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<blockquote data-quote="Greybar" data-source="post: 642943" data-attributes="member: 4938"><p>Brali Bundlebark</p><p>Male Gnome Druid 5</p><p></p><p>If you ask some local residents, Brali Bundlebark has been in a bad mood ever since he was shipwrecked here. Those who know him better understand he's delighted to be here, he just dislikes "trailstompers" as he refers to the heavy-footed folk. He left his old homeland on the ship out of despair for the damage wrought by the exploitation of humans and wars with the goblin-folk. Being shipwrecked here is as near to his desires as he could ask for.</p><p>Brali is delightfully known as "Old Brali" by the children of some of the villages for his magic tricks and tales of the forest creatures. He tries to teach them of respect for the living things they share this island with. Thus he hopes to prevent this island from meeting the fate of other wild lands. He loves to plays for the children on a beautiful flute given to him long ago by a bard, though he has no real musical talent.</p><p>Brali has been living along the fringes of the villages acting as a healer, herbalist, midwife, animal trainer, horse doctor, and random handyman. He has very little need for money, and has generally gotten things he needed in thanks for his healing or other works. All of his magic items and expensive items came from before he set out on ship.</p><p></p><p>Str 6 (-2)</p><p>Dex 12 (+1)</p><p>Con 12 (+1)</p><p>Int 16 (+3)</p><p>Wis 17 (+3)</p><p>Chr 14 (+2)</p><p></p><p>AC 16 (+2 Dex, +1 Size, +3 Armor)</p><p>AL NG</p><p>HP 37</p><p>Feats: Alertness, Augment Summoning</p><p>Languages: Common, Gnome, Druidic, Sylvan*, Elven*, Goblin*</p><p>Speed: 20"</p><p>+2 racial SV bonus against illusions. </p><p>+1 racial bonus to attack rolls against kobolds and goblinoids</p><p>+4 dodge bonus against giants. </p><p></p><p>Skills (4 + Int) * 8 = 56pts</p><p></p><p>Class Skills (Max 8 ranks)</p><p>Animal Empathy (Cha +3) (8 ranks) +11, +7 w/beasts</p><p>Concentration (Con +3) (8 ranks)</p><p>Diplomacy (Cha +3) +3</p><p>Handle Animal (Cha +3) (8 ranks) +11, +13 w/animals (Syn)</p><p>Heal (Wis +3) (Syn +2) (5 ranks) +10, +12 w/kit</p><p>Intuit Direction (Wis +3) (3 ranks) +6</p><p>Knowledge (nature) (Int +3) (8 ranks) +11</p><p>Profession, herbalist (Wis +3) (5 ranks) +8</p><p>Scry (Int +3) +3</p><p>Spellcraft (Int +3) (3 ranks) +6</p><p>Swim (Str -2) -2</p><p>Wilderness Lore (Wis +3) (8 ranks) +11</p><p></p><p>CrossClass Skills (Max 4 ranks)</p><p>Spot (Wis +3, Alert) +5</p><p>Listen (Wis +3, Race +2, Alert) +7</p><p>Hide (Dex +1, Size +4) +5</p><p>Move Silently (Dex +3, Boots) +13</p><p></p><p>9,000 GP of equipment (Light Load is 20 lbs)</p><p></p><p>worn/carried:</p><p>Dagger d4-2, (19-20, x2) [2gp] 1lb</p><p>+1 Leather Armor (+2 AC, +6 max Dex) [1160gp] 7.5lb</p><p>Sling d4 (20, x2) with 10 bullets [1gp] 5lb</p><p>Bag of Tricks [3000gp]</p><p>Boots of Elvenkind [2000gp, 1lb]</p><p>Much-repaired and battered Traveler's Outfit with a wide-brimmed floppy hat</p><p>if he bothered to count his money he'd find about 10 gp in scattered change</p><p></p><p>Heward’s Handy Haversack [2000gp, 5lb, carries 120 lbs]</p><p></p><p>Primary pocket:</p><p>Sickle d6-2 (20, x2) - rarely used</p><p>a bedroll</p><p>one set of clean, respectable looking clothes</p><p>a thick woolen blanket (human-sized)</p><p>two waterskins - one with water, one with cheap wine</p><p>Healers Kit</p><p>Pouch with 10 more sling bullets</p><p>10 feet of rope</p><p></p><p>Left side pocket:</p><p>10 Beeswax candles</p><p>5 days trail rations</p><p>A battered steel mug</p><p>A small brass cooking pot</p><p>flint & steel</p><p>whetstone</p><p>3 fishhooks (different sizes)</p><p>3 sewing needles (different sizes)</p><p>a little ragdoll</p><p>a wooden horse figurine</p><p>3 rag-stuffed balls</p><p>a copper cowbell</p><p>a masterwork wooden flute</p><p>3 trade gems worth 100gp each (mostly forgotten)</p><p>misc other trinkets</p><p></p><p>Right side pocket of the haversack is filled with 2 cubic feet of firewood from kindling to small logs.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 642943, member: 4938"] Brali Bundlebark Male Gnome Druid 5 If you ask some local residents, Brali Bundlebark has been in a bad mood ever since he was shipwrecked here. Those who know him better understand he's delighted to be here, he just dislikes "trailstompers" as he refers to the heavy-footed folk. He left his old homeland on the ship out of despair for the damage wrought by the exploitation of humans and wars with the goblin-folk. Being shipwrecked here is as near to his desires as he could ask for. Brali is delightfully known as "Old Brali" by the children of some of the villages for his magic tricks and tales of the forest creatures. He tries to teach them of respect for the living things they share this island with. Thus he hopes to prevent this island from meeting the fate of other wild lands. He loves to plays for the children on a beautiful flute given to him long ago by a bard, though he has no real musical talent. Brali has been living along the fringes of the villages acting as a healer, herbalist, midwife, animal trainer, horse doctor, and random handyman. He has very little need for money, and has generally gotten things he needed in thanks for his healing or other works. All of his magic items and expensive items came from before he set out on ship. Str 6 (-2) Dex 12 (+1) Con 12 (+1) Int 16 (+3) Wis 17 (+3) Chr 14 (+2) AC 16 (+2 Dex, +1 Size, +3 Armor) AL NG HP 37 Feats: Alertness, Augment Summoning Languages: Common, Gnome, Druidic, Sylvan*, Elven*, Goblin* Speed: 20" +2 racial SV bonus against illusions. +1 racial bonus to attack rolls against kobolds and goblinoids +4 dodge bonus against giants. Skills (4 + Int) * 8 = 56pts Class Skills (Max 8 ranks) Animal Empathy (Cha +3) (8 ranks) +11, +7 w/beasts Concentration (Con +3) (8 ranks) Diplomacy (Cha +3) +3 Handle Animal (Cha +3) (8 ranks) +11, +13 w/animals (Syn) Heal (Wis +3) (Syn +2) (5 ranks) +10, +12 w/kit Intuit Direction (Wis +3) (3 ranks) +6 Knowledge (nature) (Int +3) (8 ranks) +11 Profession, herbalist (Wis +3) (5 ranks) +8 Scry (Int +3) +3 Spellcraft (Int +3) (3 ranks) +6 Swim (Str -2) -2 Wilderness Lore (Wis +3) (8 ranks) +11 CrossClass Skills (Max 4 ranks) Spot (Wis +3, Alert) +5 Listen (Wis +3, Race +2, Alert) +7 Hide (Dex +1, Size +4) +5 Move Silently (Dex +3, Boots) +13 9,000 GP of equipment (Light Load is 20 lbs) worn/carried: Dagger d4-2, (19-20, x2) [2gp] 1lb +1 Leather Armor (+2 AC, +6 max Dex) [1160gp] 7.5lb Sling d4 (20, x2) with 10 bullets [1gp] 5lb Bag of Tricks [3000gp] Boots of Elvenkind [2000gp, 1lb] Much-repaired and battered Traveler's Outfit with a wide-brimmed floppy hat if he bothered to count his money he'd find about 10 gp in scattered change Heward’s Handy Haversack [2000gp, 5lb, carries 120 lbs] Primary pocket: Sickle d6-2 (20, x2) - rarely used a bedroll one set of clean, respectable looking clothes a thick woolen blanket (human-sized) two waterskins - one with water, one with cheap wine Healers Kit Pouch with 10 more sling bullets 10 feet of rope Left side pocket: 10 Beeswax candles 5 days trail rations A battered steel mug A small brass cooking pot flint & steel whetstone 3 fishhooks (different sizes) 3 sewing needles (different sizes) a little ragdoll a wooden horse figurine 3 rag-stuffed balls a copper cowbell a masterwork wooden flute 3 trade gems worth 100gp each (mostly forgotten) misc other trinkets Right side pocket of the haversack is filled with 2 cubic feet of firewood from kindling to small logs. John [/QUOTE]
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