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Strange Question RE: 4e.
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<blockquote data-quote="the Jester" data-source="post: 5354064" data-attributes="member: 1210"><p>DEFCON 1 gave you a good answer on warden marking, but I just want to add a tactical note. </p><p></p><p>You really get the most out of your mark if you arrange it so that one enemy that you marked actually does attack someone else. Otherwise, that -2 attack penalty doesn't kick in, and you get to use neither of your "Ha! You're marked!" immediate actions. </p><p></p><p>Because you only get one immediate action per round, it's often best if you can contrive to absorb the rest of the attacks. They'll still suffer that -2 penalty if they attack your buddies, but you only get one shot with <em>warden's fury</em> or <em>warden's grasp</em>.</p><p></p><p>That said, the very best warden ability IMHO is that damn "make a save at the start of your turn" class feature. Ugh! I had a pc warden suffering ongoing 10 damage, ongoing 5 poison damage and 17 points of combined aura-damage at the start of his turn last game... that saving throw saved him 10 hit points at the start of his turn (and again, several times, when I got it inflicted on him again). Durability? The warden's durability is as much from that cute lil ability as it is from his high hit points. </p><p></p><p>I'd stick with the warden if I were you- I'm fond of the class (from watching people play it), and although you might not do top damage, you're certainly going to do respectable damage.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5354064, member: 1210"] DEFCON 1 gave you a good answer on warden marking, but I just want to add a tactical note. You really get the most out of your mark if you arrange it so that one enemy that you marked actually does attack someone else. Otherwise, that -2 attack penalty doesn't kick in, and you get to use neither of your "Ha! You're marked!" immediate actions. Because you only get one immediate action per round, it's often best if you can contrive to absorb the rest of the attacks. They'll still suffer that -2 penalty if they attack your buddies, but you only get one shot with [i]warden's fury[/i] or [i]warden's grasp[/i]. That said, the very best warden ability IMHO is that damn "make a save at the start of your turn" class feature. Ugh! I had a pc warden suffering ongoing 10 damage, ongoing 5 poison damage and 17 points of combined aura-damage at the start of his turn last game... that saving throw saved him 10 hit points at the start of his turn (and again, several times, when I got it inflicted on him again). Durability? The warden's durability is as much from that cute lil ability as it is from his high hit points. I'd stick with the warden if I were you- I'm fond of the class (from watching people play it), and although you might not do top damage, you're certainly going to do respectable damage. [/QUOTE]
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Strange Question RE: 4e.
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