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<blockquote data-quote="Steve Gorak" data-source="post: 1222195" data-attributes="member: 15132"><p><span style="font-size: 15px">Tass Lonesword</span> </p><p>Truename: Yes</p><p></p><p>Male Sprite 2 / Unfettered 1 / mageblade 1</p><p></p><p><u><strong>Stats</strong></u></p><p>Str 14 (+2) [17 base –2 quickling –2 sprite + 1 level 4]</p><p>Dex 22 (+6) [16 base +2 quickling +2 sprite +1 sprite level 1+1 sprite level 2]</p><p>Con 12 (+1)</p><p>Int 14 (+2)</p><p>Wis 11 (+0)</p><p>Cha 16 (+3)</p><p></p><p><strong><u>Hit Points</u></strong> 26 (8+7+4 +4 +1 (con) /lvl)</p><p></p><p><strong><u>AC</u></strong> 23 +1 (swords) +1 (1 foe)</p><p>[10 base + 6 Dex + 2 small +1 against swords (feat) + 4 armor +1 (Unfettered lvl 1 bonus)) + 1 against 1 foe (unfettered bonus)]</p><p></p><p><strong><u>Saves</u></strong></p><p>For : + 2 [ 0 Sprite 2 ; 0 Unf 1 ; mbl 1 ; 2 (con) ]</p><p>Ref : + 11 [ 3 Sprite 2 ; 2 Unf 1 ; mbl 1 ; 6 (dex) ]</p><p>Will : + 1 [ 1 Sprite 2 ; 0 Unf 1 ; mbl 1 ; 0 (wis) ]</p><p></p><p><strong><u>Weapons</u></strong></p><p></p><p>Right hand: Athame; Devanian masterwork Sprite Longsword; +7 to hit; 1d4+4 damage</p><p>[to hit: +2 str, +1 athame +2 level + 2 small; damage: +1 feat +1 athame +2 strength]</p><p></p><p>Left hand: Devanian masterwork Sprite Longsword: +3 to hit; 1d4+2 damage </p><p>[to hit: +2 str, +2 level +2 small +1 masterwork -4 offhand; damage +1 feat +1 strenght]</p><p></p><p>Mighty spritebow +10 to hit; 1d4+1 damage</p><p>[to hit: + 6 dex, +2 level +2 small; damage +1 strength], 20 bodkin arrows (+2 vs armor)</p><p></p><p>Backup: Sprite shortsword: +6 to hit; 1d2+2 damage </p><p>[to hit: +2 str, +2 level +2 small; damage +1 feat +1 strenght]</p><p></p><p>Backup: Sprite dagger: +6 to hit; 1d2+1 damage </p><p>[to hit: +2 str, +2 level +2 small; +1 strenght]</p><p></p><p></p><p></p><p><strong><u>Feats:</u> </strong> 2 base + 1 (bonus) + 1 (level 3)</p><p></p><p>- Two weapon fighting</p><p></p><p>-Intuitive Sense [Ceremonial, level 1]: Thanks to the characters uncanny sense of danger, she does not lose her dexterity bonus to Armor Class when flatfooted or attacked by an invisible or unknown opponent. She is always considered "aware" of all incoming attacks for purposes of Dexterity and dodge bonuses to Armor Class. </p><p></p><p>-Natural Swordsman [Talent, level 1 feat]: The character gains a +1 competence bonus to damage rolls made from attacks with swords . The character gains a +1 dodge bonus to Armor Class against swords.</p><p></p><p>-Sprite transformation (level 3 feat)</p><p></p><p></p><p><strong><u>Sprite Traits</u></strong></p><p>- Creature type changes to Fey</p><p>- Flight. 30 ft, average.</p><p>- Low-Light Vision</p><p>- Innate spell-like abilities: 1/day: charm (heightened), ghost sound, lesser glowglobe; invisibility (self only)</p><p>- At will: detect magic</p><p>+8 to sneak checks (tiny)</p><p>+2 to attack (tiny)</p><p>+2 AC (tiny)</p><p></p><p><strong>Spells slots: 3/1 </strong> [Mageblade 1: 2/0, +1/+1/+1/+1 charisma 16] </p><p><strong>Spells readied: 3/1</strong> [Mageblade 1: 2/0, +1/+1/+1/+1 charisma 16] </p><p>Level 0:</p><p>Seeker, Bash, Hygiene</p><p>Level 1:</p><p>Safe fall</p><p></p><p><strong>Skills</strong></p><p> </p><p><span style="font-size: 9px"><p style="margin-left: 20px"><em>Skill points: Unfettered 1 = 24; Mageblade 1 = 4; Sprite 1,2 = 4 </em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Balance + 10 [ ranks: 3 + 6 (Dex) + 2 (tumble synergy bonus) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Bluff + 10 [ ranks: 7 + 3 (Cha) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Climb + 1 [ ranks: 0 + 2 (Str) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em> </em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Diplomacy + 6 [ ranks: 1 + 3 (Cha) + 2 (Bluff synergy bonus) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Disguise + 5 [ ranks: 0 + 3 (Cha) + 2 (Bluff synergy bonus, when observed and acting in character) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Escape artist + 7 [ ranks: 2 + 6 (Dex) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em> </em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Handle Animal + 4 [ ranks: 1 + 3 (Cha) (2 skill points, cross class skill) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Innuendo + 3 [ ranks: 1 + 0 (Wis) + 2 (Bluff synergy bonus, to transmit only) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Intimidate + 6 [ ranks: 1 + 3 (Cha) + 2 (Bluff synergy bonus) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em> </em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Jump + 3 [ ranks: 0 + 2 (Str) + 2 (tumble synergy bonus) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Knowledge (Magic) + 4 [ ranks: 2 + 2 (Int) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Search + 4 [ ranks: 2 + 2 (Int) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em> </em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Sleight of hand + 8 [ ranks: 1 + 6 (dex) + 2 (Bluff synergy bonus) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Sneak + 18 [ ranks: 5 + 6 (Dex) + 8 (tiny) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Spellcraft + 3 [ ranks: 1 + 2 (Int) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em> </em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Spot + 0 [ ranks: 0 + 0 (Wis) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Swim + 3 [ ranks: 1 + 2 (Str) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Tumble + 10 [ ranks: 5 + 6 (Dex) - 1 Armor penalty ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em>Use ropes + 7 [ ranks: 1 + 6 (Dex) ]</em></p></span></p><p style="margin-left: 20px"><span style="font-size: 9px"><em></em></p><p></span><strong><u>Possessions</u>:</strong></p><p>Riding dog : 150 gp ; 0 lb </p><p>Saddlebags : 4 gp ; 0.8 lb </p><p>Riding saddle : 10 gp ; 3 lb </p><p>Bedroll : 0.1 gp ; 3.75 lb </p><p>Winter Blanket : 0.5 gp ; 0.3 lb </p><p>Belt pouch : 1 gp ; 0.05 lb </p><p>Waterskin : 1 gp ; 0.5 lb </p><p>Trail rations (5) : 2.5 gp ; 0.5 lb </p><p> </p><p><strong><u>Wearing:</u> </strong> </p><p>Signal whisle(around neck) : 0.8 gp ; 0 lb</p><p>ring of hygene (hygene 1x/day) : 200 gp ; 0 lb</p><p>Adventurers outfit : 5 gp ; 0.2 lb</p><p>Tiny masterwork leather coat (+4 AC, Max Dex +6, ASF 10%, CP -1) : 700 gp ; 2 lb</p><p>Masterwork sprite longsword - athame (left side) : 315 gp ; 0.5 lb</p><p>Masterwork sprite longsword (right side) : 315 gp ; 0.5 lb</p><p>Sprite short sword (right side, below longsword) : 10 gp ; 0.375 lb</p><p>Sprite dagger (strapped on right thigh) 2 gp ; 0.125 lb</p><p>Sprite dagger (strapped in left boot) 2 gp ; 0.125 lb</p><p>Mighty spritebow (back) : 30 gp ; 1 lb</p><p>10 sprite arrows, bodkin (back - quiver) : 5 gp ; 1 lb</p><p>Sprite backpack, contains: : 2 gp ; 0.2 lb</p><p>Spritesized spell notebook : 5 gp ; 0.1 lb</p><p>Ink : 8 gp ; 0 lb</p><p>Inkpen : 0.1 gp ; 0 lb</p><p>Potion of lesser transfer wounds : 200 gp ; 0 lb</p><p>Red gems (20 gp each, 5x) : 100 gp ; 0 lb</p><p>Coins : 31 gp ; 0 lb</p><p></p><p>Weight carried: 6.125 lb </p><p></p><p><strong><u>Appearance</u></strong></p><p></p><p>Tass has red hair, and light skin. He has foung that ever since his sprite transformation, it is futile to try and comb his hair. It just stands on its own.</p><p>For a sprite, tass carries a lot of weapons: two longswords, one shortswors, and two daggers. He also has a spritebow on his back. Finally, Tass wears a leather armor coat that is green and beige.</p><p></p><p><strong><u>Personality</u></strong></p><p></p><p>Tass is a friendly and curious little sprite. He doesn't like to think about the past, and is very self reliant. Even if some may consider lighthearted, when the situation demands it, he can get very serious. This happens mostly when innocents have been wronged. Due to the events in his past, Tass does not tolerate bullies and tyrants. He believe that all creatures deserve to live in peace. he understands however that this would be in a idilic world, and to get to that goal, one must fight.</p><p></p><p>Tass is very grateful to Tisprall, the guiding godess of dual-sword-weilding-sprites. She has been good to him. He still somewhat pays hommage to Tifass, her husband, the god of dual weilding faens, but not as much since he became a sprite.</p><p></p><p>When not fighting for a cause, Tass gets very excited by loud noises. He also gets a kick from taking small things that other people don't really need (at least this is what he believes!), and getting away with it.</p><p></p><p>He readily talks to his riding dog, Steve, as if he were human, and sometimes gets into arguments with him. Even if sometimes he looses his temper with Steve (but never hits him), he loves Steve very much. Tass consideres himself lucky, becase Rivedoll, the god of loyal-riding-dog-friends has chosed Steve as "the one". Steve will soon learn how to use his powers, and the world will become a better place.</p><p></p><p><strong><u>Background:</u></strong></p><p></p><p>Tass was an only child, from a loresong Mother, and a Quickling father. When he was in about 12, his village was attacked by Chorrim. Both his parents were killed. During the attack, warriors from the neighboring village came to help, and when thay arrived, they saw Tass, the faen-child, looking defiantly at attackers, with a sword in his hands. Apparently, he had taken the sword from a fallen villager, and appeared to weild it as an extension of his hand. Here is where he gor his surmane: Lonesword.</p><p></p><p>A sprite uncle took him under his wing, and tought him the arts of the sword, and the few magicks that he could teach. When his unkle was also killed by Chorrim, Tass lost the last relative he knew of. The pain also made him want to leave his native Harrowdeep forest, and explore the world. He needed a change, he coulnd't stand the pain. He decided to transform into a sprite, to honor his unkle, and he left.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 1222195, member: 15132"] [SIZE=4]Tass Lonesword[/SIZE] Truename: Yes Male Sprite 2 / Unfettered 1 / mageblade 1 [U][B]Stats[/B][/U] Str 14 (+2) [17 base –2 quickling –2 sprite + 1 level 4] Dex 22 (+6) [16 base +2 quickling +2 sprite +1 sprite level 1+1 sprite level 2] Con 12 (+1) Int 14 (+2) Wis 11 (+0) Cha 16 (+3) [B][U]Hit Points[/U][/B] 26 (8+7+4 +4 +1 (con) /lvl) [B][U]AC[/U][/B] 23 +1 (swords) +1 (1 foe) [10 base + 6 Dex + 2 small +1 against swords (feat) + 4 armor +1 (Unfettered lvl 1 bonus)) + 1 against 1 foe (unfettered bonus)] [B][U]Saves[/U][/B] For : + 2 [ 0 Sprite 2 ; 0 Unf 1 ; mbl 1 ; 2 (con) ] Ref : + 11 [ 3 Sprite 2 ; 2 Unf 1 ; mbl 1 ; 6 (dex) ] Will : + 1 [ 1 Sprite 2 ; 0 Unf 1 ; mbl 1 ; 0 (wis) ] [B][U]Weapons[/U][/B] Right hand: Athame; Devanian masterwork Sprite Longsword; +7 to hit; 1d4+4 damage [to hit: +2 str, +1 athame +2 level + 2 small; damage: +1 feat +1 athame +2 strength] Left hand: Devanian masterwork Sprite Longsword: +3 to hit; 1d4+2 damage [to hit: +2 str, +2 level +2 small +1 masterwork -4 offhand; damage +1 feat +1 strenght] Mighty spritebow +10 to hit; 1d4+1 damage [to hit: + 6 dex, +2 level +2 small; damage +1 strength], 20 bodkin arrows (+2 vs armor) Backup: Sprite shortsword: +6 to hit; 1d2+2 damage [to hit: +2 str, +2 level +2 small; damage +1 feat +1 strenght] Backup: Sprite dagger: +6 to hit; 1d2+1 damage [to hit: +2 str, +2 level +2 small; +1 strenght] [B][U]Feats:[/U] [/B] 2 base + 1 (bonus) + 1 (level 3) - Two weapon fighting -Intuitive Sense [Ceremonial, level 1]: Thanks to the characters uncanny sense of danger, she does not lose her dexterity bonus to Armor Class when flatfooted or attacked by an invisible or unknown opponent. She is always considered "aware" of all incoming attacks for purposes of Dexterity and dodge bonuses to Armor Class. -Natural Swordsman [Talent, level 1 feat]: The character gains a +1 competence bonus to damage rolls made from attacks with swords . The character gains a +1 dodge bonus to Armor Class against swords. -Sprite transformation (level 3 feat) [B][U]Sprite Traits[/U][/B] - Creature type changes to Fey - Flight. 30 ft, average. - Low-Light Vision - Innate spell-like abilities: 1/day: charm (heightened), ghost sound, lesser glowglobe; invisibility (self only) - At will: detect magic +8 to sneak checks (tiny) +2 to attack (tiny) +2 AC (tiny) [B]Spells slots: 3/1 [/B] [Mageblade 1: 2/0, +1/+1/+1/+1 charisma 16] [B]Spells readied: 3/1[/B] [Mageblade 1: 2/0, +1/+1/+1/+1 charisma 16] Level 0: Seeker, Bash, Hygiene Level 1: Safe fall [B]Skills[/B] [SIZE=1][INDENT][I]Skill points: Unfettered 1 = 24; Mageblade 1 = 4; Sprite 1,2 = 4 Balance + 10 [ ranks: 3 + 6 (Dex) + 2 (tumble synergy bonus) - 1 Armor penalty ] Bluff + 10 [ ranks: 7 + 3 (Cha) ] Climb + 1 [ ranks: 0 + 2 (Str) - 1 Armor penalty ] Diplomacy + 6 [ ranks: 1 + 3 (Cha) + 2 (Bluff synergy bonus) ] Disguise + 5 [ ranks: 0 + 3 (Cha) + 2 (Bluff synergy bonus, when observed and acting in character) ] Escape artist + 7 [ ranks: 2 + 6 (Dex) - 1 Armor penalty ] Handle Animal + 4 [ ranks: 1 + 3 (Cha) (2 skill points, cross class skill) ] Innuendo + 3 [ ranks: 1 + 0 (Wis) + 2 (Bluff synergy bonus, to transmit only) ] Intimidate + 6 [ ranks: 1 + 3 (Cha) + 2 (Bluff synergy bonus) ] Jump + 3 [ ranks: 0 + 2 (Str) + 2 (tumble synergy bonus) - 1 Armor penalty ] Knowledge (Magic) + 4 [ ranks: 2 + 2 (Int) ] Search + 4 [ ranks: 2 + 2 (Int) ] Sleight of hand + 8 [ ranks: 1 + 6 (dex) + 2 (Bluff synergy bonus) - 1 Armor penalty ] Sneak + 18 [ ranks: 5 + 6 (Dex) + 8 (tiny) - 1 Armor penalty ] Spellcraft + 3 [ ranks: 1 + 2 (Int) ] Spot + 0 [ ranks: 0 + 0 (Wis) ] Swim + 3 [ ranks: 1 + 2 (Str) ] Tumble + 10 [ ranks: 5 + 6 (Dex) - 1 Armor penalty ] Use ropes + 7 [ ranks: 1 + 6 (Dex) ] [/I][/INDENT][/SIZE] [B][U]Possessions[/U]:[/B] Riding dog : 150 gp ; 0 lb Saddlebags : 4 gp ; 0.8 lb Riding saddle : 10 gp ; 3 lb Bedroll : 0.1 gp ; 3.75 lb Winter Blanket : 0.5 gp ; 0.3 lb Belt pouch : 1 gp ; 0.05 lb Waterskin : 1 gp ; 0.5 lb Trail rations (5) : 2.5 gp ; 0.5 lb [B][U]Wearing:[/U] [/B] Signal whisle(around neck) : 0.8 gp ; 0 lb ring of hygene (hygene 1x/day) : 200 gp ; 0 lb Adventurers outfit : 5 gp ; 0.2 lb Tiny masterwork leather coat (+4 AC, Max Dex +6, ASF 10%, CP -1) : 700 gp ; 2 lb Masterwork sprite longsword - athame (left side) : 315 gp ; 0.5 lb Masterwork sprite longsword (right side) : 315 gp ; 0.5 lb Sprite short sword (right side, below longsword) : 10 gp ; 0.375 lb Sprite dagger (strapped on right thigh) 2 gp ; 0.125 lb Sprite dagger (strapped in left boot) 2 gp ; 0.125 lb Mighty spritebow (back) : 30 gp ; 1 lb 10 sprite arrows, bodkin (back - quiver) : 5 gp ; 1 lb Sprite backpack, contains: : 2 gp ; 0.2 lb Spritesized spell notebook : 5 gp ; 0.1 lb Ink : 8 gp ; 0 lb Inkpen : 0.1 gp ; 0 lb Potion of lesser transfer wounds : 200 gp ; 0 lb Red gems (20 gp each, 5x) : 100 gp ; 0 lb Coins : 31 gp ; 0 lb Weight carried: 6.125 lb [B][U]Appearance[/U][/B] Tass has red hair, and light skin. He has foung that ever since his sprite transformation, it is futile to try and comb his hair. It just stands on its own. For a sprite, tass carries a lot of weapons: two longswords, one shortswors, and two daggers. He also has a spritebow on his back. Finally, Tass wears a leather armor coat that is green and beige. [B][U]Personality[/U][/B] Tass is a friendly and curious little sprite. He doesn't like to think about the past, and is very self reliant. Even if some may consider lighthearted, when the situation demands it, he can get very serious. This happens mostly when innocents have been wronged. Due to the events in his past, Tass does not tolerate bullies and tyrants. He believe that all creatures deserve to live in peace. he understands however that this would be in a idilic world, and to get to that goal, one must fight. Tass is very grateful to Tisprall, the guiding godess of dual-sword-weilding-sprites. She has been good to him. He still somewhat pays hommage to Tifass, her husband, the god of dual weilding faens, but not as much since he became a sprite. When not fighting for a cause, Tass gets very excited by loud noises. He also gets a kick from taking small things that other people don't really need (at least this is what he believes!), and getting away with it. He readily talks to his riding dog, Steve, as if he were human, and sometimes gets into arguments with him. Even if sometimes he looses his temper with Steve (but never hits him), he loves Steve very much. Tass consideres himself lucky, becase Rivedoll, the god of loyal-riding-dog-friends has chosed Steve as "the one". Steve will soon learn how to use his powers, and the world will become a better place. [B][U]Background:[/U][/B] Tass was an only child, from a loresong Mother, and a Quickling father. When he was in about 12, his village was attacked by Chorrim. Both his parents were killed. During the attack, warriors from the neighboring village came to help, and when thay arrived, they saw Tass, the faen-child, looking defiantly at attackers, with a sword in his hands. Apparently, he had taken the sword from a fallen villager, and appeared to weild it as an extension of his hand. Here is where he gor his surmane: Lonesword. A sprite uncle took him under his wing, and tought him the arts of the sword, and the few magicks that he could teach. When his unkle was also killed by Chorrim, Tass lost the last relative he knew of. The pain also made him want to leave his native Harrowdeep forest, and explore the world. He needed a change, he coulnd't stand the pain. He decided to transform into a sprite, to honor his unkle, and he left. [/QUOTE]
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