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<blockquote data-quote="DND_Reborn" data-source="post: 7600660" data-attributes="member: 6987520"><p>That's fine. I recall in the source I mention it was a Wisdom check/save because of the willpower to resist the cursed items taking over the character.</p><p></p><p>An option would be that the character has to make a check/save against EACH ability score. You could roll randomly to see which one is first, etc. Since every class/character has strengths and weaknesses, it is fair IMO. If the player makes more than they lose, they are safe. If they lose more, they are consumed. If they split it 3-3, they try again the next day or something.</p><p></p><p>Personally, it might be too complex for you, but I like the idea that with each success, the DC could drop 5 or so. Once all are successful, the character is safe. For each failure, the DC increases 5 or so, and if eventually all fail, the character is lost to the player.</p><p></p><p>I guess it depends on how much a "struggle" you want it to be and how long in game time you want it to take. Are the changes in the personality slow and subtle, or strong and obvious?</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7600660, member: 6987520"] That's fine. I recall in the source I mention it was a Wisdom check/save because of the willpower to resist the cursed items taking over the character. An option would be that the character has to make a check/save against EACH ability score. You could roll randomly to see which one is first, etc. Since every class/character has strengths and weaknesses, it is fair IMO. If the player makes more than they lose, they are safe. If they lose more, they are consumed. If they split it 3-3, they try again the next day or something. Personally, it might be too complex for you, but I like the idea that with each success, the DC could drop 5 or so. Once all are successful, the character is safe. For each failure, the DC increases 5 or so, and if eventually all fail, the character is lost to the player. I guess it depends on how much a "struggle" you want it to be and how long in game time you want it to take. Are the changes in the personality slow and subtle, or strong and obvious? Just some thoughts. [/QUOTE]
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