Strange New World Characters


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Avan Whitespell

Elven Paladin Level: 5
Lawful Good
Age: 119, Weight: 135, Height: 5’11” Hair: Crew cut white, Eyes: Sapphire blue

Str: 8, Dex: 17, Con: 10, Int: 10, Wis: 16, Cha: 16
BAB: +5 (+4/+8) Fort: +7, Ref: +7, Will: +7
Hits: 38
AC: 18 (+3 Dex, +5 Armor)


Skills:
1. Wilderness Lore: 7/ +10
2. Profession Guide: 3/+6
3. Knowledge New continent: 4/+4
4. Ride: 2/+5

Feats:
1. Point Blank Shot
2. Precise Shot

Languages
1. Common
2. Elf

Special Abilities:
1. Detect Evil
2. Divine Grace: +3
3. Lay on Hands: 15 pts
4. Divine Health
5. Aura of Courage
6. Smite Evil: +3 to hit/+5 damage
7. Remove disease: 1/week
8. Turn undead: 6x/day as 3rd level.
9. Holy Mount: Sabal
10. Paladin Spells: 1st level paladin spell (Bless Weapon)

Avan’s Stuff

1. Long Sword
2. Right Gauntlet
3. Backpack
4. 2 Sacks
5. 5 days Iron Rations
6. Bedroll
7. 50’ Silk Rope
8. Everburning Torch
9. Water skin
10. Signet Ring
11. 2 Belt Pouches
12. Explorers Outfit
13. 20 arrows
14. Elven chain mail [4,150GP]
15. +1 Long Composite Bow [1,400GP]
16. Wand: Cure Light Wounds [750GP]
17. Wand: Protection from Evil [750GP]
18. Quiver of Ehlonna [1,800GP]

Total left over
9GP
3 SP
8CP.

BIO:
Avan was one of the first people shipwrecked. He has tried to learn as much as he can about this new world. Avan works as a guide from one town to another. He was as surprised as anyone when a huge horse came to him and now will not leave his side. Ever since he gained his mount he has been learning to ride. Due to his physical weakness Avan has gained proficiency in Bows.
 
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Sabal: Avan's mount.

Creature Horse, Light War
Type Magical Beast/Holy mount
Face/reach 5 ft. by 10 ft./5 ft

Hit Dice 5d8+9
Hit Points : 41

Init. Bonus +1 (Dex)

Speed
run 60 ft.
fly 0
swim 0

AC 14 (-1 size, +1 Dex, +4 natural)

Attacks 2 hooves +4 melee; bite -1 melee
Dmg. Hoof 1d4+3; bite 1d3+1

Special attack None
Dmg.

Special Quality Scent


Saves
Fort 7
Ref. 7
Will 7

Strength 17
Dexterity 13
Constitution 17
Intelegance 6
Wisdom 13
Charisma 6

Listen 7
Spot 7

Light Warhorse
A light warhorse can fight while carrying a rider, but the rider cannot also attack
unless he or she succeeds at a Ride check (DC 10).
Carrying Capacity: A light load for a light warhorse is up to 230 pounds;
a medium load, 231-460 pounds; a heavy load, 461-690 pounds.
A light warhorse can drag 3,450 pounds.
Paladin Mount abilities.
Improved Evasion
Share Spells
Empathic Link
Share Savingthrows
 
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Sir George Goodman
Human Paladin 5 Lawful/Good
HP: 43
Speed: 20ft
AC: 22, +10 Full Plate +3 Large Shield –1 Dex
ACP: -8

STR: 16/+3 DEX: 9/-1 CON: 12/+1 INT: 10/+0 WIS: 16/+3 CHA: 14/+2

Melee: 8, +3 Str +5 Base
Ranged: 4, +5 Base –1 Dex
Attacks: +10 Longsword/1d8+4, +10 Lance/1d8+3, +5 Longbow/1d8

Saves:
Fort +5, Ref +0, Will +4

Spells:
1 1st lvl/day(Magic Weapon)

Feats/Special Abilites:
Detect Evil, Divine Grace, Lay on hands, Divine Health, Aura of Courage, Smite Evil, Remove Disease, Turn Undead, Special mount ,Weapon Focus(Longsword), Mounted Combat, Ride-By-Attack
Skills:
Ride +8, 8 ranks
Knowledge (Nobility and Royalty): +4, 4 ranks, Handle Animal +6, 4 ranks +2 Cha

Equipment:
+2 Full Plate 2650
+1 Metal Large Shield 1157
+1 Longsword 2315 gp
MstWrk Heavy Lance 310 gp
MstWrk Longbow 75 gp
Riding Saddle/Saddle Bags 45gp
283 gp

Saunter
Heavy Warhorse
Special:
Inproved evasion, chare spells, empathic link, share saving throws, 6 int, +1 str, +4 natural armor, +2 HD, scent
HP: 54
Init: +1
Speed: 50 ft
AC: 18(-1 size, +1 Dex, +8 Natural)
Attacks: 2 hooves +6 melee/1d6+4, bite +1 melee/1d4+2
Saves: Fort +7, Ref +5, Will +2
STR:19/+4 DEX:13/+1 CON:17/+3 INT:6/-2 WIS:13/+1 CHA:6/-2’
Skills:
Listen +7, Spot +7
 
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Cruorin Loyallar (Crew-oh-rin Loyal-lar)

Male Human Rogue 5
HD: 5d6 + 15
HP: 37
Alignment: NG
XP: 11,000

Size/Reach: 5x5/5
Init: +7
Spd: 30
AC: 18 (+3 Dex, +5 armor)

BAB: +3
Melee: +4
Ranged: +6

Fort: +4
Ref: +7
Will: +0

Str 12 (+1)
Dex 16 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 9 (-1)
Cha 10 (+0)

Melee: Masterwork Bastard Sword (1d10+1/19-20, +5 to hit)
Ranged: Shortbow (1d6/x3, +6 to hit)

Skills (total/ranks): Spot (12/8), Listen (7/8), Search (10/8), Jump (35/4),
Disable Device (11/8), Open Lock (15/8), Escape Artist (13/4), Climb (5/4),
Swim (5/4), Hide (11/8), Move Silently (11/8), Sense Motive (4/4), Intimidate (4,4),
Innuendo (3/4), Bluff (4/4), Diplomacy (4/4)

Languages: Common, Goblin, Orc

Feats: Improved Initiative, Blind-Fight, Exotic Weapon Proficiency (Bastard Sword)

Abilities: +3d6 Sneak Attack, Evasion, Uncanny Dodge (retains Dex)

Equipment:
Masterwork Bastard Sword
Shortbow
60 Arrows
Mithril Shirt +1
Ring of Jumping
Eyes of the Eagle
Vest of Escape
Necklace of Prayer Beads (Bless)
3 Potions of Cure Light Wounds
2 Potions of Spider Climb
10 Torches
Backpack
Flask of Whiskey
Waterskin
2 Antitoxins
Bedroll
Flint and Steel
50' Silk Rope
Explorer's Outfit
Common Fife
3 Pints of Oil
Signal Whistle
5 Vials of Alchemist's Fire
5 Vials of Acid
1 GP, 6 SP, and 7 CP

Description: Standing 5'9", Cruorin sports a lithe, athletic figure. Bearing a hawkish nose, and often wearing a pair of ruby red glasses, he possesses an unblinking gaze that has unnerved several small time crooks during his stint as a Guardsman.

History: A rising star in the City Watch, Cruorin found his career, and nearly his life, at an abrupt end when he arrested the wrong member of the Thieve's Guild. Running from the City with what he could carry, as well as his wife, Lucinda, and their infant son, Caleb, Cruorin booked passage on a ship and sailed out.

Little did he expect to find himself stranded on an island, the Gods know where. But he was not alone, and his family had survived, so all was not lost.

Hearing of the disaster, Cruorin feel himself compelled to go, by the same sense of morality that pushed him into arresting that Thief what seems so long ago.
 
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Ganondorf
Chotic good
level 4 elven sorcerer

Str: 10
Dex: 12 + 2 race = 14
Con: 14 - 2 race +1 lvl = 13
Int: 16
Wis: 8
Cha: 16 +4 magic = 20

Hp: 17
Ac: 17 = 10 + 4 + 2 + 1
Initative: +1 BAB: +2

Skills: 20 + 5 + 5 + 5 + 5
Concentration: (con) +8 (7)
Spell craft: (int) +10 (7)
Alchemy: (int) +10 (7)
Scry: (Int) +10 (7)
Gather information: (Cha) +8.5 (3.5)

Saving throws:
Fort: 2 = 1 + 1
Ref: 3 = 1 + 2
Will: 3 = 4 - 1

Meele: 2 = 2 + 0
Ranged: 3 = 2 + 1


Feats:
Craft wounderous items
Silence spell

xp: 9,000
level 4

Equipment:
bracers of armour +4(16,000)
amulet of natural armour +2 (9,000)
ring of sutenence(2,500)
clock of charisma +4(16,000)
2 Dagers of spell soring(4,604)
2 wands of cure light wounds(50 charges each)
back pack
spell componet pouch
winter blanket
ever burning torch
Pouch
water skin
bowl
290 gp

Made and sold 25 Boots of elven kind
total ernings 41,000
total gold 50,000

spells per day 0(6) 1(8) 2(4)
spells known 0(6) 1(3) 2(1)

spells:
0 level:
Detect poison Light
Detect magic Flame on
Read magic Resistance

1st level:
Magic missle
Mage armour
Identify

2nd level:
Rope Trick
 
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Biff Smallshadow
Halfling Ranger 5
HP: 5d10 (32 hp)
Speed: 20
Init: +5
AC: 21 (+1 size, +5 Dex, +5 mithril chain shirt)

Abilities:
STR 12 (+1)
DEX 20 (+5)
CON 11 (+0)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)

Saves:
Fort: +5
Reflex: +7
Will: +4

Base Attack +5
Melee +7
Ranged +12(+13 within 30 ft)

Attacks:
Short sword/dagger +6/+6 melee
or dagger +12(+13) ranged

Damage:
Short sword 1d6+2, 19-20/x2
Dagger 1d4+1, 19-20/x2
Spider Throwing Dagger 1d4+1, 19-20/x3


Skills (32 points):
Climb +3, Hide +24, Jump +3, Knowledge(nature) +1, Listen +9, Move Silently +12, Search +5, Spot +17, Swim +2, Wilderness Lore +7

Special Abilites:
+2 morale bonus on saving throws against fear, favored enemy(beasts), favored enemy(magical beasts)

Feats:
Ambidexterity*, Point blank shot, Quick Draw, Track, Two-weapon style*,
(* virtual feats)

Spells:1/0/0/0
Currently Memoirzed: Entangle

Gear:
Mithril shirt +1
Short sword +1
Masterworked dagger
8x Spider throwing knife

Quaal's feather token (tree)
Potion of Spider climb
2x Potion of Cure light wounds
Potion of Enlarge
Potion of Blur
Potion of Lesser Restoration
Eyes of the eagle
Cloak of Elvenkind

Backpack
3x Fishhook
Flint and Steel
Mirror, small steel
2x Pouch, belt
3x Torch
Waterskin (full of mead)
Whetstone
Explorers Outfit

16 gp, 4 sp, 5 cp

Biff is moody at times (some would say bi-polar), and can be happy at one moment, and sad the next. He was part of a 'search and rescue' mission to find one of the shipwrecks, and ended up stuck here as well. As an explorer, he had nothing to do on the island, because the whole of it had already been explored. And so, he became a fixture at the local pub, gambling at dagger throwing to pay for his large quantities of mead, and pretty much just rotting away, lost in his own self-pity (intermixed with random giggling at times).

EDIT: Spot check didn't have the 5 ranks, just wis+magic item bonus, fixed
 
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