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Strange Aeons Adventure Path
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<blockquote data-quote="Enrico Poli1" data-source="post: 7387206" data-attributes="member: 6947027"><p><strong>5 out of 5 rating for Strange Aeons Adventure Path</strong></p><p></p><p>Paizo used Lovecraftian elements since the beginning (RotRL), but this is the first time we have an experience in which Pathfinder and Cthulhu merge in something... different.</p><p>I'm not a Lovecraft guy but I was amazed by the atmosphere created by the creepy, disturbing, wonderful art, and by the plot twists. The overarching story is excellent, with two memorable steps: the Dreamlands in the third chapter and the Paris segment of the sixth installment. </p><p>I was also amazed by the fact that this AP could potentially be played by heroes not belonging to the Middle Ages, but coming from the XIX century... that blew my mind, because Paizo opened new doors showing that their rule system was now ready to describe non-Medieval settings.</p><p></p><p>This is, without a doubt, one of the GREAT Paizo Adventure Paths.</p></blockquote><p></p>
[QUOTE="Enrico Poli1, post: 7387206, member: 6947027"] [b]5 out of 5 rating for Strange Aeons Adventure Path[/b] Paizo used Lovecraftian elements since the beginning (RotRL), but this is the first time we have an experience in which Pathfinder and Cthulhu merge in something... different. I'm not a Lovecraft guy but I was amazed by the atmosphere created by the creepy, disturbing, wonderful art, and by the plot twists. The overarching story is excellent, with two memorable steps: the Dreamlands in the third chapter and the Paris segment of the sixth installment. I was also amazed by the fact that this AP could potentially be played by heroes not belonging to the Middle Ages, but coming from the XIX century... that blew my mind, because Paizo opened new doors showing that their rule system was now ready to describe non-Medieval settings. This is, without a doubt, one of the GREAT Paizo Adventure Paths. [/QUOTE]
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