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Strange Question RE: 4e.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5354508" data-attributes="member: 82106"><p>Remember, Goblins are specifically very slippery little buggers. Even fighters are going to have trouble nailing them down, so don't judge by a worst case scenario what you can do.</p><p></p><p>That being said Warden's Grasp is going to slow one marked enemy that goes after one of your allies EVERY round, plus it slows the bugger so you can do extra damage with your hammer feat (which is excellent BTW, what I see of your build here seems fine). If the enemy is foolish enough to stand next to you and attack someone you can choose to go with Warden's Fury instead. That one being an interrupt can kill an enemy before it ever gets off its attack. Also if you can put something like knock prone on your attack somehow that just debuffs them even more.</p><p></p><p>Stick right close to someone you want to protect, then if the enemy attacks THEM they get -2 and that's IF you don't kill them with WF first. Really your damage IS almost striker level, not quite, but it is still up there with other defenders. Mark lots of targets too. Constant -2 to-hit does add up. </p><p></p><p>You could consider Tempest Assault as an at-will too, that can add in another CON bonus of damage (admittedly on an off target, but you gotta kill 'em all eventually anyway and it will add up). Weight of Earth is so obvious a choice that really you can't afford to pass it up. I'd Whack them with that and then you can use Tempest Assault on them the next round to harvest that CON bonus twice.</p><p></p><p>Toss on Weapon Focus and a nice hammer enchantment. Earth Wrought Hammer for instance Knocks prone on a crit, which is very nice because that really will tie the guy up for a whole round. It isn't going to kick in too often but it is a usable level 1 enchantment. A Staggering Hammer would be even better. Resounding Hammer would be good too, or a Lullaby Hammer (lala stick!). Temblor Weapon could be really cute too! I'm sure there are others, the Dwarven Thrower for instance.</p><p></p><p>Just keep looking for things that slow, knock prone, daze, etc. ANY enemy with one of those conditions on it that you're next to is going to have to provoke or else try to attack you. I'd definitely consider taking Toughness, you ARE likely to get beat on a lot! </p><p></p><p>There are a lot of feats you can use to pile on extra damage. Warden ones include Courage of the Lone Stag, Crushing Guardian, Sudden Roots!!!, Crippling Crush!!!, some of the font series of feats, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5354508, member: 82106"] Remember, Goblins are specifically very slippery little buggers. Even fighters are going to have trouble nailing them down, so don't judge by a worst case scenario what you can do. That being said Warden's Grasp is going to slow one marked enemy that goes after one of your allies EVERY round, plus it slows the bugger so you can do extra damage with your hammer feat (which is excellent BTW, what I see of your build here seems fine). If the enemy is foolish enough to stand next to you and attack someone you can choose to go with Warden's Fury instead. That one being an interrupt can kill an enemy before it ever gets off its attack. Also if you can put something like knock prone on your attack somehow that just debuffs them even more. Stick right close to someone you want to protect, then if the enemy attacks THEM they get -2 and that's IF you don't kill them with WF first. Really your damage IS almost striker level, not quite, but it is still up there with other defenders. Mark lots of targets too. Constant -2 to-hit does add up. You could consider Tempest Assault as an at-will too, that can add in another CON bonus of damage (admittedly on an off target, but you gotta kill 'em all eventually anyway and it will add up). Weight of Earth is so obvious a choice that really you can't afford to pass it up. I'd Whack them with that and then you can use Tempest Assault on them the next round to harvest that CON bonus twice. Toss on Weapon Focus and a nice hammer enchantment. Earth Wrought Hammer for instance Knocks prone on a crit, which is very nice because that really will tie the guy up for a whole round. It isn't going to kick in too often but it is a usable level 1 enchantment. A Staggering Hammer would be even better. Resounding Hammer would be good too, or a Lullaby Hammer (lala stick!). Temblor Weapon could be really cute too! I'm sure there are others, the Dwarven Thrower for instance. Just keep looking for things that slow, knock prone, daze, etc. ANY enemy with one of those conditions on it that you're next to is going to have to provoke or else try to attack you. I'd definitely consider taking Toughness, you ARE likely to get beat on a lot! There are a lot of feats you can use to pile on extra damage. Warden ones include Courage of the Lone Stag, Crushing Guardian, Sudden Roots!!!, Crippling Crush!!!, some of the font series of feats, etc. [/QUOTE]
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Strange Question RE: 4e.
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