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<blockquote data-quote="Hodag" data-source="post: 1218492" data-attributes="member: 8767"><p><strong>Jhan Bloodtear</strong></p><p></p><p>[CODE]Character Name: Jhan Bloodtear (truename)</p><p>Player Name: Hodag</p><p>Dungeon Master: NarlethDrider</p><p>Race&Gender: Faen Quickling Male</p><p>Class&Level: WarMain3</p><p>Deity: Yes Many</p><p>Size: Small</p><p>Age: 48</p><p>Height: 4'0"</p><p>Weight: 45 lbs</p><p>Skin&Eyes: Dark tanned, scarred skin Severe Burn Scars on Right side of face., Gray </p><p>left eye, Missing Right eye.</p><p>Hair: Shaved Bald</p><p></p><p>Statistics Start: Finish: Explanation:</p><p>Strength 18 16(+3) 16pts(-2 quickling Faen)</p><p>Dexterity 13 15(+2) 5pts(+2 quickling Faen)</p><p>Constitution 18 18(+4) 16pts</p><p>Intelligence 12 12(+1) 4pts</p><p>Wisdom 12 12(+1) 4pts</p><p>Charisma 9 9(-1) 1pt</p><p></p><p>Saves</p><p>Fortitude Save: +7 (+3base, +4Con)</p><p>Reflex Save: +3 (+1base, +2Dex)</p><p>Will Save: +2 (+1base, +1Wis)</p><p></p><p>Combat</p><p>Melee Attack: +7 (+3base, +3Str, +1Size)</p><p>Ranged Attack: +6 (+3base, +2Dex, +1Size)</p><p>Initiative: +3 (+2Dex, +1Racial)</p><p>Armor Class: 18/19 (10base, +1size, +2Dex, +5Armor / +1 vs. swords)</p><p>Hit Points: 36 (10base,+10levels,+12Con,+4Sturdy)</p><p>Experience: 3301 (need 6601)</p><p></p><p>Movement: Light Med Heavy MaxLift Drag</p><p>Speed: 30/x4(5), 25/x4(5) 25/x3 5'/rnd 5'/rnd</p><p>Max Weight: 57 114.75 172.5 345 862.5</p><p></p><p>Skills: Skill 18pts total </p><p>Balance +4 4 (+2pts/cc, +2Dex) </p><p>Jump +5 2 (+3pts, +3Str) </p><p>Profession (Farmer) +2 2 (+1pts/cc, +1Int) </p><p>Listen +2 2 (+1pts/cc, +1Wis) </p><p>Spot +2 2 (+1pts/cc, +1Wis) </p><p>Sneak +8 0 (+0pts, +2Dex, +4Size, +2Racial)</p><p>Tumble +5 6 (+3pts/cc, +2Dex)</p><p></p><p>Race Abilities:</p><p>•+2 racial bonus to Dexterity and a -2 racial penalty to Strength.</p><p>•Small: Because they are Small creatures, all faen gain a +1 size bonus to Armor Class and </p><p>attack rolls, and a +4 size bonus to all Sneak checks. They must use smaller-sized weapons </p><p>and equipment, and can lift and carry only three quarters as much as a Medium character.</p><p>•Faen are light-footed and quiet when they wish to be, earning them a +2 racial bonus on </p><p>Sneak checks.</p><p>•Faen base speed is 20 feet.</p><p>•Run: When a quickling runs, he moves five times his normal speed rather than four times. </p><p>Quicklings cannot use this racial ability when wearing Heavy armor.</p><p>•As quicklings are extremely nimble and react fast, they</p><p>enjoy a +1 racial bonus to initiative checks.</p><p>•Low-Light Vision</p><p></p><p>Class Abilities:</p><p>•Weapon and Armor Proficiency: Warmains are proficient with all simple and martial </p><p>weapons, Heavy, Medium, and Light armor, and shields.</p><p>•Warmains start with the Sturdy feat for free at 1st level.</p><p>•Bonus Feats: At 2nd level and at every four levels, a Warmain gains a bonus feat.</p><p></p><p>Feats:</p><p>•Natural Swordsman: The character gains a +1 competence</p><p>bonus to damage rolls made from attacks with swords</p><p>(short swords, longswords, greatswords, bastard</p><p>swords, double-bladed swords, sword-staves, and so</p><p>on). Further, if a foe attacks her with a sword, the</p><p>character gains a +1 dodge bonus to Armor Class.</p><p>Special: A condition that makes the character lose</p><p>her Dexterity bonus to Armor Class (if any) also makes</p><p>her lose dodge bonuses. The character must be aware</p><p>of the attack to gain this bonus. Also, dodge bonuses</p><p>stack with each other, unlike most other types of</p><p>bonuses.</p><p>•Fleet of Foot: The character adds +10 feet to their ground speed.</p><p>•Weapon Focus (Longsword): +1 with selected weapon</p><p>•Weapon Proficiency, Exotic (Melee-Heavy)</p><p>•Power Attack: Can add up to Base Attack Bonus in damage </p><p>while sacrificing those points in to hit roll.</p><p></p><p></p><p>Languages:</p><p>Common, Faen, Giant</p><p></p><p>Weapons:</p><p>Name Attack Damage Crit Range Type Weight</p><p>Longsword +9 (+7Melee, +1MW, +1Feats) 1d8+6 19-20/x2 -- S 6 lbs</p><p>MW Dire (2H)</p><p></p><p> Equipment:</p><p>Item Cost Weight</p><p>Bedroll 0.1 3.75</p><p>Winter Blanket 0.5 2.25</p><p>Backpack 2 1.5</p><p>Belt pouch 1 0.375</p><p>Adventurers outfit 5 1.5</p><p>Rations (6 days) 3 6</p><p>Sword 615 6</p><p>Armor 500 15 </p><p></p><p>Armor:</p><p>Name AC Max Dex ACP Wgt.</p><p>Breastplate MW +5 +3 -3 15 lbs</p><p>Magical Equipment:</p><p>•Beastskin Woad: This red pigment comes in a small clay jar. When this pigment is applied </p><p>to a creature's skin it grants the creature +3 natural armor bonus for 12 hours.</p><p>Faint Transmutation; Caster Level</p><p>5th; Craft Single-Use Item,</p><p>beastskin(lesser); Price: 750 gp.</p><p>•Skull of Shadows: This silvered rat skull seems to shift and shimmer dully in</p><p>the gloom. 1/day the user can rub the skull and will it to extend its darkness, blanketing </p><p>them against prying eyes. It functions as a cloak of darkness for 10 minutes.</p><p>Faint Evocation; Caster Level: 1st;</p><p>Craft Constant Item, cloak of</p><p>darkness; Price: 400gp.</p><p>•Fire Shield: This is a miniature buckler made from a red gem and carved with leaping </p><p>flames. When crushed underfoot, the crusher is protected as if by protection from elements</p><p>(fire) for 10 minutes or until discharged (can absorb 12 points of fire damage). (Single-use</p><p> item). 150gp. </p><p>•Warrior's Salve x 3: This foul smelling black grease is usually found in small clay pots.</p><p> When it is rubbed on an injury it functions as a Battle Healing (lesser) healing 1d6 +3</p><p> points. A For save must be made (DC:15) or the recipient is also affected as if by a Touch</p><p> of Nausea along with the healing.</p><p>Faint Evocation; Caster Level: 3rd</p><p>Craft Single-Use Item. Battle Healing (lesser) w/side effects; Price: 100 gp.</p><p></p><p></p><p>Total Weight:</p><p>Worn: 37</p><p></p><p>Money: 0pp, 44gp, 6sp, 0cp</p><p></p><p>Description</p><p></p><p>Jhan is the son of a farmer whose family was killed by bandits when he was fifteen. After </p><p>that tragedy, he left the placid world of agriculture and became a drifter eventually finding </p><p>his place as a mercenary. Now he is a hardened, scarred veteran of dozens of conflicts and </p><p>all he desires now is rest. He has left the mercenary company he had served with for the </p><p>last ten years and is trying to find peace.</p><p></p><p>Appearance</p><p></p><p>Jhan is absolutely massive for a quickling, standing as tall as a large male loresong and</p><p>weighing almost as much. He is phenomenally well muscled and covered with the scars and </p><p>damage of many battles, including his missing right eye and the burns covering the right </p><p>side of his face. He shaves his head and wears worn but serviceable clothes. His armor is </p><p>well-maintained as is his sword, an ancient dire blade he picked up on campaign as booty. </p><p>His ravaged socket is covered with a red leather patch.[/CODE]</p></blockquote><p></p>
[QUOTE="Hodag, post: 1218492, member: 8767"] [b]Jhan Bloodtear[/b] [CODE]Character Name: Jhan Bloodtear (truename) Player Name: Hodag Dungeon Master: NarlethDrider Race&Gender: Faen Quickling Male Class&Level: WarMain3 Deity: Yes Many Size: Small Age: 48 Height: 4'0" Weight: 45 lbs Skin&Eyes: Dark tanned, scarred skin Severe Burn Scars on Right side of face., Gray left eye, Missing Right eye. Hair: Shaved Bald Statistics Start: Finish: Explanation: Strength 18 16(+3) 16pts(-2 quickling Faen) Dexterity 13 15(+2) 5pts(+2 quickling Faen) Constitution 18 18(+4) 16pts Intelligence 12 12(+1) 4pts Wisdom 12 12(+1) 4pts Charisma 9 9(-1) 1pt Saves Fortitude Save: +7 (+3base, +4Con) Reflex Save: +3 (+1base, +2Dex) Will Save: +2 (+1base, +1Wis) Combat Melee Attack: +7 (+3base, +3Str, +1Size) Ranged Attack: +6 (+3base, +2Dex, +1Size) Initiative: +3 (+2Dex, +1Racial) Armor Class: 18/19 (10base, +1size, +2Dex, +5Armor / +1 vs. swords) Hit Points: 36 (10base,+10levels,+12Con,+4Sturdy) Experience: 3301 (need 6601) Movement: Light Med Heavy MaxLift Drag Speed: 30/x4(5), 25/x4(5) 25/x3 5'/rnd 5'/rnd Max Weight: 57 114.75 172.5 345 862.5 Skills: Skill 18pts total Balance +4 4 (+2pts/cc, +2Dex) Jump +5 2 (+3pts, +3Str) Profession (Farmer) +2 2 (+1pts/cc, +1Int) Listen +2 2 (+1pts/cc, +1Wis) Spot +2 2 (+1pts/cc, +1Wis) Sneak +8 0 (+0pts, +2Dex, +4Size, +2Racial) Tumble +5 6 (+3pts/cc, +2Dex) Race Abilities: •+2 racial bonus to Dexterity and a -2 racial penalty to Strength. •Small: Because they are Small creatures, all faen gain a +1 size bonus to Armor Class and attack rolls, and a +4 size bonus to all Sneak checks. They must use smaller-sized weapons and equipment, and can lift and carry only three quarters as much as a Medium character. •Faen are light-footed and quiet when they wish to be, earning them a +2 racial bonus on Sneak checks. •Faen base speed is 20 feet. •Run: When a quickling runs, he moves five times his normal speed rather than four times. Quicklings cannot use this racial ability when wearing Heavy armor. •As quicklings are extremely nimble and react fast, they enjoy a +1 racial bonus to initiative checks. •Low-Light Vision Class Abilities: •Weapon and Armor Proficiency: Warmains are proficient with all simple and martial weapons, Heavy, Medium, and Light armor, and shields. •Warmains start with the Sturdy feat for free at 1st level. •Bonus Feats: At 2nd level and at every four levels, a Warmain gains a bonus feat. Feats: •Natural Swordsman: The character gains a +1 competence bonus to damage rolls made from attacks with swords (short swords, longswords, greatswords, bastard swords, double-bladed swords, sword-staves, and so on). Further, if a foe attacks her with a sword, the character gains a +1 dodge bonus to Armor Class. Special: A condition that makes the character lose her Dexterity bonus to Armor Class (if any) also makes her lose dodge bonuses. The character must be aware of the attack to gain this bonus. Also, dodge bonuses stack with each other, unlike most other types of bonuses. •Fleet of Foot: The character adds +10 feet to their ground speed. •Weapon Focus (Longsword): +1 with selected weapon •Weapon Proficiency, Exotic (Melee-Heavy) •Power Attack: Can add up to Base Attack Bonus in damage while sacrificing those points in to hit roll. Languages: Common, Faen, Giant Weapons: Name Attack Damage Crit Range Type Weight Longsword +9 (+7Melee, +1MW, +1Feats) 1d8+6 19-20/x2 -- S 6 lbs MW Dire (2H) Equipment: Item Cost Weight Bedroll 0.1 3.75 Winter Blanket 0.5 2.25 Backpack 2 1.5 Belt pouch 1 0.375 Adventurers outfit 5 1.5 Rations (6 days) 3 6 Sword 615 6 Armor 500 15 Armor: Name AC Max Dex ACP Wgt. Breastplate MW +5 +3 -3 15 lbs Magical Equipment: •Beastskin Woad: This red pigment comes in a small clay jar. When this pigment is applied to a creature's skin it grants the creature +3 natural armor bonus for 12 hours. Faint Transmutation; Caster Level 5th; Craft Single-Use Item, beastskin(lesser); Price: 750 gp. •Skull of Shadows: This silvered rat skull seems to shift and shimmer dully in the gloom. 1/day the user can rub the skull and will it to extend its darkness, blanketing them against prying eyes. It functions as a cloak of darkness for 10 minutes. Faint Evocation; Caster Level: 1st; Craft Constant Item, cloak of darkness; Price: 400gp. •Fire Shield: This is a miniature buckler made from a red gem and carved with leaping flames. When crushed underfoot, the crusher is protected as if by protection from elements (fire) for 10 minutes or until discharged (can absorb 12 points of fire damage). (Single-use item). 150gp. •Warrior's Salve x 3: This foul smelling black grease is usually found in small clay pots. When it is rubbed on an injury it functions as a Battle Healing (lesser) healing 1d6 +3 points. A For save must be made (DC:15) or the recipient is also affected as if by a Touch of Nausea along with the healing. Faint Evocation; Caster Level: 3rd Craft Single-Use Item. Battle Healing (lesser) w/side effects; Price: 100 gp. Total Weight: Worn: 37 Money: 0pp, 44gp, 6sp, 0cp Description Jhan is the son of a farmer whose family was killed by bandits when he was fifteen. After that tragedy, he left the placid world of agriculture and became a drifter eventually finding his place as a mercenary. Now he is a hardened, scarred veteran of dozens of conflicts and all he desires now is rest. He has left the mercenary company he had served with for the last ten years and is trying to find peace. Appearance Jhan is absolutely massive for a quickling, standing as tall as a large male loresong and weighing almost as much. He is phenomenally well muscled and covered with the scars and damage of many battles, including his missing right eye and the burns covering the right side of his face. He shaves his head and wears worn but serviceable clothes. His armor is well-maintained as is his sword, an ancient dire blade he picked up on campaign as booty. His ravaged socket is covered with a red leather patch.[/CODE] [/QUOTE]
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