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[Straight Path Games] Trap Cards (system-neutral)

Do you hate traps? Don't kid yourself - you hate them. Their very nature makes them hard to enjoy - nobody knows about them until after they've sprung.

But maybe, if you had a deck of cards that gave you cues, you could give players a hint as to what's coming. Maybe, by making traps more proactive - you can make them more fun. Maybe, that exact deck of cards exists: and you can get it now.
 

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