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Strange Question RE: 4e.
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<blockquote data-quote="DEFCON 1" data-source="post: 5354814" data-attributes="member: 7006"><p>mneme's right on here. The ability to attack a shifting Marked enemy is purely a Fighter class feature... and not a feature of the Marked condition. This is one of the things that makes Fighters really good and a bit more "controllery"... they get to keep enemies from shifting around the battlefield (provided the enemy doesn't want to get hit).</p><p></p><p>The Warden is definitely a more defensive class, as we've said. Higher HP, higher AC, Jester's fabulous point about the "beginning of the round save" which can eliminate 50% of all Ongoing damage, etc. Abdul is also correct that you can build your Warden to produce more damage... but you just have to forsake your defense a bit to do so. And at low levels... it will be an extremely hard decision whether to take a damage-producing feat, or something like Toughness to give you the extra HP needed to absorb all the additional blows you will receive by being able to Mark everyone adjacent to you.</p><p></p><p>It's actually kind of ironic that I feel as though the best location for wardens to fight are actually in dungeons and hallways, rather than above-ground, out in nature, on wide-open battlefields. The tighter you, your party and the enemies are packed in... the more enemies you can get adjacent to, the more you can Mark, and the more often enemies that you have Marked will attack other party members while remaining adjacent to you because they have nowhere to move or have been jammed up against walls or terrtain (thereby letting you use Warden's Fury). It's the <em>Fighters</em> who actually are better off above-ground, because they WANT enemies to have the opportunity to move away from them and thus (if the enemy tries and takes it) will trigger Combat Challenge and Combat Superiority, thereby stopping the attempt in its tracks. In a packed hallway that kind of enemy movement doesn't usually happen, because there's not enough room to shift or move away. The enemy decides to just remain locked in hand-to-hand with the fighter, and thus those Fighter class features don't often get used.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5354814, member: 7006"] mneme's right on here. The ability to attack a shifting Marked enemy is purely a Fighter class feature... and not a feature of the Marked condition. This is one of the things that makes Fighters really good and a bit more "controllery"... they get to keep enemies from shifting around the battlefield (provided the enemy doesn't want to get hit). The Warden is definitely a more defensive class, as we've said. Higher HP, higher AC, Jester's fabulous point about the "beginning of the round save" which can eliminate 50% of all Ongoing damage, etc. Abdul is also correct that you can build your Warden to produce more damage... but you just have to forsake your defense a bit to do so. And at low levels... it will be an extremely hard decision whether to take a damage-producing feat, or something like Toughness to give you the extra HP needed to absorb all the additional blows you will receive by being able to Mark everyone adjacent to you. It's actually kind of ironic that I feel as though the best location for wardens to fight are actually in dungeons and hallways, rather than above-ground, out in nature, on wide-open battlefields. The tighter you, your party and the enemies are packed in... the more enemies you can get adjacent to, the more you can Mark, and the more often enemies that you have Marked will attack other party members while remaining adjacent to you because they have nowhere to move or have been jammed up against walls or terrtain (thereby letting you use Warden's Fury). It's the [I]Fighters[/I] who actually are better off above-ground, because they WANT enemies to have the opportunity to move away from them and thus (if the enemy tries and takes it) will trigger Combat Challenge and Combat Superiority, thereby stopping the attempt in its tracks. In a packed hallway that kind of enemy movement doesn't usually happen, because there's not enough room to shift or move away. The enemy decides to just remain locked in hand-to-hand with the fighter, and thus those Fighter class features don't often get used. [/QUOTE]
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Strange Question RE: 4e.
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