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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!
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<blockquote data-quote="Boddynock" data-source="post: 3147761" data-attributes="member: 21506"><p>[sblock=Proposed character: Eliyyad of Ekbir][CODE]Name: Eliyyad of Ekbir</p><p>Class: Sorcerer 6</p><p>Race: Human (Baklunish)</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Deity: Mouqol</p><p></p><p>Str: 10 +0 Level: 6 XP: 15000</p><p>Dex: (13) 15 +2 BAB: +3 HP: [color=DeepSkyBlue]5/34[/color]</p><p>Con: 16 +3 Grapple:+3 Dmg Red: nil</p><p>Int: 10 +0 Speed: 30' Spell Res: nil</p><p>Wis: 10 +0 Init: +5 Spell Save: n/a</p><p>Cha: (18) 20 +5 ACP: -0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +2 +0 +1 +0 13</p><p>Touch: 12 Flatfooted: 11</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort: +2 +3 +0 +5</p><p>Ref: +2 +2 +0 +4</p><p>Will: +5 +0 +0 +5</p><p></p><p>Weapon Attack Damage Critical</p><p>MW Shortspear +4 1d6 x2</p><p>MW S-spear range+6 1d6 x2</p><p>MW Light X-bow +6 1d8 19-20/x2</p><p></p><p>Languages: Baklunish, Ancient</p><p> Common</p><p> Ignan</p><p></p><p>Abilities: Favoured class: any</p><p> Spellcasting</p><p> Summon Familiar</p><p></p><p>Feats: Alertness (when familiar within arm’s reach)</p><p> Dodge</p><p> Improved Familiar (DMG p.200)</p><p> Improved Initiative</p><p> Spell Focus (Evocation)</p><p></p><p>Skill Points: 27 Max Ranks: 9/4.5</p><p>Skills Ranks Mod Misc Total</p><p>Appraise +0 +0 +0 +0</p><p>Balance +0 +2 +0 +2</p><p>Bluff +5 +5 +0 +10</p><p>Climb +0 +0 +0 +0</p><p>Concentration +7 +3 +0 +10</p><p>Craft +0 +0 +0 +0</p><p>Diplomacy +0 +5 +2 +7</p><p>Disguise +0 +5 +0 +5</p><p>Escape Artist +0 +2 +0 +2</p><p>Forgery +0 +0 +0 +0</p><p>Gather Information +0 +5 +0 +5</p><p>Heal +0 +0 +0 +0</p><p>Hide +0 +2 +0 +2</p><p>Intimidate +0 +5 +2 +7</p><p>Survival +0 +0 +0 +0</p><p>Jump +0 +0 +0 +0</p><p>Listen +0 +0 +0 +0</p><p>Move Silently +0 +2 +2 +2</p><p>Perform +0 +5 +0 +5</p><p>Profession (Trader) +4 +0 +0 +4</p><p>Perform +0 +5 +0 +5</p><p>Ride +0 +2 +0 +2</p><p>Search +0 +0 +0 +0</p><p>Sense Motive +0 +0 +0 +0</p><p>Speak Language +2 +0 +0 +2 (Ancient Baklunish, Ignan)</p><p>Spellcraft +7 +0 +0 +7</p><p>Spot +0 +0 +0 +0</p><p>Swim +0 +0 +0 +0</p><p>Use Rope +0 +2 +0 +2</p><p></p><p>Equipment: Cost Weight</p><p>Amulet of natural armor +1 2000 gp 0 lb</p><p>Bolts (10) 1 gp 1 lb</p><p>Cloak of Charisma +2 4000 gp 2 lb</p><p>Crossbow, Light, MW 335 gp 4 lb</p><p>Explorer's outfit 0 gp 0 lb</p><p>Gloves of Dexterity +2 4000 gp 0 lb</p><p>Heward's handy haversack 2000 gp 5 lb</p><p> Bolts (10) 1 gp 1 lb*</p><p> Flint and steel 1 gp 0 lb*</p><p> Potion of Cure Light Wounds (x2) 50 gp 0 lb*</p><p> Potion of Cure Moderate Wounds 300 gp 0 lb*</p><p> Potion of invisibility (x2) 300 gp 0 lb*</p><p> Trail rations (per day)(x7) 5 sp 1 lb*</p><p> Silk rope (50 ft.) 10 gp 5 lb*</p><p> Scholar's outfit 5 gp 6 lb*</p><p> Waterskin 1 gp 4 lb*</p><p>Sardonyx (x6) 50 gp 0 lb</p><p>Shortspear, MW 301 gp 3 lb</p><p>Spell component pouch 5 gp 3 lb</p><p></p><p>* Weight ignored while in Haversack.</p><p></p><p>Money: 32gp 5sp 0cp (0.74lb)</p><p></p><p>Total Weight: 18.74lb (light load)</p><p></p><p> Light Med Heavy Lift Push</p><p>Max Weight: 0-34 35-67 68-102 102 510</p><p></p><p>Spells per day: 6/7/6/4</p><p></p><p>Spells known:</p><p>Cantrips: Detect Magic</p><p> Disrupt Undead</p><p> Light</p><p> Message</p><p> Prestidigitation</p><p> Ray of Frost</p><p> Resistance</p><p></p><p>Level 1: Burning Hands</p><p> Mage Armor</p><p> Magic Missile</p><p> Shield</p><p></p><p>Level 2: Glitterdust</p><p> Scorching Ray</p><p></p><p>Level 3: Fireball</p><p></p><p>Age: 34</p><p>Height: 5'4"</p><p>Weight: 140lb</p><p>Eyes: green</p><p>Hair: black</p><p>Skin: golden brown[/CODE]</p><p>Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours.</p><p> </p><p>Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.</p><p></p><p>And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar.</p><p></p><p>[sblock=Zariq]Familiar: Zariq</p><p>Small elemental (fire, extraplanar); HD: 5; hp 17 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 18, touch 12, flat-footed 17; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 8, Wis 11, Cha 11.</p><p></p><p>Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse.</p><p> </p><p>Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.</p><p></p><p>Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.</p><p></p><p>Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Boddynock, post: 3147761, member: 21506"] [sblock=Proposed character: Eliyyad of Ekbir][CODE]Name: Eliyyad of Ekbir Class: Sorcerer 6 Race: Human (Baklunish) Size: Medium Gender: Male Alignment: Chaotic Good Deity: Mouqol Str: 10 +0 Level: 6 XP: 15000 Dex: (13) 15 +2 BAB: +3 HP: [color=DeepSkyBlue]5/34[/color] Con: 16 +3 Grapple:+3 Dmg Red: nil Int: 10 +0 Speed: 30' Spell Res: nil Wis: 10 +0 Init: +5 Spell Save: n/a Cha: (18) 20 +5 ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +1 +0 13 Touch: 12 Flatfooted: 11 Saves: Base Mod Misc Total Fort: +2 +3 +0 +5 Ref: +2 +2 +0 +4 Will: +5 +0 +0 +5 Weapon Attack Damage Critical MW Shortspear +4 1d6 x2 MW S-spear range+6 1d6 x2 MW Light X-bow +6 1d8 19-20/x2 Languages: Baklunish, Ancient Common Ignan Abilities: Favoured class: any Spellcasting Summon Familiar Feats: Alertness (when familiar within arm’s reach) Dodge Improved Familiar (DMG p.200) Improved Initiative Spell Focus (Evocation) Skill Points: 27 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Appraise +0 +0 +0 +0 Balance +0 +2 +0 +2 Bluff +5 +5 +0 +10 Climb +0 +0 +0 +0 Concentration +7 +3 +0 +10 Craft +0 +0 +0 +0 Diplomacy +0 +5 +2 +7 Disguise +0 +5 +0 +5 Escape Artist +0 +2 +0 +2 Forgery +0 +0 +0 +0 Gather Information +0 +5 +0 +5 Heal +0 +0 +0 +0 Hide +0 +2 +0 +2 Intimidate +0 +5 +2 +7 Survival +0 +0 +0 +0 Jump +0 +0 +0 +0 Listen +0 +0 +0 +0 Move Silently +0 +2 +2 +2 Perform +0 +5 +0 +5 Profession (Trader) +4 +0 +0 +4 Perform +0 +5 +0 +5 Ride +0 +2 +0 +2 Search +0 +0 +0 +0 Sense Motive +0 +0 +0 +0 Speak Language +2 +0 +0 +2 (Ancient Baklunish, Ignan) Spellcraft +7 +0 +0 +7 Spot +0 +0 +0 +0 Swim +0 +0 +0 +0 Use Rope +0 +2 +0 +2 Equipment: Cost Weight Amulet of natural armor +1 2000 gp 0 lb Bolts (10) 1 gp 1 lb Cloak of Charisma +2 4000 gp 2 lb Crossbow, Light, MW 335 gp 4 lb Explorer's outfit 0 gp 0 lb Gloves of Dexterity +2 4000 gp 0 lb Heward's handy haversack 2000 gp 5 lb Bolts (10) 1 gp 1 lb* Flint and steel 1 gp 0 lb* Potion of Cure Light Wounds (x2) 50 gp 0 lb* Potion of Cure Moderate Wounds 300 gp 0 lb* Potion of invisibility (x2) 300 gp 0 lb* Trail rations (per day)(x7) 5 sp 1 lb* Silk rope (50 ft.) 10 gp 5 lb* Scholar's outfit 5 gp 6 lb* Waterskin 1 gp 4 lb* Sardonyx (x6) 50 gp 0 lb Shortspear, MW 301 gp 3 lb Spell component pouch 5 gp 3 lb * Weight ignored while in Haversack. Money: 32gp 5sp 0cp (0.74lb) Total Weight: 18.74lb (light load) Light Med Heavy Lift Push Max Weight: 0-34 35-67 68-102 102 510 Spells per day: 6/7/6/4 Spells known: Cantrips: Detect Magic Disrupt Undead Light Message Prestidigitation Ray of Frost Resistance Level 1: Burning Hands Mage Armor Magic Missile Shield Level 2: Glitterdust Scorching Ray Level 3: Fireball Age: 34 Height: 5'4" Weight: 140lb Eyes: green Hair: black Skin: golden brown[/CODE] Appearance: Short and fat he may be, but Eliyyad of Ekbir is a memorable character to encounter. He has silken black hair and golden-brown skin. His eyes are an arresting green. He favours robes of exotic cut, most often in delicate pastels, violet and yellow, embroidered with fluid, intricate symbols in golden thread. He wears a turban of matching colours. Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend. And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar. [sblock=Zariq]Familiar: Zariq Small elemental (fire, extraplanar); HD: 5; hp 17 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 18, touch 12, flat-footed 17; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 8, Wis 11, Cha 11. Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse. Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking. Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock][/sblock] [/QUOTE]
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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!
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