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Strahd's "The lost Caverns of Tsojcanth" CLOSED
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3093217" data-attributes="member: 24609"><p><strong>round 3</strong></p><p></p><p>With few gestures and eating a licorice root Allyra cast a spell, the affect is instant, the whole world seems to be slower than you do, the ogres seems to act slower than you … or maybe you act faster than them.</p><p>Glittergold's force strikes the ogre through his axe, the Ogre moans and collapse into the muddy earth, face down, after several heavy breathes, he stops.</p><p>Riding to meet the Ogres, Maor dodge easily the blind Ogre and the big one, he strikes twice with fury and effectiveness, causing the blind Ogre to scream in pain and agony. The ogre goes wild and manages to hit Maor that stays on the saddle, the big ogre rages and strikes with extreme frenzy a mighty blow that knocks Maor from the horse to the ground, where he lies unconsciously (-1hp). Turning to flee from battle, Maor's horse caught unprepared and pays with his life, the big ogre slams the horse on the back and breaks the horse's spine, leaving him dead on the ground.</p><p>Seeing his warrior friend on the edge of death, Garon changes plan and runs to meets the big Ogre, with a mighty swing he slices a severe wound on the Ogre's torso, Keldar from his hiding place between the Firs ends the miserable life of the blind ogre with an accurate arrow to the forehead.</p><p><span style="color: Red">Take the big one.</span></p><p>Shouts Gorash as he advances forward and takes position behind a tree.</p><p></p><p></p><p>[sblock=Actions]</p><p>Allyra: Ride to M26; Casting Haste on Garon, Maor, Turo, Gorash, Atesh, and herself</p><p>Atesh: Casting Orb of lesser fire. On Ogre3, 15.</p><p>Turo – (Hasted), attack Ogre3 14, attack Ogre3 11.</p><p>Bonzo – (Hasted) move to O26.</p><p>Spiritual Battleaxe – move to Q21, Attack Ogre3 26, Dmg 10.</p><p>Maor – (Hasted) Move to J15, Attack Ogre4 18, Dmg 9, Attack Ogre 25, Dmg 11.</p><p>Ogre 3 – AoO Bonzo 9 miss, Dead.</p><p>Ogre 4 – (Blinded), AoO vs. Maor 20. attack Maor 26, concealment check (pass), Dmg 12.</p><p>Ogre 5 – (Blinded), </p><p>Ogre 6 – AoO Vs. Maor 19. Full Attack Maor 38/19 (No crit) Dmg 30, attack Maor's Horse 19, Dmg 25.</p><p>Maor's Horse. Dead.</p><p>Garon – (Hasted) I assume you go to help Maor, now that Ogre3 is dead. Move to O15, attack Ogre6 30/21 (Critical) Dmg 26, attack Ogre6 14.</p><p>Arodan – Ready action.</p><p>Keldar – ride to I20, attack Ogre5 23, Dmg 19 (+sneak)</p><p>Gorash the lonesome – (Hasted) Loosing his crossebow from beard. Loading Bolt, move to L21.</p><p></p><p>Turo's Spiritual Weapon – 10 rounds.</p><p>Turo's Prayer – 5 rounds.</p><p>Maor's Protection From Evil – 48 rounds.</p><p>Maor's Bull Str. – 49 rounds.</p><p>Allyra's Glitterdust – 5 rounds.</p><p>Allyra's Shield – 58 rounds.</p><p>Allyra's Haste – 6 rounds</p><p></p><p>Prayer - 1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks</p><p>Haste - one extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet to move.</p><p>Bull Str. – +4 enhancement bonus to Strength.</p><p>Shield - negates magic missile, +4 shield bonus to AC applies against incorporeal touch attacks</p><p></p><p>Map Key:</p><p>H in grey circle for horse.</p><p>D for dwarf, Gorash.</p><p>Golden little circle for Spiritual weapon. [/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3093217, member: 24609"] [b]round 3[/b] With few gestures and eating a licorice root Allyra cast a spell, the affect is instant, the whole world seems to be slower than you do, the ogres seems to act slower than you … or maybe you act faster than them. Glittergold's force strikes the ogre through his axe, the Ogre moans and collapse into the muddy earth, face down, after several heavy breathes, he stops. Riding to meet the Ogres, Maor dodge easily the blind Ogre and the big one, he strikes twice with fury and effectiveness, causing the blind Ogre to scream in pain and agony. The ogre goes wild and manages to hit Maor that stays on the saddle, the big ogre rages and strikes with extreme frenzy a mighty blow that knocks Maor from the horse to the ground, where he lies unconsciously (-1hp). Turning to flee from battle, Maor's horse caught unprepared and pays with his life, the big ogre slams the horse on the back and breaks the horse's spine, leaving him dead on the ground. Seeing his warrior friend on the edge of death, Garon changes plan and runs to meets the big Ogre, with a mighty swing he slices a severe wound on the Ogre's torso, Keldar from his hiding place between the Firs ends the miserable life of the blind ogre with an accurate arrow to the forehead. [COLOR=Red]Take the big one.[/COLOR] Shouts Gorash as he advances forward and takes position behind a tree. [sblock=Actions] Allyra: Ride to M26; Casting Haste on Garon, Maor, Turo, Gorash, Atesh, and herself Atesh: Casting Orb of lesser fire. On Ogre3, 15. Turo – (Hasted), attack Ogre3 14, attack Ogre3 11. Bonzo – (Hasted) move to O26. Spiritual Battleaxe – move to Q21, Attack Ogre3 26, Dmg 10. Maor – (Hasted) Move to J15, Attack Ogre4 18, Dmg 9, Attack Ogre 25, Dmg 11. Ogre 3 – AoO Bonzo 9 miss, Dead. Ogre 4 – (Blinded), AoO vs. Maor 20. attack Maor 26, concealment check (pass), Dmg 12. Ogre 5 – (Blinded), Ogre 6 – AoO Vs. Maor 19. Full Attack Maor 38/19 (No crit) Dmg 30, attack Maor's Horse 19, Dmg 25. Maor's Horse. Dead. Garon – (Hasted) I assume you go to help Maor, now that Ogre3 is dead. Move to O15, attack Ogre6 30/21 (Critical) Dmg 26, attack Ogre6 14. Arodan – Ready action. Keldar – ride to I20, attack Ogre5 23, Dmg 19 (+sneak) Gorash the lonesome – (Hasted) Loosing his crossebow from beard. Loading Bolt, move to L21. Turo's Spiritual Weapon – 10 rounds. Turo's Prayer – 5 rounds. Maor's Protection From Evil – 48 rounds. Maor's Bull Str. – 49 rounds. Allyra's Glitterdust – 5 rounds. Allyra's Shield – 58 rounds. Allyra's Haste – 6 rounds Prayer - 1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks Haste - one extra attack, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, +30 feet to move. Bull Str. – +4 enhancement bonus to Strength. Shield - negates magic missile, +4 shield bonus to AC applies against incorporeal touch attacks Map Key: H in grey circle for horse. D for dwarf, Gorash. Golden little circle for Spiritual weapon. [/sblock] [/QUOTE]
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