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Strange stars: short one-shot, level 14 [dead]
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<blockquote data-quote="nameless" data-source="post: 1035225" data-attributes="member: 1543"><p>Oops *smack head*. I originally had forge Ring, but I dropped it since I already had so many item creation feats.</p><p></p><p>I'll change the skills first, that should be no problem. Dropping skill ranks from Spot, Listen, Craft(Jewelry) and Craft(Tailoring).</p><p></p><p>I'll also add the spells to my book, and swap around which items I made and which I bought. After the change, my Ring of Protection is +1, and I have Gloves of Dexterity +4. I haven't crafted the Ring of Shooting Stars, but I crafted Bracers of Armor, Gloves of Dexterity and a Mantle of Resistance. Ends up being the same cost.</p><p></p><p>As long as Knowledge (Legendary Lands) gives the the proper information about outsiders, I'm happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Here's the updated sheet.</p><p></p><p>----------------------------------------------------------</p><p>PC Name : Qalare</p><p>----------------------------------------------------------</p><p>Player Name : nameless</p><p>Email : <a href="mailto:cnlmyou@yahoo.com">cnlmyou@yahoo.com</a></p><p>----------------------------------------------------------</p><p>Race : Human</p><p>Class : Wizard 8/Loremaster 6</p><p>Level : 14</p><p>XP's : 91,000</p><p>Age, gender : 25, Male</p><p>Alignment : Chaotic Good</p><p>----------------------------------------------------------</p><p>Strength : 9 (-1) </p><p>Dexterity : 12 (+1) +4 Gloves = 16(+3)</p><p>Constitution : 14 (+2) </p><p>Intelligence : 17 (+3) +3 level +6 Headband = 26 (+8)</p><p>Wisdom : 12 (+1) </p><p>Charisma : 8 (-1) </p><p>----Combat------------------------------------------------</p><p>Hit Points : 71 = 4 +3*13 +28</p><p>Armor Class : 21 = 10 +3(Dex) +1(Deflection) +5(Armor) +2(Natural)</p><p></p><p>Initiative : +1</p><p>Melee attack : +6 = +7(Base) -1(Str)</p><p>Ranged attack: +10= +7(Base) +3(Dex)</p><p>Speed : 30 feet</p><p></p><p>Saving Throws</p><p>Fortitude : +11 = +2(Wiz) +2(Lor) +2(Sec) +2(Con) +3(Resistance)</p><p>Reflex : +12 = +2(Wiz) +2(Lor) +2(Sec) +3(Dex) +3(Resistance)</p><p>Will : +15 = +6(Wiz) +5(Lor) +1(Wis) +3(Resistance)</p><p></p><p>Rod of the Python</p><p> Attack Bonus: +6/+1</p><p> Damage : 1d6</p><p> Critical : x2</p><p> Range : -</p><p> Type : Bludgeoning</p><p> Special : +1 magic weapon</p><p></p><p>----Feats & Special Abilities-----------------------------</p><p>Skill Focus - Knowledge (Arcana)</p><p>Empower Spell</p><p>Scribe Scroll</p><p>Craft Wondrous Item</p><p>Craft Arms and Armor</p><p>Craft Construct</p><p>Spell Penetration</p><p>Eschew Materials</p><p>Weapon Focus - Ray</p><p></p><p>Lore (Bardic Knowledge, +2 for Know(History))</p><p>The Lore of True Stamina (+2 Fort Save)</p><p>Secret Knowledge of Avoidance (+2 Ref Save)</p><p>Greater Lore (Identify at will as (Ex))</p><p>Applicable Knowledge</p><p></p><p>Summon Familiar - Raven +3 Appraise, speaks Common</p><p> -Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, </p><p> Speak with Master, Speak with Animals of its kind, +4 Natural Armor, Int 9</p><p>----Languages---------------------------------------------</p><p>Common</p><p>Elven</p><p>Draconic</p><p>Celestial</p><p>Anyssal</p><p>Sylvan</p><p>Giant</p><p>----Skills------------------------------------------------</p><p>Skill points per level : (2+4)*11 +5(int increase at 4) + (4+5)*6 +3(Int increase at 12)</p><p></p><p> Total (Ranks + Ability + Misc)</p><p>Listen (cc) : +5 ( 4 + 1 + 0) *+2 when Familiar near</p><p>Appraise : +11 ( 0 + 8 + 3) *+2 for weapons</p><p>Spot (cc) : +6 ( 5 + 1 + 0) *+2 when Familiar near</p><p>Knowledge (Arcana): +21 (10 + 8 + 3)</p><p>Knowledge(L.Lands): +18 (10 + 8 + 0)</p><p>Knowledge(History): +18 (10 + 8 + 0)</p><p>Spellcraft : +27 (17 + 8 + 2)</p><p>Concentration : +19 (17 + 2 + 0)</p><p>Craft(Jewelry) : +10 ( 2 + 8 + 0)</p><p>Craft(Tailoring) : +9 ( 1 + 8 + 0)</p><p>Craft(Weaponry) : +13 ( 5 + 8 + 0)</p><p>Use Magic Device : +16 (17 - 1 + 0)</p><p>Heal : +6 ( 5 + 1 + 0)</p><p>Gather Information: +9 (10 - 1 + 0)</p><p></p><p>----Magic-------------------------------------------------</p><p>Spell DC = 18+Spell Level</p><p>----Spells Per Day----------------------</p><p>Level 0: 4</p><p>Level 1: 4 +2</p><p>Level 2: 4 +2</p><p>Level 3: 4 +2</p><p>Level 4: 4 +2</p><p>Level 5: 3 +1</p><p>Level 6: 3 +1</p><p>Level 7: 2 +1</p><p></p><p>----Spells Known------------------------</p><p>Level 0: Resistance, Acid splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p></p><p>Level 1: Alarm, Protection from Evil, Shield, Mount, Shocking Grasp, True Strike, Magic Missile, Disguise Self, Nystul's Magic Aura, Feather Fall, Comprehend Languages, Endure Elements</p><p></p><p>Level 2: Scorching Ray, Glitterdust, Alter Self, Detect Thoughts, Shatter, Bull's Strength, Blindness/Deafness, Invisibility, Gust of Wind, Fox's Cunning, Cat's Grace</p><p></p><p>Level 3: Lightning Bolt, Dispel Magic, Protection from Energy, Haste, Slow, Water Breathing</p><p></p><p>Level 4: Enervation, Polymorph, Dimension Door, Arcane Eye, Wall of Ice, Animate Dead</p><p></p><p>Level 5: Summon Monster V, Teleport, Telekinesis, Cone of Cold, Fabricate, Overland Flight</p><p></p><p>Level 6: Chain Lightning, Flesh to Stone, Greater Dispelling, Contingency, Disintegrate, Geas</p><p></p><p>Level 7: Summon Monster VII, Control Weather, Greater Scrying, Bigby's Grasping Hand, Reverse Gravity, Limited Wish</p><p></p><p>----Default Spells----------------------</p><p>Level 0: Detect Magic x3, Mage Hand</p><p>Level 1: True Strike, Disguise Self, Shocking Grasp x2, Magic Missile</p><p>Level 2: Scorching Ray x2, Glitterdust, Gust of Wind, Detect Thoughts, Invisibility</p><p>Level 3: Lightning Bolt x3, Dispel Magic, Haste, Protection from Energy</p><p>Level 4: Enervation x2, Polymorph, Dimension Door, Wall of Ice, Empowered Scorching Ray</p><p>Level 5*: Summon Monster V, Telekinesis, Overland Flight, Cone of Cold</p><p>Level 6*: Chain Lightning, Flesh to Stone+, Disintegrate</p><p>Level 7*: Reverse Gravity, Bigby's Grasping Hand, Control Weather</p><p></p><p>*Cast Overland Flight and Control Weather Daily</p><p>*Contingency cast when necessary: If I am attacked by an effect that deals energy damage, cast Protection from Energy against that type.</p><p></p><p>----Equipment--------------------------------</p><p>Boccob's Blessed Book (12500)</p><p>Flesh Golem (x2) (21000 + 1560)</p><p> -Masterwork Studded Leather for each golem</p><p>Circlet of Intellect +6 (18000 + 1440)</p><p>Ring of Shooting Stars (50000)</p><p>Ring of Protection +1 (2000)</p><p>Rod of the Python (13000)</p><p>Bracers of Armor +5 (12500 + 1000)</p><p>Amulet of Natural Armor +2 (8000)</p><p>Gloves of Dexterity +4 (8000 + 640)</p><p>Mantle of Resistance +3 (4500 + 360)</p><p></p><p>8 Sunrods</p><p>4 Smokesticks</p><p></p><p>----Coins on Hand------------------------</p><p>Platinum : </p><p>Gold : 400</p><p>Silver : </p><p>Copper :</p></blockquote><p></p>
[QUOTE="nameless, post: 1035225, member: 1543"] Oops *smack head*. I originally had forge Ring, but I dropped it since I already had so many item creation feats. I'll change the skills first, that should be no problem. Dropping skill ranks from Spot, Listen, Craft(Jewelry) and Craft(Tailoring). I'll also add the spells to my book, and swap around which items I made and which I bought. After the change, my Ring of Protection is +1, and I have Gloves of Dexterity +4. I haven't crafted the Ring of Shooting Stars, but I crafted Bracers of Armor, Gloves of Dexterity and a Mantle of Resistance. Ends up being the same cost. As long as Knowledge (Legendary Lands) gives the the proper information about outsiders, I'm happy. :D Here's the updated sheet. ---------------------------------------------------------- PC Name : Qalare ---------------------------------------------------------- Player Name : nameless Email : [email]cnlmyou@yahoo.com[/email] ---------------------------------------------------------- Race : Human Class : Wizard 8/Loremaster 6 Level : 14 XP's : 91,000 Age, gender : 25, Male Alignment : Chaotic Good ---------------------------------------------------------- Strength : 9 (-1) Dexterity : 12 (+1) +4 Gloves = 16(+3) Constitution : 14 (+2) Intelligence : 17 (+3) +3 level +6 Headband = 26 (+8) Wisdom : 12 (+1) Charisma : 8 (-1) ----Combat------------------------------------------------ Hit Points : 71 = 4 +3*13 +28 Armor Class : 21 = 10 +3(Dex) +1(Deflection) +5(Armor) +2(Natural) Initiative : +1 Melee attack : +6 = +7(Base) -1(Str) Ranged attack: +10= +7(Base) +3(Dex) Speed : 30 feet Saving Throws Fortitude : +11 = +2(Wiz) +2(Lor) +2(Sec) +2(Con) +3(Resistance) Reflex : +12 = +2(Wiz) +2(Lor) +2(Sec) +3(Dex) +3(Resistance) Will : +15 = +6(Wiz) +5(Lor) +1(Wis) +3(Resistance) Rod of the Python Attack Bonus: +6/+1 Damage : 1d6 Critical : x2 Range : - Type : Bludgeoning Special : +1 magic weapon ----Feats & Special Abilities----------------------------- Skill Focus - Knowledge (Arcana) Empower Spell Scribe Scroll Craft Wondrous Item Craft Arms and Armor Craft Construct Spell Penetration Eschew Materials Weapon Focus - Ray Lore (Bardic Knowledge, +2 for Know(History)) The Lore of True Stamina (+2 Fort Save) Secret Knowledge of Avoidance (+2 Ref Save) Greater Lore (Identify at will as (Ex)) Applicable Knowledge Summon Familiar - Raven +3 Appraise, speaks Common -Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its kind, +4 Natural Armor, Int 9 ----Languages--------------------------------------------- Common Elven Draconic Celestial Anyssal Sylvan Giant ----Skills------------------------------------------------ Skill points per level : (2+4)*11 +5(int increase at 4) + (4+5)*6 +3(Int increase at 12) Total (Ranks + Ability + Misc) Listen (cc) : +5 ( 4 + 1 + 0) *+2 when Familiar near Appraise : +11 ( 0 + 8 + 3) *+2 for weapons Spot (cc) : +6 ( 5 + 1 + 0) *+2 when Familiar near Knowledge (Arcana): +21 (10 + 8 + 3) Knowledge(L.Lands): +18 (10 + 8 + 0) Knowledge(History): +18 (10 + 8 + 0) Spellcraft : +27 (17 + 8 + 2) Concentration : +19 (17 + 2 + 0) Craft(Jewelry) : +10 ( 2 + 8 + 0) Craft(Tailoring) : +9 ( 1 + 8 + 0) Craft(Weaponry) : +13 ( 5 + 8 + 0) Use Magic Device : +16 (17 - 1 + 0) Heal : +6 ( 5 + 1 + 0) Gather Information: +9 (10 - 1 + 0) ----Magic------------------------------------------------- Spell DC = 18+Spell Level ----Spells Per Day---------------------- Level 0: 4 Level 1: 4 +2 Level 2: 4 +2 Level 3: 4 +2 Level 4: 4 +2 Level 5: 3 +1 Level 6: 3 +1 Level 7: 2 +1 ----Spells Known------------------------ Level 0: Resistance, Acid splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation Level 1: Alarm, Protection from Evil, Shield, Mount, Shocking Grasp, True Strike, Magic Missile, Disguise Self, Nystul's Magic Aura, Feather Fall, Comprehend Languages, Endure Elements Level 2: Scorching Ray, Glitterdust, Alter Self, Detect Thoughts, Shatter, Bull's Strength, Blindness/Deafness, Invisibility, Gust of Wind, Fox's Cunning, Cat's Grace Level 3: Lightning Bolt, Dispel Magic, Protection from Energy, Haste, Slow, Water Breathing Level 4: Enervation, Polymorph, Dimension Door, Arcane Eye, Wall of Ice, Animate Dead Level 5: Summon Monster V, Teleport, Telekinesis, Cone of Cold, Fabricate, Overland Flight Level 6: Chain Lightning, Flesh to Stone, Greater Dispelling, Contingency, Disintegrate, Geas Level 7: Summon Monster VII, Control Weather, Greater Scrying, Bigby's Grasping Hand, Reverse Gravity, Limited Wish ----Default Spells---------------------- Level 0: Detect Magic x3, Mage Hand Level 1: True Strike, Disguise Self, Shocking Grasp x2, Magic Missile Level 2: Scorching Ray x2, Glitterdust, Gust of Wind, Detect Thoughts, Invisibility Level 3: Lightning Bolt x3, Dispel Magic, Haste, Protection from Energy Level 4: Enervation x2, Polymorph, Dimension Door, Wall of Ice, Empowered Scorching Ray Level 5*: Summon Monster V, Telekinesis, Overland Flight, Cone of Cold Level 6*: Chain Lightning, Flesh to Stone+, Disintegrate Level 7*: Reverse Gravity, Bigby's Grasping Hand, Control Weather *Cast Overland Flight and Control Weather Daily *Contingency cast when necessary: If I am attacked by an effect that deals energy damage, cast Protection from Energy against that type. ----Equipment-------------------------------- Boccob's Blessed Book (12500) Flesh Golem (x2) (21000 + 1560) -Masterwork Studded Leather for each golem Circlet of Intellect +6 (18000 + 1440) Ring of Shooting Stars (50000) Ring of Protection +1 (2000) Rod of the Python (13000) Bracers of Armor +5 (12500 + 1000) Amulet of Natural Armor +2 (8000) Gloves of Dexterity +4 (8000 + 640) Mantle of Resistance +3 (4500 + 360) 8 Sunrods 4 Smokesticks ----Coins on Hand------------------------ Platinum : Gold : 400 Silver : Copper : [/QUOTE]
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