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<blockquote data-quote="drnuncheon" data-source="post: 527277" data-attributes="member: 96"><p>Of course, that just points out a problem with the D&D falling damage system - light objects and characters ought to take less damage from falling, because they're hitting the ground with much less force. (Equal speed, but less force, since F = M x V.)</p><p></p><p></p><p></p><p>Hardly brittle as glass - in fact, stronger than a normal sword. See my explanation above, and dcollins' as well.</p><p></p><p>For an analogous experiment, go get some 1/2" dowels and a friend. Play Luke vs. Vader for a while, see if you can break the other guy's dowel. Then, take a third dowel and break it over your knee. It'll break much more easily. And yet, they have the same hardness and hit points. Why should the same not be true for magical weapons?</p><p></p><p>If you <em>really</em> want a made-up explanation (since the magic is made-up anyway), use this: the enhancement on the weapon causes the sword (or whatever) to be more swordlike - it's better at all of the things a sword is expected to do. It hits better, it hurts more, it withstands blows in combat better.</p><p></p><p>It's not enhanced to do things that a sword is not supposed to do: it doesn't give you bonuses on whittling, add to your Charisma, or resist deliberate attempts to destroy it out of combat. Those are all separate abilities that would cost much more to add to your weapon. You could get them, but they're not part of the standard "+X package" - probably for reasons of cost.</p><p></p><p>In short, you <u>could</u> have an indestructible sword...but you'd have to pay a heck of a lot more than 2000 gp for it.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 527277, member: 96"] Of course, that just points out a problem with the D&D falling damage system - light objects and characters ought to take less damage from falling, because they're hitting the ground with much less force. (Equal speed, but less force, since F = M x V.) Hardly brittle as glass - in fact, stronger than a normal sword. See my explanation above, and dcollins' as well. For an analogous experiment, go get some 1/2" dowels and a friend. Play Luke vs. Vader for a while, see if you can break the other guy's dowel. Then, take a third dowel and break it over your knee. It'll break much more easily. And yet, they have the same hardness and hit points. Why should the same not be true for magical weapons? If you [i]really[/i] want a made-up explanation (since the magic is made-up anyway), use this: the enhancement on the weapon causes the sword (or whatever) to be more swordlike - it's better at all of the things a sword is expected to do. It hits better, it hurts more, it withstands blows in combat better. It's not enhanced to do things that a sword is not supposed to do: it doesn't give you bonuses on whittling, add to your Charisma, or resist deliberate attempts to destroy it out of combat. Those are all separate abilities that would cost much more to add to your weapon. You could get them, but they're not part of the standard "+X package" - probably for reasons of cost. In short, you [u]could[/u] have an indestructible sword...but you'd have to pay a heck of a lot more than 2000 gp for it. J [/QUOTE]
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