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Strange Machine Games Announce New Robotech RPG
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<blockquote data-quote="aramis erak" data-source="post: 7755393" data-attributes="member: 6779310"><p>And yet, fundamentally, it's a fairly simple set of mechanics... lots of tables for character gen, but straightforward in play. (Frustratingly so, for many.) </p><p></p><p>It's one of several games that come out in the same timeframe that work in the same way: class gives skills, some electives can be added, all skills increase with level-up, and HP gains are low compared to starting HP.</p><p></p><p>Bard Games' <em>Atlantean Trilogy</em> (also know by the rules corebook: <em>The Arcanum</em>)has similar approaches. (I have often accused it of being "Palladium done better.")</p><p></p><p>And, without 35 years of KS hyping Robotech (and flogging the world with Rifts, which is compatible), the HG license would have been worth FAR less. </p><p></p><p>For its era, the rules in Palladium were close enough to D&D that the switch wasn't traumatic. Likewise, for RQ fans, the mechanics were familiar enough. It's a sweet spot between two of the most popular engines out at the time. </p><p></p><p>That he didn't use a new engine for new games? He made a living for the last 35 years selling games with that engine (and a few that didn't - Recon, Amber, Valley of the Pharaohs)... it still has fans. It still keeps gaining new ones, even as many older ones move on to better games.</p><p></p><p>And, despite the many corroborations that he's a hostile workplace all by himself, he manages to pay people and get product out the door.</p><p></p><p>Until the Robotech Kickstarter, at least. I'm certain he WANTED to pull it off. And I'm pretty certain he's never going to live it down, either. </p><p></p><p>If nothing else, it's forced him to let others put their rules to his settings. And Robotech, as a setting, is every bit as much his work as Harmony Gold's...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7755393, member: 6779310"] And yet, fundamentally, it's a fairly simple set of mechanics... lots of tables for character gen, but straightforward in play. (Frustratingly so, for many.) It's one of several games that come out in the same timeframe that work in the same way: class gives skills, some electives can be added, all skills increase with level-up, and HP gains are low compared to starting HP. Bard Games' [I]Atlantean Trilogy[/I] (also know by the rules corebook: [I]The Arcanum[/I])has similar approaches. (I have often accused it of being "Palladium done better.") And, without 35 years of KS hyping Robotech (and flogging the world with Rifts, which is compatible), the HG license would have been worth FAR less. For its era, the rules in Palladium were close enough to D&D that the switch wasn't traumatic. Likewise, for RQ fans, the mechanics were familiar enough. It's a sweet spot between two of the most popular engines out at the time. That he didn't use a new engine for new games? He made a living for the last 35 years selling games with that engine (and a few that didn't - Recon, Amber, Valley of the Pharaohs)... it still has fans. It still keeps gaining new ones, even as many older ones move on to better games. And, despite the many corroborations that he's a hostile workplace all by himself, he manages to pay people and get product out the door. Until the Robotech Kickstarter, at least. I'm certain he WANTED to pull it off. And I'm pretty certain he's never going to live it down, either. If nothing else, it's forced him to let others put their rules to his settings. And Robotech, as a setting, is every bit as much his work as Harmony Gold's... [/QUOTE]
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