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Strahd's "The lost Caverns of Tsojcanth" - [Recruiting thread Closed]
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<blockquote data-quote="InVinoVeritas" data-source="post: 2898670" data-attributes="member: 41485"><p>Okay, here's Varthenn, my dwarf!</p><p>[sblock]</p><p>[CODE][B]Name:[/B] Varthenn Thun-drak</p><p>[B]Class:[/B] Ranger 2/Fighter 4</p><p>[B]Race:[/B] Mountain Dwarf</p><p>[B]Size:[/B] M</p><p>[B]Gender:[/B] M</p><p>[B]Alignment:[/B] LG</p><p>[B]Deity:[/B] Moradin</p><p></p><p>[B]Str:[/B] 14 +2 (6 p.) [B]Level:[/B] 4/2 [B]XP:[/B] 15,000</p><p>[B]Dex:[/B] 17 +3 (10p.) [B]BAB:[/B] +6 [B]HP:[/B] 52 (2d8+4d10+18)</p><p>[B]Con:[/B] 16 +3 (6 p.) [B]Grapple:[/B] +8 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 12 +1 (4 p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 14 +2 (6 p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +2</p><p>[B]Cha:[/B] 8 -1 (2 p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +3 +0 +0 +2 19</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 16</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 7 +3 +1 +11</p><p>[B]Ref:[/B] 4 +3 +1 +8</p><p>[B]Will:[/B] 1 +2 +1 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dwarven Waraxe +1 +9 1d10+3 x3</p><p>MW Throwing Axe*(6) +12 1d6+5 x2</p><p></p><p>*Stats for Throwing Axe include bonuses for Point Blank Shot and other feats.</p><p></p><p>[B]Languages:[/B] Common, Dwarf, Goblin</p><p></p><p>[B]Abilities:[/B] </p><p>Darkvision 60’</p><p>Stonecunning +2</p><p>Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh</p><p>Stability (+4 vs. bull rush and trip)</p><p>+2 Save vs. Poision</p><p>+2 Save vs. Spells</p><p>+1 Attack vs. Orcs, Goblinoids</p><p>+4 AC (Dodge) vs. Giants</p><p>+2 Appraise, Craft for stone items</p><p>Favored Enemy: Goblinoid +2</p><p>Wild Empathy +1</p><p></p><p>[B]Feats:[/B] Point Blank Shot, Track, Two-Weapon Fighting, Quick Draw, Precise Shot, Far Shot, Weapon Focus(Throwing Axe), Weapon Specialization(Throwing Axe)</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 9 +2 +11</p><p>Jump 9 +2 -6 +5</p><p>Knowledge(Dungeoneering) 5 +0 +5</p><p>Survival 6 +2 +8</p><p>Spot 6 +2 +8</p><p>Use Rope 5 +3 +8</p><p>Hide 5 +3 +8</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Dwarven Waraxe +1 2330gp 8lb</p><p>Cold Iron MW Throwing Axe(6) 1848gp 12lb</p><p>Chain Shirt +1 1250gp 25lb</p><p>Handy Haversack 2000gp 5lb</p><p>Silk Rope, 100’ 20gp 10lb</p><p>Rope of Climbing 3000gp 3lb</p><p>Grappling Hook 1gp 4lb</p><p>Hammer 5sp 2lb</p><p>Pitons(10) 1gp 5lb </p><p>Block and Tackle 5gp 5lb </p><p>Chalk(10) 1sp 0lb </p><p>Crowbar 2gp 5lb </p><p>Parchment(5) 1gp 0lb </p><p>Bedroll 1sp 5lb </p><p>Waterskin 1gp 4lb </p><p>Whetstone 2cp 1lb </p><p>Rations(3) 15sp 3lb </p><p>Explorer’s Outfit 0gp 0lb </p><p>Miner's Pick 3gp 10lb </p><p>Mirror, Small Steel 10gp 1/2lb </p><p>Sealing Wax 1gp 1lb </p><p>Candle(10) 1sp 0lb </p><p>Flint and Steel 1gp 0lb </p><p>Shovel 2gp 8lb </p><p>Thunderstone 30gp 1lb </p><p>Climber’s Kit 80gp 5lb </p><p>Ring of Protection +1 2000gp 0lb </p><p>Cloak of Resistance +1 1000gp 1lb </p><p>Potion of Cure Moderate 300gp 0lb </p><p> [B]Total Weight:[/B]51lb [B]Money:[/B] 111gp 6sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 175 875</p><p></p><p>[B]Age:[/B] 57</p><p>[B]Height:[/B] 4'4"</p><p>[B]Weight:[/B] 180 lb</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Pale Tan, almost like marble[/CODE][/sblock]</p><p><strong>Appearance:</strong> [sblock]</p><p>The one word many people use to describe Varthenn is “vigilant.” The first thing people notice about Varthenn is his eyes. He is constantly looking around, carefully observing. With a bandolier of throwing axes in easy reach, and a well-stocked pack on his back, Varthenn looks ready for anything. He keeps a well-oiled leather overcoat over his chain shirt, and wears a sturdy skullcap much of the time, although he will switch it for a wide-brimmed hat when outside for a long enough period of time. His beard is worn very short for a dwarf—too short to be easily grabbed in battle—giving him a youthful (some might say female) look.</p><p>[/sblock]</p><p></p><p><strong>Background:</strong> [sblock]</p><p>Varthenn’s clan was of one of the lower castes. His great-grandfather had caused shame to fall upon his clan, as a lack of careful preparation had weakened a wall, crushing a team of sappers in a cave-in against a goblin fortress. Since then, the Thun-drak clan (Dwarven for “First to Fall”) had become tasked with being the first to explore dangerous areas, new passages, set up the posts needed to maintain stability in ruined areas, and other hazardous sites at the edges of the Yatil clan-hold. Many a Thun-drak has met an untimely end, as a result. His grandfather fell prey to a goblin trap. His great-uncle slipped into a lava pit. His uncle was overcome by fumes rising from an abyssal cesspool. </p><p></p><p>Varthenn thus learned at an early age the value of keeping your wits about you. It is vital to know when to move forward, and when to stop. Know what danger looks like, sounds like, smells like. Prepare yourself for every day and the challenges you face, because in the end, preparation is what you have to rely on to survive. </p><p></p><p>Survival also meant dealing with the prejudices of his people. He was First To Fall, and so was always expected to go far and do what other clans preferred not to. A lifetime in the low caste had stunted growth of a healthy beard. He was also blessed with keen sight and a steady hand. This might, for others, grant one access to the College of Siege Engineers, but for the low-caste Thun-drak, this was not forthcoming. He spent much of his time alone in the far tunnels, or exploring on the surface, where he could practice his axe-throwing, climb through hidden passages, and ignore the language that would occasionally refer to him as an elf. </p><p></p><p>Yet his clan was still preparing for better things. The first 500 years after his clan’s punishment ended, and the Thun-draks were allowed to advance from the Undesirable Caste to the Laborer Caste, where they would spend the next 500 years. His brother Morghann, a sturdier fellow with a strong arm, quickly found a position sweeping a blacksmith’s shop and preparing the anvil each day. Varthenn found no such luck, but the switch to the Laborer Caste gave one more benefit: permission to leave the clan-hold without abandonment. “Go learn from the elves,” they called as he packed up and left.</p><p></p><p>His travels east took him to the Kingdom of Furyondy, where he met a military contingent in a farming village, enlisting locals for war against Iuz. When he learned the benefits of military service—weapons training, a band of close brethren, and a sense of being welcome in a larger organization, he declared his intent to join. The recruiter reminded him that he would be committed to serving the King for seven years. Varthenn laughed at paltry tour of service and replied, “Seven? I thought you had meant seven hundred!” He signed immediately.</p><p></p><p>While training at camp, his skill with the throwing axe was noted. It was determined that the skill might not be as useful in the rank and file of the army, but as a special agent of the King. So, he was drafted to the King’s Special Service, and has been a loyal agent for the past six years. As his tour of duty comes to a close, he wonders whether he should sign up for another term, or move on to new adventures. The slight mounds that the locals calls “mountains” are so easy to scale…[/sblock]</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 2898670, member: 41485"] Okay, here's Varthenn, my dwarf! [sblock] [CODE][B]Name:[/B] Varthenn Thun-drak [B]Class:[/B] Ranger 2/Fighter 4 [B]Race:[/B] Mountain Dwarf [B]Size:[/B] M [B]Gender:[/B] M [B]Alignment:[/B] LG [B]Deity:[/B] Moradin [B]Str:[/B] 14 +2 (6 p.) [B]Level:[/B] 4/2 [B]XP:[/B] 15,000 [B]Dex:[/B] 17 +3 (10p.) [B]BAB:[/B] +6 [B]HP:[/B] 52 (2d8+4d10+18) [B]Con:[/B] 16 +3 (6 p.) [B]Grapple:[/B] +8 [B]Dmg Red:[/B] -/- [B]Int:[/B] 12 +1 (4 p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 14 +2 (6 p.) [B]Init:[/B] +3 [B]Spell Save:[/B] +2 [B]Cha:[/B] 8 -1 (2 p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +3 +0 +0 +2 19 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 16 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 7 +3 +1 +11 [B]Ref:[/B] 4 +3 +1 +8 [B]Will:[/B] 1 +2 +1 +4 [B]Weapon Attack Damage Critical[/B] Dwarven Waraxe +1 +9 1d10+3 x3 MW Throwing Axe*(6) +12 1d6+5 x2 *Stats for Throwing Axe include bonuses for Point Blank Shot and other feats. [B]Languages:[/B] Common, Dwarf, Goblin [B]Abilities:[/B] Darkvision 60’ Stonecunning +2 Weapon Familiarity: Dwarven Waraxe, Dwarven Urgrosh Stability (+4 vs. bull rush and trip) +2 Save vs. Poision +2 Save vs. Spells +1 Attack vs. Orcs, Goblinoids +4 AC (Dodge) vs. Giants +2 Appraise, Craft for stone items Favored Enemy: Goblinoid +2 Wild Empathy +1 [B]Feats:[/B] Point Blank Shot, Track, Two-Weapon Fighting, Quick Draw, Precise Shot, Far Shot, Weapon Focus(Throwing Axe), Weapon Specialization(Throwing Axe) [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 9/4.5 [B]Skills Ranks Mod Misc Total[/B] Climb 9 +2 +11 Jump 9 +2 -6 +5 Knowledge(Dungeoneering) 5 +0 +5 Survival 6 +2 +8 Spot 6 +2 +8 Use Rope 5 +3 +8 Hide 5 +3 +8 [B]Equipment: Cost Weight[/B] Dwarven Waraxe +1 2330gp 8lb Cold Iron MW Throwing Axe(6) 1848gp 12lb Chain Shirt +1 1250gp 25lb Handy Haversack 2000gp 5lb Silk Rope, 100’ 20gp 10lb Rope of Climbing 3000gp 3lb Grappling Hook 1gp 4lb Hammer 5sp 2lb Pitons(10) 1gp 5lb Block and Tackle 5gp 5lb Chalk(10) 1sp 0lb Crowbar 2gp 5lb Parchment(5) 1gp 0lb Bedroll 1sp 5lb Waterskin 1gp 4lb Whetstone 2cp 1lb Rations(3) 15sp 3lb Explorer’s Outfit 0gp 0lb Miner's Pick 3gp 10lb Mirror, Small Steel 10gp 1/2lb Sealing Wax 1gp 1lb Candle(10) 1sp 0lb Flint and Steel 1gp 0lb Shovel 2gp 8lb Thunderstone 30gp 1lb Climber’s Kit 80gp 5lb Ring of Protection +1 2000gp 0lb Cloak of Resistance +1 1000gp 1lb Potion of Cure Moderate 300gp 0lb [B]Total Weight:[/B]51lb [B]Money:[/B] 111gp 6sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 175 875 [B]Age:[/B] 57 [B]Height:[/B] 4'4" [B]Weight:[/B] 180 lb [B]Eyes:[/B] Black [B]Hair:[/B] Black [B]Skin:[/B] Pale Tan, almost like marble[/CODE][/sblock] [B]Appearance:[/B] [sblock] The one word many people use to describe Varthenn is “vigilant.” The first thing people notice about Varthenn is his eyes. He is constantly looking around, carefully observing. With a bandolier of throwing axes in easy reach, and a well-stocked pack on his back, Varthenn looks ready for anything. He keeps a well-oiled leather overcoat over his chain shirt, and wears a sturdy skullcap much of the time, although he will switch it for a wide-brimmed hat when outside for a long enough period of time. His beard is worn very short for a dwarf—too short to be easily grabbed in battle—giving him a youthful (some might say female) look. [/sblock] [B]Background:[/B] [sblock] Varthenn’s clan was of one of the lower castes. His great-grandfather had caused shame to fall upon his clan, as a lack of careful preparation had weakened a wall, crushing a team of sappers in a cave-in against a goblin fortress. Since then, the Thun-drak clan (Dwarven for “First to Fall”) had become tasked with being the first to explore dangerous areas, new passages, set up the posts needed to maintain stability in ruined areas, and other hazardous sites at the edges of the Yatil clan-hold. Many a Thun-drak has met an untimely end, as a result. His grandfather fell prey to a goblin trap. His great-uncle slipped into a lava pit. His uncle was overcome by fumes rising from an abyssal cesspool. Varthenn thus learned at an early age the value of keeping your wits about you. It is vital to know when to move forward, and when to stop. Know what danger looks like, sounds like, smells like. Prepare yourself for every day and the challenges you face, because in the end, preparation is what you have to rely on to survive. Survival also meant dealing with the prejudices of his people. He was First To Fall, and so was always expected to go far and do what other clans preferred not to. A lifetime in the low caste had stunted growth of a healthy beard. He was also blessed with keen sight and a steady hand. This might, for others, grant one access to the College of Siege Engineers, but for the low-caste Thun-drak, this was not forthcoming. He spent much of his time alone in the far tunnels, or exploring on the surface, where he could practice his axe-throwing, climb through hidden passages, and ignore the language that would occasionally refer to him as an elf. Yet his clan was still preparing for better things. The first 500 years after his clan’s punishment ended, and the Thun-draks were allowed to advance from the Undesirable Caste to the Laborer Caste, where they would spend the next 500 years. His brother Morghann, a sturdier fellow with a strong arm, quickly found a position sweeping a blacksmith’s shop and preparing the anvil each day. Varthenn found no such luck, but the switch to the Laborer Caste gave one more benefit: permission to leave the clan-hold without abandonment. “Go learn from the elves,” they called as he packed up and left. His travels east took him to the Kingdom of Furyondy, where he met a military contingent in a farming village, enlisting locals for war against Iuz. When he learned the benefits of military service—weapons training, a band of close brethren, and a sense of being welcome in a larger organization, he declared his intent to join. The recruiter reminded him that he would be committed to serving the King for seven years. Varthenn laughed at paltry tour of service and replied, “Seven? I thought you had meant seven hundred!” He signed immediately. While training at camp, his skill with the throwing axe was noted. It was determined that the skill might not be as useful in the rank and file of the army, but as a special agent of the King. So, he was drafted to the King’s Special Service, and has been a loyal agent for the past six years. As his tour of duty comes to a close, he wonders whether he should sign up for another term, or move on to new adventures. The slight mounds that the locals calls “mountains” are so easy to scale…[/sblock] [/QUOTE]
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Strahd's "The lost Caverns of Tsojcanth" - [Recruiting thread Closed]
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