NarlethDrider
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The 'home' for Strands of the Past characters
Character Name: Jhan Bloodtear (truename)
Player Name: Hodag
Dungeon Master: NarlethDrider
Race&Gender: Faen Quickling Male
Class&Level: WarMain3
Deity: Yes Many
Size: Small
Age: 48
Height: 4'0"
Weight: 45 lbs
Skin&Eyes: Dark tanned, scarred skin Severe Burn Scars on Right side of face., Gray
left eye, Missing Right eye.
Hair: Shaved Bald
Statistics Start: Finish: Explanation:
Strength 18 16(+3) 16pts(-2 quickling Faen)
Dexterity 13 15(+2) 5pts(+2 quickling Faen)
Constitution 18 18(+4) 16pts
Intelligence 12 12(+1) 4pts
Wisdom 12 12(+1) 4pts
Charisma 9 9(-1) 1pt
Saves
Fortitude Save: +7 (+3base, +4Con)
Reflex Save: +3 (+1base, +2Dex)
Will Save: +2 (+1base, +1Wis)
Combat
Melee Attack: +7 (+3base, +3Str, +1Size)
Ranged Attack: +6 (+3base, +2Dex, +1Size)
Initiative: +3 (+2Dex, +1Racial)
Armor Class: 18/19 (10base, +1size, +2Dex, +5Armor / +1 vs. swords)
Hit Points: 36 (10base,+10levels,+12Con,+4Sturdy)
Experience: 3301 (need 6601)
Movement: Light Med Heavy MaxLift Drag
Speed: 30/x4(5), 25/x4(5) 25/x3 5'/rnd 5'/rnd
Max Weight: 57 114.75 172.5 345 862.5
Skills: Skill 18pts total
Balance +4 4 (+2pts/cc, +2Dex)
Jump +5 2 (+3pts, +3Str)
Profession (Farmer) +2 2 (+1pts/cc, +1Int)
Listen +2 2 (+1pts/cc, +1Wis)
Spot +2 2 (+1pts/cc, +1Wis)
Sneak +8 0 (+0pts, +2Dex, +4Size, +2Racial)
Tumble +5 6 (+3pts/cc, +2Dex)
Race Abilities:
•+2 racial bonus to Dexterity and a -2 racial penalty to Strength.
•Small: Because they are Small creatures, all faen gain a +1 size bonus to Armor Class and
attack rolls, and a +4 size bonus to all Sneak checks. They must use smaller-sized weapons
and equipment, and can lift and carry only three quarters as much as a Medium character.
•Faen are light-footed and quiet when they wish to be, earning them a +2 racial bonus on
Sneak checks.
•Faen base speed is 20 feet.
•Run: When a quickling runs, he moves five times his normal speed rather than four times.
Quicklings cannot use this racial ability when wearing Heavy armor.
•As quicklings are extremely nimble and react fast, they
enjoy a +1 racial bonus to initiative checks.
•Low-Light Vision
Class Abilities:
•Weapon and Armor Proficiency: Warmains are proficient with all simple and martial
weapons, Heavy, Medium, and Light armor, and shields.
•Warmains start with the Sturdy feat for free at 1st level.
•Bonus Feats: At 2nd level and at every four levels, a Warmain gains a bonus feat.
Feats:
•Natural Swordsman: The character gains a +1 competence
bonus to damage rolls made from attacks with swords
(short swords, longswords, greatswords, bastard
swords, double-bladed swords, sword-staves, and so
on). Further, if a foe attacks her with a sword, the
character gains a +1 dodge bonus to Armor Class.
Special: A condition that makes the character lose
her Dexterity bonus to Armor Class (if any) also makes
her lose dodge bonuses. The character must be aware
of the attack to gain this bonus. Also, dodge bonuses
stack with each other, unlike most other types of
bonuses.
•Fleet of Foot: The character adds +10 feet to their ground speed.
•Weapon Focus (Longsword): +1 with selected weapon
•Weapon Proficiency, Exotic (Melee-Heavy)
•Power Attack: Can add up to Base Attack Bonus in damage
while sacrificing those points in to hit roll.
Languages:
Common, Faen, Giant
Weapons:
Name Attack Damage Crit Range Type Weight
Longsword +9 (+7Melee, +1MW, +1Feats) 1d8+6 19-20/x2 -- S 6 lbs
MW Dire (2H)
Equipment:
Item Cost Weight
Bedroll 0.1 3.75
Winter Blanket 0.5 2.25
Backpack 2 1.5
Belt pouch 1 0.375
Adventurers outfit 5 1.5
Rations (6 days) 3 6
Sword 615 6
Armor 500 15
Armor:
Name AC Max Dex ACP Wgt.
Breastplate MW +5 +3 -3 15 lbs
Magical Equipment:
•Beastskin Woad: This red pigment comes in a small clay jar. When this pigment is applied
to a creature's skin it grants the creature +3 natural armor bonus for 12 hours.
Faint Transmutation; Caster Level
5th; Craft Single-Use Item,
beastskin(lesser); Price: 750 gp.
•Skull of Shadows: This silvered rat skull seems to shift and shimmer dully in
the gloom. 1/day the user can rub the skull and will it to extend its darkness, blanketing
them against prying eyes. It functions as a cloak of darkness for 10 minutes.
Faint Evocation; Caster Level: 1st;
Craft Constant Item, cloak of
darkness; Price: 400gp.
•Fire Shield: This is a miniature buckler made from a red gem and carved with leaping
flames. When crushed underfoot, the crusher is protected as if by protection from elements
(fire) for 10 minutes or until discharged (can absorb 12 points of fire damage). (Single-use
item). 150gp.
•Warrior's Salve x 3: This foul smelling black grease is usually found in small clay pots.
When it is rubbed on an injury it functions as a Battle Healing (lesser) healing 1d6 +3
points. A For save must be made (DC:15) or the recipient is also affected as if by a Touch
of Nausea along with the healing.
Faint Evocation; Caster Level: 3rd
Craft Single-Use Item. Battle Healing (lesser) w/side effects; Price: 100 gp.
Total Weight:
Worn: 37
Money: 0pp, 44gp, 6sp, 0cp
Description
Jhan is the son of a farmer whose family was killed by bandits when he was fifteen. After
that tragedy, he left the placid world of agriculture and became a drifter eventually finding
his place as a mercenary. Now he is a hardened, scarred veteran of dozens of conflicts and
all he desires now is rest. He has left the mercenary company he had served with for the
last ten years and is trying to find peace.
Appearance
Jhan is absolutely massive for a quickling, standing as tall as a large male loresong and
weighing almost as much. He is phenomenally well muscled and covered with the scars and
damage of many battles, including his missing right eye and the burns covering the right
side of his face. He shaves his head and wears worn but serviceable clothes. His armor is
well-maintained as is his sword, an ancient dire blade he picked up on campaign as booty.
His ravaged socket is covered with a red leather patch.