strong>Allyra</strong></p><p></p><p>The black scorpion scuttles towards the church, where it can sense new victims for its sharp claws. The small goblin seems to be just the right target, but its claw doesn't even get close to hit the pale-skinned creature.</p><p></p><p>Allyra casts another spell, which causes her hand to glow faintly (not that anyone can see that), and follows the summoned creature. With a brush of her hand, the spell energy transfers to the scorpion and creates a protective shield around it.</p><p></p><p>The horse stays where it is, glad that the wolf has been repelled.</p><p></p><p></p><p><span style="color: silver"><span style="font-size: 9px">OOC: Scorpion attacks closest opponent (choice between Ogre Zombie and Goblin... it will likely choose the smaller target, where it can make use of its special abilities):</span></span></p><p><span style="color: silver"><span style="font-size: 9px">Scorpion: Move to K14; Attack Goblin (<a href="http://invisiblecastle.com/find.py?id=557106" target="_blank">Atk 6</a>).</span></span></p><p><span style="color: silver"><span style="font-size: 9px">Allyra: Cast <em>extended Mage Armor</em>; Move to L15; Touch scorpion; stay <em>invisible</em>.</span></span></p><p></p><p>[SBLOCK=Augmented Fiendish Monstrous Scorpion, Medium]<strong>Fiendish Monstrous Scorpion:</strong> medium magical beast (extraplanar); HD 2; hp 17; Init +0; Spd 40 ft.; AC 18, touch 10, flat-footed 18; Base Atk +1; Grp +4; Atk/full Atk 2 claws +4 melee (1d4+3) and sting -1 melee (1d4+1 plus poison DC 15 Fort 1d3 Con); Space/Reach 5 ft./5 ft.; SA constrict (1d4+3), improved grab, poison, smite good 1/day (+2 dmg vs good); SQ low-light vision, darkvision 60 ft., tremorsense 60 ft., cold and fire resistance 5, spell resistance 7; AL NE; SV Fort +7, Ref +0, Will +0; Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 2.</p><p><em>Skills and Feats:</em> Climb +7, Hide +4, Spot +4.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Thanee, post: 3004437, member: 478"] [b]Allyra[/b] The black scorpion scuttles towards the church, where it can sense new victims for its sharp claws. The small goblin seems to be just the right target, but its claw doesn't even get close to hit the pale-skinned creature. Allyra casts another spell, which causes her hand to glow faintly (not that anyone can see that), and follows the summoned creature. With a brush of her hand, the spell energy transfers to the scorpion and creates a protective shield around it. The horse stays where it is, glad that the wolf has been repelled. [color=silver][size=1]OOC: Scorpion attacks closest opponent (choice between Ogre Zombie and Goblin... it will likely choose the smaller target, where it can make use of its special abilities): Scorpion: Move to K14; Attack Goblin ([url=http://invisiblecastle.com/find.py?id=557106]Atk 6[/url]). Allyra: Cast [i]extended Mage Armor[/i]; Move to L15; Touch scorpion; stay [i]invisible[/i].[/size][/color] [SBLOCK=Augmented Fiendish Monstrous Scorpion, Medium][b]Fiendish Monstrous Scorpion:[/b] medium magical beast (extraplanar); HD 2; hp 17; Init +0; Spd 40 ft.; AC 18, touch 10, flat-footed 18; Base Atk +1; Grp +4; Atk/full Atk 2 claws +4 melee (1d4+3) and sting -1 melee (1d4+1 plus poison DC 15 Fort 1d3 Con); Space/Reach 5 ft./5 ft.; SA constrict (1d4+3), improved grab, poison, smite good 1/day (+2 dmg vs good); SQ low-light vision, darkvision 60 ft., tremorsense 60 ft., cold and fire resistance 5, spell resistance 7; AL NE; SV Fort +7, Ref +0, Will +0; Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 2. [i]Skills and Feats:[/i] Climb +7, Hide +4, Spot +4.[/SBLOCK] [/QUOTE]
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