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Strahd's "The lost Caverns of Tsojcanth" CLOSED
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3084966" data-attributes="member: 24609"><p>With few words Allyra conjures a fearsome night-black ape, the ape strikes with fury but The ogre manages to dodge all the blows, another creatures pops out into existence, a strange beetle, with a silvery sheen flies toward the Ogre, dodging the giant's blow, she bites him in the head, the ogre grabs his ruined face and drops into the mud dying.</p><p>Shouts can be heard from within the Fog as four Ogres runs out into sight, one runs through the trees on the slope to the left, the other three runs on the road to the cart, the one in the rear (Ogre6) is quite large, covered with thick furs and shining jewels.</p><p>The other two land their broad Greatclubs on the bee, killing her instantly, the big one charge the ape and lands a powerful blow on the ape, the sound of crushing bones can be heard clearly as the poor ape screams in pain.</p><p></p><p>[sblock=Actions]</p><p>Allyra: Ride to H18; Casting Shield.</p><p>Fiendish Ape - Full Attack Ogre1, 1,14,15. all miss.</p><p>Atesh: Casting Mage Armor.</p><p>Turo – dismount Bonzo, move to O23.</p><p>Spiritual Battleaxe – move to O14, Attack Ogre1 15.</p><p>Maor –Move to K21, casting protection from evil.</p><p>Celestial Giant Bombardier Beetle – Fly to L15, Dead.</p><p>Ogre 1 – AoO vs. Bee 15, Dead.</p><p>Ogre 2 – Dead.</p><p>Ogre 3 – Double move to Q20</p><p>Ogre 4 – Move to L13, attack Bee (reach 10ft.) 18, Dmg 13.</p><p>Ogre 5 – Move to J14, attack Bee (reach 10ft.) 28 (Critical Hit) 22, Dmg 22.</p><p>Ogre 6 – Charge Ape 22, Dmg 14.</p><p>Garon – Move to M21.</p><p>Arodan – Ready action.</p><p>Keldar – attack Ogre5 18, Dmg 9 (No need throwing init again)</p><p>Gorash the lonesome – Move to O24, Range attack Ogre3 16, Dmg 7.</p><p></p><p>Turo's Spiritual Weapon – 12 rounds.</p><p>Maor's Summoning – 5 rounds.</p><p>Maor's Protection From Evil – 50 rounds.</p><p>Allyra's Summoning – 6 rounds.</p><p>Allyra's Shield – 60 rounds.</p><p></p><p>Bee Status – -15/20</p><p>Ape Status – 23/37</p><p></p><p><u>Map Key:</u></p><p>H in grey circle for horse.</p><p>AP for Ape.</p><p>D for dwarf, Gorash.</p><p>Golden little circle for Spiritual weapon.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3084966, member: 24609"] With few words Allyra conjures a fearsome night-black ape, the ape strikes with fury but The ogre manages to dodge all the blows, another creatures pops out into existence, a strange beetle, with a silvery sheen flies toward the Ogre, dodging the giant's blow, she bites him in the head, the ogre grabs his ruined face and drops into the mud dying. Shouts can be heard from within the Fog as four Ogres runs out into sight, one runs through the trees on the slope to the left, the other three runs on the road to the cart, the one in the rear (Ogre6) is quite large, covered with thick furs and shining jewels. The other two land their broad Greatclubs on the bee, killing her instantly, the big one charge the ape and lands a powerful blow on the ape, the sound of crushing bones can be heard clearly as the poor ape screams in pain. [sblock=Actions] Allyra: Ride to H18; Casting Shield. Fiendish Ape - Full Attack Ogre1, 1,14,15. all miss. Atesh: Casting Mage Armor. Turo – dismount Bonzo, move to O23. Spiritual Battleaxe – move to O14, Attack Ogre1 15. Maor –Move to K21, casting protection from evil. Celestial Giant Bombardier Beetle – Fly to L15, Dead. Ogre 1 – AoO vs. Bee 15, Dead. Ogre 2 – Dead. Ogre 3 – Double move to Q20 Ogre 4 – Move to L13, attack Bee (reach 10ft.) 18, Dmg 13. Ogre 5 – Move to J14, attack Bee (reach 10ft.) 28 (Critical Hit) 22, Dmg 22. Ogre 6 – Charge Ape 22, Dmg 14. Garon – Move to M21. Arodan – Ready action. Keldar – attack Ogre5 18, Dmg 9 (No need throwing init again) Gorash the lonesome – Move to O24, Range attack Ogre3 16, Dmg 7. Turo's Spiritual Weapon – 12 rounds. Maor's Summoning – 5 rounds. Maor's Protection From Evil – 50 rounds. Allyra's Summoning – 6 rounds. Allyra's Shield – 60 rounds. Bee Status – -15/20 Ape Status – 23/37 [U]Map Key:[/U] H in grey circle for horse. AP for Ape. D for dwarf, Gorash. Golden little circle for Spiritual weapon. [/sblock] [/QUOTE]
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