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<blockquote data-quote="GoodKingJayIII" data-source="post: 1221477" data-attributes="member: 13804"><p>Character Name: Vraz Vryni'ic (Truename: Xxrynrkera)</p><p>Player: GoodKingJayIII</p><p>DM: NarlethDrider</p><p>Gender and Race: Male Verrick</p><p>Class/Level: Verrick 1/Wolf Totem Warrior 3</p><p>Size: Medium</p><p>Age: 26</p><p>Height: 5'9"</p><p>Weight: 146 lb</p><p>Hair: brilliant silver/white, cropped short</p><p>Eyes: blue</p><p></p><p>Ability Scores</p><p></p><p>Strength 8+5 = 13 (+1)</p><p>Dexterity 8+13 = 17 (+1 4th level) = 18 (+4)</p><p>Constitution 8+4 = 12 (+1)</p><p>Intelligence 8+6 = 14 (+2)</p><p>Wisdom 8+16 = 18 (+2 racial) = 20 (+5)</p><p>Charisma 8+2= 10 (-2 racial) = 8 (-1)</p><p></p><p>Total</p><p>Strength 13 (+1)</p><p>Dexterity 18 (+4)</p><p>Constitution 12 (+1)</p><p>Intelligence 14 (+2)</p><p>Wisdom 20 (+5)</p><p>Charisma 8 (-1)</p><p></p><p>Saves</p><p>Fortitude +4 (+3 Base, +1 Constitution)</p><p>Reflex +5 (+1 Base, +4 Dexterity)</p><p>Will +9 (+3 Base, +1 Inherent, +5 Wisdom)</p><p></p><p>Combat</p><p>Movement: 40 ft. (30 base, +10 Totem Power)</p><p>Initiative +4 (+4 Dexterity)</p><p>Melee +4 (+3 base, +1 Strength</p><p>Ranged +7 (+3 base, +4 Dexterity)</p><p>AC: 18 (+4 Armor, +4 Dexterity)</p><p>HP: 31 (Base 10, +17 levels, +4 Constitution)</p><p></p><p>Weapons</p><p>-Masterwork Mighty Composite Shortbow; +9 to hit (+10 at 30 ft or less) (+3 Base, +1 luck, +1 masterwork, +4 Dexterity); 1d6+2 damage (arrows, +1 mighty, +1 competence); Critical 20/x3</p><p>-Halfspear; +4 to hit (+3 Base, +1 Strength); 1d6+1 damage; Critical 20/x3</p><p>-Shortsword; +4 to hit (+3 Base, +1 Strength); 1d6+1 damage; Critical 19-20/x2</p><p></p><p>Skill Points (Total 40)</p><p>Climb +3 (2 ranks, +1 Strength)</p><p>Craft (bowyer) +4 (2 ranks, +2 Intelligence)</p><p>Handle Animal +1 (2 ranks, -1 Charisma</p><p>Heal +6 (1 rank, +5 Wisdom)</p><p>Intuit Direction +5 (+5 Wisdom)</p><p>Knowledge (geography) +3 (1 rank, +2 Intelligence)</p><p>Listen +11 (6 ranks, +5 Wisdom</p><p>Sense Motive +9 (4 ranks, +5 Wisdom)</p><p>Sneak +10 (6 ranks, +4 Dexterity)</p><p>Spot +11 (6 ranks, +5 Wisdom)</p><p>Swim +5 (4 ranks, +1 Strength)</p><p>Wilderness Survival +14 (6 ranks, +5 Wisdom, +3 Skill Focus)</p><p></p><p>Racial Abilities</p><p>- +2 Wisdom, -2 Charisma</p><p>- Sensory Control</p><p>- Spell Access: Psionic</p><p>- Innate Spell-like abilities: 1/day—contact (DC 9), sense thoughts (DC 9), lesser teleknises (DC 9), compelling command (DC 10), detect magic (DC 9), disorient (DC 9). 3/day—object loresight (DC 10)</p><p></p><p>Class Abilities</p><p>-Proficient with all simple and martial weapons, light, medium, and heavy armor, and shields</p><p>- +1 Inherent bonus to Will saving throw</p><p>- Totem Powers: +10 feet to ground speed movement</p><p></p><p>- Animal Companion: Arxis; medium-sized animal (wolf); 2d8+4 (15 hp); Dead -2/Dying -15; Init +2; Speed 50 ft; AC 14 (+2 Dex, +2 Natural), Touch 12, Flat-footed 12; Base Att/Grapple +1/+2; Att +3 (bite, 1d6+1); Full Att +3 (bite, 1d6+1); Space/Reach 5 ft/5 ft; SA Trip; SQ Low-light vision, scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills and Feats: Listen +3, Sneak +3, Spot +3, Wilderness Survival +1 (+4 racial bonus when tracking by scent), Track, Weapon Focus (bite)</p><p></p><p>Languages: Common, Verrick, Giant, Litorian</p><p></p><p>Feats:</p><p></p><p>Natural Archer (Talent) – +1 competence bonus to damage rolls made from attacks with bows and crossbows, as well as a +1 dodge bonus to Armor Class vs. opponents using bows.</p><p></p><p>Bonded Item (composite shortbow) (Ceremonial) – Adds +1 luck bonus to hit with composite shortbow.</p><p></p><p>Skill Focus (Wilderness Survival) (General) (Bonus) – adds a +3 to all Wilderness Survival Checks</p><p></p><p>Track (General) (2nd level bonus) – use the Wilderness Survival skill to find tracks or to follow them for one mile (see the Arcana Unearthed PHB for full details)</p><p></p><p>Point Blank Shot (General) (3rd level) - +1 to attack and damage rolls with ranged weapons at ranges of up to 30 ft.</p><p></p><p>Equipment</p><p>Masterwork mighty (+1) composite shortbow (see combat)</p><p>-Quiver of arrows (2)</p><p>Halfspear (see combat)</p><p>Shortsword (see combat)</p><p>Masterwork Devanian chain shirt (+4 armor bonus, +8 max dexterity, no armor check penalty)</p><p></p><p>Backpack</p><p>-whetstone</p><p>-bed roll</p><p>-flint and steel</p><p>Traveler’s outfit (2)</p><p>Adventurer’s outfit (2)</p><p>Healer’s kit</p><p></p><p>Money: 963 gp, 4 sp, 7 cp</p><p></p><p>Total Weight: 42 lb</p><p></p><p>Description: Vraz is a thin, lithely muscled Verrick of average height and weight. He favors earth tone colors, mostly dark greens, browns, and blacks. His glossy white hair is cropped , except for his bangs, which he wears p[articularly long. His face is stern, his expressions dispassionate. Brilliant blue eyes display a strange intensity and determination. His voice is a strong, growling baritone. His wolf Arxis, a calm and obedient beast with black fur, is always by his side.</p><p></p><p>History and Personality: As a young man, Vraz always felt a strong connection with the wilderness. It was one he could not explain. But when he was very young, he rationally discussed the feelings and situation with his parents. After a long talk, they decided it best for Vraz to follow the calling, suspecting that the powers of the Totem had chosen the young Verrick for something important. He obeyed his parents and left. He spent 6 years in the wild, struggling at first, but eventually learning to craft, hunt, and fend for himself. With the mysterious appearance of the rune on his hand, he has travelled long and far in search of answers.</p><p></p><p>At first glance, Vraz appears like most Verrick: aloof, quiet, thoughtful, and coolly rational. But deep down Vraz is a hunter at heart, skilled at tracking his prey through the darkest, most treacherous places. He believes fully in the power of the Totem Spirit, and deep within his heart he trusts his skills, talents, and abilities were tempered and honed for a special purpose; he trusts he will find his place in the world soon enough. However, in many ways, the hunt dominates his thoughts and movements. He seems always on the prowl, like a malnourished wolf, hungry and always ready to strike. At times, his over-eagerness is painfully obvious.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 1221477, member: 13804"] Character Name: Vraz Vryni'ic (Truename: Xxrynrkera) Player: GoodKingJayIII DM: NarlethDrider Gender and Race: Male Verrick Class/Level: Verrick 1/Wolf Totem Warrior 3 Size: Medium Age: 26 Height: 5'9" Weight: 146 lb Hair: brilliant silver/white, cropped short Eyes: blue Ability Scores Strength 8+5 = 13 (+1) Dexterity 8+13 = 17 (+1 4th level) = 18 (+4) Constitution 8+4 = 12 (+1) Intelligence 8+6 = 14 (+2) Wisdom 8+16 = 18 (+2 racial) = 20 (+5) Charisma 8+2= 10 (-2 racial) = 8 (-1) Total Strength 13 (+1) Dexterity 18 (+4) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 20 (+5) Charisma 8 (-1) Saves Fortitude +4 (+3 Base, +1 Constitution) Reflex +5 (+1 Base, +4 Dexterity) Will +9 (+3 Base, +1 Inherent, +5 Wisdom) Combat Movement: 40 ft. (30 base, +10 Totem Power) Initiative +4 (+4 Dexterity) Melee +4 (+3 base, +1 Strength Ranged +7 (+3 base, +4 Dexterity) AC: 18 (+4 Armor, +4 Dexterity) HP: 31 (Base 10, +17 levels, +4 Constitution) Weapons -Masterwork Mighty Composite Shortbow; +9 to hit (+10 at 30 ft or less) (+3 Base, +1 luck, +1 masterwork, +4 Dexterity); 1d6+2 damage (arrows, +1 mighty, +1 competence); Critical 20/x3 -Halfspear; +4 to hit (+3 Base, +1 Strength); 1d6+1 damage; Critical 20/x3 -Shortsword; +4 to hit (+3 Base, +1 Strength); 1d6+1 damage; Critical 19-20/x2 Skill Points (Total 40) Climb +3 (2 ranks, +1 Strength) Craft (bowyer) +4 (2 ranks, +2 Intelligence) Handle Animal +1 (2 ranks, -1 Charisma Heal +6 (1 rank, +5 Wisdom) Intuit Direction +5 (+5 Wisdom) Knowledge (geography) +3 (1 rank, +2 Intelligence) Listen +11 (6 ranks, +5 Wisdom Sense Motive +9 (4 ranks, +5 Wisdom) Sneak +10 (6 ranks, +4 Dexterity) Spot +11 (6 ranks, +5 Wisdom) Swim +5 (4 ranks, +1 Strength) Wilderness Survival +14 (6 ranks, +5 Wisdom, +3 Skill Focus) Racial Abilities - +2 Wisdom, -2 Charisma - Sensory Control - Spell Access: Psionic - Innate Spell-like abilities: 1/day—contact (DC 9), sense thoughts (DC 9), lesser teleknises (DC 9), compelling command (DC 10), detect magic (DC 9), disorient (DC 9). 3/day—object loresight (DC 10) Class Abilities -Proficient with all simple and martial weapons, light, medium, and heavy armor, and shields - +1 Inherent bonus to Will saving throw - Totem Powers: +10 feet to ground speed movement - Animal Companion: Arxis; medium-sized animal (wolf); 2d8+4 (15 hp); Dead -2/Dying -15; Init +2; Speed 50 ft; AC 14 (+2 Dex, +2 Natural), Touch 12, Flat-footed 12; Base Att/Grapple +1/+2; Att +3 (bite, 1d6+1); Full Att +3 (bite, 1d6+1); Space/Reach 5 ft/5 ft; SA Trip; SQ Low-light vision, scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Skills and Feats: Listen +3, Sneak +3, Spot +3, Wilderness Survival +1 (+4 racial bonus when tracking by scent), Track, Weapon Focus (bite) Languages: Common, Verrick, Giant, Litorian Feats: Natural Archer (Talent) – +1 competence bonus to damage rolls made from attacks with bows and crossbows, as well as a +1 dodge bonus to Armor Class vs. opponents using bows. Bonded Item (composite shortbow) (Ceremonial) – Adds +1 luck bonus to hit with composite shortbow. Skill Focus (Wilderness Survival) (General) (Bonus) – adds a +3 to all Wilderness Survival Checks Track (General) (2nd level bonus) – use the Wilderness Survival skill to find tracks or to follow them for one mile (see the Arcana Unearthed PHB for full details) Point Blank Shot (General) (3rd level) - +1 to attack and damage rolls with ranged weapons at ranges of up to 30 ft. Equipment Masterwork mighty (+1) composite shortbow (see combat) -Quiver of arrows (2) Halfspear (see combat) Shortsword (see combat) Masterwork Devanian chain shirt (+4 armor bonus, +8 max dexterity, no armor check penalty) Backpack -whetstone -bed roll -flint and steel Traveler’s outfit (2) Adventurer’s outfit (2) Healer’s kit Money: 963 gp, 4 sp, 7 cp Total Weight: 42 lb Description: Vraz is a thin, lithely muscled Verrick of average height and weight. He favors earth tone colors, mostly dark greens, browns, and blacks. His glossy white hair is cropped , except for his bangs, which he wears p[articularly long. His face is stern, his expressions dispassionate. Brilliant blue eyes display a strange intensity and determination. His voice is a strong, growling baritone. His wolf Arxis, a calm and obedient beast with black fur, is always by his side. History and Personality: As a young man, Vraz always felt a strong connection with the wilderness. It was one he could not explain. But when he was very young, he rationally discussed the feelings and situation with his parents. After a long talk, they decided it best for Vraz to follow the calling, suspecting that the powers of the Totem had chosen the young Verrick for something important. He obeyed his parents and left. He spent 6 years in the wild, struggling at first, but eventually learning to craft, hunt, and fend for himself. With the mysterious appearance of the rune on his hand, he has travelled long and far in search of answers. At first glance, Vraz appears like most Verrick: aloof, quiet, thoughtful, and coolly rational. But deep down Vraz is a hunter at heart, skilled at tracking his prey through the darkest, most treacherous places. He believes fully in the power of the Totem Spirit, and deep within his heart he trusts his skills, talents, and abilities were tempered and honed for a special purpose; he trusts he will find his place in the world soon enough. However, in many ways, the hunt dominates his thoughts and movements. He seems always on the prowl, like a malnourished wolf, hungry and always ready to strike. At times, his over-eagerness is painfully obvious. [/QUOTE]
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