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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!
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<blockquote data-quote="Rhun" data-source="post: 5573141" data-attributes="member: 29098"><p>A white bison, with silver mane and tail, appears on the far side of the dragon-like beast and charges, its horns lowered to gore.</p><p></p><p>Meanwhile Turo, his head turned away from the creature, casts another spell to protect himself and his comrades from any evil.</p><p></p><p><strong><span style="font-size: 9px">- Turo: Not looking at creature, casts <em>Magic Circle of Protection vrs Evil</em></span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px">- Bison: Appears in J55, charges to J57 (should be flanking with Toman), charge attack vrs Dracolisk + smite evil (+12 attack, AC drops to 11 this round, damage 1d8+14)</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px">[sblock=Spell Information]</span></strong></p><p><strong><span style="font-size: 9px">Domains</span></strong></p><p><strong><span style="font-size: 9px">Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy</span></strong></p><p><strong><span style="font-size: 9px">Good: Cast good spells at +1 caster level</span></strong></p><p><strong><span style="font-size: 9px">Inquisition: +4 bonus on all dispel checks</span></strong></p><p><strong><span style="font-size: 9px">Oracle: Cast divination spells at +2 caster level</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px">Spontaneous Casting</span></strong></p><p><strong><span style="font-size: 9px">0th level: Cure Minor Wounds</span></strong></p><p><strong><span style="font-size: 9px">1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds</span></strong></p><p><strong><span style="font-size: 9px">2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds</span></strong></p><p><strong><span style="font-size: 9px">3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds</span></strong></p><p><strong><span style="font-size: 9px">4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px">Spells Readied</span></strong></p><p><strong><span style="font-size: 9px">Current Spells</span></strong></p><p><strong><span style="font-size: 9px">Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, <s>Light</s>, Purify Food and Water</span></strong></p><p><strong><span style="font-size: 9px">1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless</span></strong></p><p><strong><span style="font-size: 9px">2nd (DC 16): <s>Lesser Restoration</s>, Hold Person, Spiritual Weapon, Silence + Aid</span></strong></p><p><strong><span style="font-size: 9px">3rd (DC 17): Stone Shape, Dispel Magic, <s>Summon Monster III</s>, <s>Searing Light</s> + <s>Magic Circle vrs Evil</s></span></strong></p><p><strong><span style="font-size: 9px">4th (DC18): <s>Divine Power</s>, <s>Summon Monster IV</s>, Dismissal + <s>Holy Smite</s>[/sblock]</span></strong></p><p><strong><span style="font-size: 9px"></span></strong></p><p><strong><span style="font-size: 9px">[sblock=Celestial Bison]</span></strong></p><p><strong><span style="font-size: 9px">Size/Type: Large Animal</span></strong></p><p><strong><span style="font-size: 9px">Hit Dice: 5d8+15 (37 hp)</span></strong></p><p><strong><span style="font-size: 9px">Initiative: +0</span></strong></p><p><strong><span style="font-size: 9px">Speed: 40 ft. (8 squares)</span></strong></p><p><strong><span style="font-size: 9px">Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13</span></strong></p><p><strong><span style="font-size: 9px">Base Attack/Grapple: +3/+13</span></strong></p><p><strong><span style="font-size: 9px">Attack: Gore +8 melee (1d8+9)</span></strong></p><p><strong><span style="font-size: 9px">Full Attack: Gore +8 melee (1d8+9)</span></strong></p><p><strong><span style="font-size: 9px">Space/Reach: 10 ft./5 ft.</span></strong></p><p><strong><span style="font-size: 9px">Special Attacks: Stampede, Smite Evil 1/day (+5 damage vrs evil)</span></strong></p><p><strong><span style="font-size: 9px">Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance 5 to acid, cold and electricity, spell resistance 10</span></strong></p><p><strong><span style="font-size: 9px">Saves: Fort +7, Ref +4, Will +1</span></strong></p><p><strong><span style="font-size: 9px">Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4</span></strong></p><p><strong><span style="font-size: 9px">Skills: Listen +7, Spot +5</span></strong></p><p><strong><span style="font-size: 9px">Feats: Alertness, Endurance[/sblock]</span></strong></p></blockquote><p></p>
[QUOTE="Rhun, post: 5573141, member: 29098"] A white bison, with silver mane and tail, appears on the far side of the dragon-like beast and charges, its horns lowered to gore. Meanwhile Turo, his head turned away from the creature, casts another spell to protect himself and his comrades from any evil. [b][size=1]- Turo: Not looking at creature, casts [i]Magic Circle of Protection vrs Evil[/i] - Bison: Appears in J55, charges to J57 (should be flanking with Toman), charge attack vrs Dracolisk + smite evil (+12 attack, AC drops to 11 this round, damage 1d8+14) [sblock=Spell Information] Domains Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy Good: Cast good spells at +1 caster level Inquisition: +4 bonus on all dispel checks Oracle: Cast divination spells at +2 caster level Spontaneous Casting 0th level: Cure Minor Wounds 1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds 2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds 3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds 4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds Spells Readied Current Spells Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, [s]Light[/s], Purify Food and Water 1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless 2nd (DC 16): [s]Lesser Restoration[/s], Hold Person, Spiritual Weapon, Silence + Aid 3rd (DC 17): Stone Shape, Dispel Magic, [s]Summon Monster III[/s], [s]Searing Light[/s] + [s]Magic Circle vrs Evil[/s] 4th (DC18): [s]Divine Power[/s], [s]Summon Monster IV[/s], Dismissal + [s]Holy Smite[/s][/sblock] [sblock=Celestial Bison] Size/Type: Large Animal Hit Dice: 5d8+15 (37 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13 Base Attack/Grapple: +3/+13 Attack: Gore +8 melee (1d8+9) Full Attack: Gore +8 melee (1d8+9) Space/Reach: 10 ft./5 ft. Special Attacks: Stampede, Smite Evil 1/day (+5 damage vrs evil) Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance 5 to acid, cold and electricity, spell resistance 10 Saves: Fort +7, Ref +4, Will +1 Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4 Skills: Listen +7, Spot +5 Feats: Alertness, Endurance[/sblock][/size][/b][size=1][/size] [/QUOTE]
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