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General Tabletop Discussion
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Strange Question RE: 4e.
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<blockquote data-quote="Ahrimon" data-source="post: 5353777" data-attributes="member: 12630"><p>I don't know much about wardens, so I can't help too much there. But there are always feats to help anyone be tougher.</p><p></p><ul> <li data-xf-list-type="ul">Toughness - +5 hp</li> <li data-xf-list-type="ul">Durability - +2 Healing surges</li> <li data-xf-list-type="ul">Quick Recovery(E:HotFL) - +3 to healing surge value</li> <li data-xf-list-type="ul">Strength of Stone(E:HotFL) - Gain 5 THP every time you spend a surge (Probably misremembering the name on this one)</li> <li data-xf-list-type="ul">Enduring Mountain - +2 to healing surge value</li> </ul><p>And Wilden Warden seems to have a good number of bonus damage feats:</p><ul> <li data-xf-list-type="ul">Courage of the Lone Stag - +2 damage when you mark 3+ creatures</li> <li data-xf-list-type="ul">Crippling Crush - When you immobilize or slow with a hammer or mace deal +con mod damage</li> <li data-xf-list-type="ul">Crushing Guardian - +2 damage w/ hammer or mace in guardian form</li> <li data-xf-list-type="ul">Sudden Roots - Enemy hit by opportunity attack is slowed (kicking off crippling crush)(Don't know how often wardens get OA's)</li> </ul><p></p><p>Other thoughts</p><ul> <li data-xf-list-type="ul">Beshaba's Boon - +5 THP whenever an enemy fails a save from a condition you apply. (I don't know if wardens apply many conditions)</li> <li data-xf-list-type="ul">Weapon Focus</li> <li data-xf-list-type="ul">WP - Craghammer (+2/1d10,brutal2)</li> <li data-xf-list-type="ul">Melee training - Con (IMO even after the change it's a decent feat)</li> </ul><p></p><p>The biggest advice I can give is to accept that you make yourself as tough and hard hitting as you can and then you work toward being even better. I know when I get a concept in my head that takes more feats than I can do at the given level it get's frustrating and you feel like you should be able to do more. Don't get trapped by that. Take a step back and let things grow and evolve with the game.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 5353777, member: 12630"] I don't know much about wardens, so I can't help too much there. But there are always feats to help anyone be tougher. [LIST] [*]Toughness - +5 hp [*]Durability - +2 Healing surges [*]Quick Recovery(E:HotFL) - +3 to healing surge value [*]Strength of Stone(E:HotFL) - Gain 5 THP every time you spend a surge (Probably misremembering the name on this one) [*]Enduring Mountain - +2 to healing surge value [/LIST]And Wilden Warden seems to have a good number of bonus damage feats: [LIST] [*]Courage of the Lone Stag - +2 damage when you mark 3+ creatures [*]Crippling Crush - When you immobilize or slow with a hammer or mace deal +con mod damage [*]Crushing Guardian - +2 damage w/ hammer or mace in guardian form [*]Sudden Roots - Enemy hit by opportunity attack is slowed (kicking off crippling crush)(Don't know how often wardens get OA's) [/LIST] Other thoughts [LIST] [*]Beshaba's Boon - +5 THP whenever an enemy fails a save from a condition you apply. (I don't know if wardens apply many conditions) [*]Weapon Focus [*]WP - Craghammer (+2/1d10,brutal2) [*]Melee training - Con (IMO even after the change it's a decent feat) [/LIST] The biggest advice I can give is to accept that you make yourself as tough and hard hitting as you can and then you work toward being even better. I know when I get a concept in my head that takes more feats than I can do at the given level it get's frustrating and you feel like you should be able to do more. Don't get trapped by that. Take a step back and let things grow and evolve with the game. [/QUOTE]
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Strange Question RE: 4e.
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