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Strange quirks of magic
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1241260" data-attributes="member: 6584"><p>I rather liked the idea of the Sigils from Ars Magica. Basically magic users are (mostly) pretty weird and they warp the world around them very slightly, with increasing effect as they use more powerful magic. </p><p></p><p>For example, 1 particular mage exuded an aura of slight cold around them. His most powerful spells would cause a light frost and small icicles (sic?) to form out to about 50ft. Another one attracted flying insects, she always had a fair cloud of midges and flys, up to the point of barely being visible. None of them would ever bite or bother her, but did make it hard to get invites to parties <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>No 'number crunchy' effect, but it was pretty cool. Scared the heck out of superstitious peasants, kids and animals...</p><p></p><p>Edit: And another one! Perhaps 'proper' magic items often have minor curses or conditions attatched to them. For example a sword that only has magic power if you've used it to kill a domestic animal in the last 24 hours - you could end up with a morally ambiguous rogue running around villages performing hits on cats, dogs and horses. Perhaps they'd have to start carrying a box of rats round to get their sword working! Either that or a ring of protection turns your hair green while you're wearing it. A wand that makes your fingernails grow half an inch the first time you touch it.</p><p></p><p>Other than that, any of the old superstitions can be good fun: Black cats, salt to ward off demons (protection from evil?), walking under ladders (no paint pot falls on your head!) Cool stuff, but not sure how to work that into game effects of any sort.</p><p></p><p>One last thought. Gypsies are great. Mysterious or funny works for me. Perhaps their charms and trinkets have real effects? Herbal salves for healing? Fortune telling: Get a deck of tarrot cards and load them to produce the prediction you want... with a few cryptic mumblings it can be lots of fun.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1241260, member: 6584"] I rather liked the idea of the Sigils from Ars Magica. Basically magic users are (mostly) pretty weird and they warp the world around them very slightly, with increasing effect as they use more powerful magic. For example, 1 particular mage exuded an aura of slight cold around them. His most powerful spells would cause a light frost and small icicles (sic?) to form out to about 50ft. Another one attracted flying insects, she always had a fair cloud of midges and flys, up to the point of barely being visible. None of them would ever bite or bother her, but did make it hard to get invites to parties :) No 'number crunchy' effect, but it was pretty cool. Scared the heck out of superstitious peasants, kids and animals... Edit: And another one! Perhaps 'proper' magic items often have minor curses or conditions attatched to them. For example a sword that only has magic power if you've used it to kill a domestic animal in the last 24 hours - you could end up with a morally ambiguous rogue running around villages performing hits on cats, dogs and horses. Perhaps they'd have to start carrying a box of rats round to get their sword working! Either that or a ring of protection turns your hair green while you're wearing it. A wand that makes your fingernails grow half an inch the first time you touch it. Other than that, any of the old superstitions can be good fun: Black cats, salt to ward off demons (protection from evil?), walking under ladders (no paint pot falls on your head!) Cool stuff, but not sure how to work that into game effects of any sort. One last thought. Gypsies are great. Mysterious or funny works for me. Perhaps their charms and trinkets have real effects? Herbal salves for healing? Fortune telling: Get a deck of tarrot cards and load them to produce the prediction you want... with a few cryptic mumblings it can be lots of fun. [/QUOTE]
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