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Playing the Game
Story Hour
Strange Friends, Part I: Of Mountains & Molehills
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<blockquote data-quote="Cyronax" data-source="post: 113749" data-attributes="member: 822"><p>This is a retelling of the D&D 3e campaign that I ran from mid-September to mid-December of 2001. Most of the players and I were students at Beijing Normal University in China, and we were all American. We played a lot, since we were all too poor to party all the time and because we seemed to never find time to study our Chinese like we should have. It’s been a long time since we parted ways, now we are all scattered across North America and East Asia. I didn't have many of my gaming materials or a computer for that matter at the time, so I was forced to rely on the bare essentials, being the 3 core rulebooks, my aging campaign notebook that has all my maps and old ideas, a tattered copy of Dungeon magazine, and an adventure who's name I'll not reveal so as not to ruin any surprises for you the reader. </p><p></p><p>Strange Friends will be retold with every effort to include what dialogue I can remember. I will probably have to take some liberties with some of it, but I plan to stay as true to what actually happened as possible. I'm even going so far as to try to keep the pace of combat true to what happened. My memory is pretty good I think.....</p><p></p><p>The name of this Story Hour pretty much sums up my feelings on how the campaign turned out. I had a great set of roleplayers who each created characters with strong and conflicting personalities. This is a party where most of the characters started out a bit greedy or downright evil, but eventually came to find their own moral compass. There several points throughout the campaign that some of us thought it'd be better for the characters to part ways, and have a new group be formed around the more "hero-like" characters, but that never really happened. The term "strange friends" is actually the English name for a horrible, horrible Chinese movie (mosheng pengyou) that a few of the players and me were subjected to during Chinese class one semester. </p><p> </p><p>When we ran the campaign, I cut the bard class from the core classes and added the aristocrat class presented in the DMG. Clerics are very, very rare in my world, so I didn't allow the PCs to start off as them. There are only a handful of divine beings, about 11-15, depending on what your category of "god" is. All of the gods, except for the intermediate power Avasha, are demigods or quasi-deities. I had a witch class, which was basically a sorcerer using the witch spell list found in the DMG. We used Monte Cook's version of the ranger. I only allowed human, dwarven, half-orcish, orcish, and tiefling for the PC races. I'll say more about this later perhaps, but for now I'll briefly introduce my campaign world of Gauthon, which has been a work in progress since my senior year of high school four years ago. I'll try to post the first actual part of the Story Hour when I find the time, but for now here's my campaign world!</p><p></p><p>SOME ADVICE TO THE READER - Skip through the world introduction. Its useful for understanding some of this story hour, but its not necessary. I added it because I don't really have a homepage to put much of that sort of thing on.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 113749, member: 822"] This is a retelling of the D&D 3e campaign that I ran from mid-September to mid-December of 2001. Most of the players and I were students at Beijing Normal University in China, and we were all American. We played a lot, since we were all too poor to party all the time and because we seemed to never find time to study our Chinese like we should have. It’s been a long time since we parted ways, now we are all scattered across North America and East Asia. I didn't have many of my gaming materials or a computer for that matter at the time, so I was forced to rely on the bare essentials, being the 3 core rulebooks, my aging campaign notebook that has all my maps and old ideas, a tattered copy of Dungeon magazine, and an adventure who's name I'll not reveal so as not to ruin any surprises for you the reader. Strange Friends will be retold with every effort to include what dialogue I can remember. I will probably have to take some liberties with some of it, but I plan to stay as true to what actually happened as possible. I'm even going so far as to try to keep the pace of combat true to what happened. My memory is pretty good I think..... The name of this Story Hour pretty much sums up my feelings on how the campaign turned out. I had a great set of roleplayers who each created characters with strong and conflicting personalities. This is a party where most of the characters started out a bit greedy or downright evil, but eventually came to find their own moral compass. There several points throughout the campaign that some of us thought it'd be better for the characters to part ways, and have a new group be formed around the more "hero-like" characters, but that never really happened. The term "strange friends" is actually the English name for a horrible, horrible Chinese movie (mosheng pengyou) that a few of the players and me were subjected to during Chinese class one semester. When we ran the campaign, I cut the bard class from the core classes and added the aristocrat class presented in the DMG. Clerics are very, very rare in my world, so I didn't allow the PCs to start off as them. There are only a handful of divine beings, about 11-15, depending on what your category of "god" is. All of the gods, except for the intermediate power Avasha, are demigods or quasi-deities. I had a witch class, which was basically a sorcerer using the witch spell list found in the DMG. We used Monte Cook's version of the ranger. I only allowed human, dwarven, half-orcish, orcish, and tiefling for the PC races. I'll say more about this later perhaps, but for now I'll briefly introduce my campaign world of Gauthon, which has been a work in progress since my senior year of high school four years ago. I'll try to post the first actual part of the Story Hour when I find the time, but for now here's my campaign world! SOME ADVICE TO THE READER - Skip through the world introduction. Its useful for understanding some of this story hour, but its not necessary. I added it because I don't really have a homepage to put much of that sort of thing on. [/QUOTE]
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Strange Friends, Part I: Of Mountains & Molehills
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