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Strange stars: short one-shot, level 14 [dead]
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<blockquote data-quote="nameless" data-source="post: 1037836" data-attributes="member: 1543"><p>Alik al-Rasnid is no fool. Hearing that a wizard of renown, but also of questionable integrity, had come to his nation, He dispatched messengers to bring Qalare to his palace for an audience. Speaking with Qalare, the two men determined that they could benefit from each other.</p><p></p><p>Many times previously, Qalare had grown world-weary. He had no home and none to look forward to. Whenever he tried to settle down, even for a little while, he managed to cause some disturbance which caused the local rulers (or even the local populace) to demand he leave. Luckily for him, al-Rashnid was perceptive in his own right.</p><p></p><p>al-Rashnid allows Qalare to make his home in al'Gera. Knowing that Qalare tends to be unpopular, he has even found a niche to satisfy all at once. Qalare's home is a fine one in al'Gera's capital. But Qalare is employed as what can best be described as a rabble-rouser. He tours the land of al'Gera, and with al-Rashnid's blessing, brings some excitement to the monotonous lives of the peasants, while also doing minor police work. (Usually nothing extremely dangerous. Qalare takes big threats seriously.)</p><p></p><p>Whether there is a raiding Ogre tribe, a Medusa luring young men to their dooms, or simply a flight of Arrowhawks stranded in the cliffs near a village, Qalare ensures that small town life can be unpredictable. This isn't to say Qalare is a hero of the people. Quite the opposite, he is infamous for being a loudmouth disturber of the peace, and most villages are as happy to see him go as they are to see the monsters he disposes of, though they wish no ill-will upon the wizard.</p><p></p><p>Many would think al-Rashnid was crazy to encourage such behavior, but he sees a twofold advantage to it. One, there are many minor problems that arise which small towns require intervention to overcome. A powerful wizard like Qalare could easily take care of more difficult troubles, and do it far more covertly than he does. Idle hands are the devil's playground, and al-Rashnid believes that idle minds can be even more dangerous. By causing a little bit of panic, a few rumors and gossip, and adding a little bit of stress and excitement to the lives of al'Gera's peasants, Qalare ensures that they don't have idle time to become dissatisfied with petty issues. This is al-Rashnid's true purpose in keeping Qalare around. As a distraction, but also as an anti-hero. The peasants don't love Qalare when he saves them, they love their ruler for making him leave afterwards.</p></blockquote><p></p>
[QUOTE="nameless, post: 1037836, member: 1543"] Alik al-Rasnid is no fool. Hearing that a wizard of renown, but also of questionable integrity, had come to his nation, He dispatched messengers to bring Qalare to his palace for an audience. Speaking with Qalare, the two men determined that they could benefit from each other. Many times previously, Qalare had grown world-weary. He had no home and none to look forward to. Whenever he tried to settle down, even for a little while, he managed to cause some disturbance which caused the local rulers (or even the local populace) to demand he leave. Luckily for him, al-Rashnid was perceptive in his own right. al-Rashnid allows Qalare to make his home in al'Gera. Knowing that Qalare tends to be unpopular, he has even found a niche to satisfy all at once. Qalare's home is a fine one in al'Gera's capital. But Qalare is employed as what can best be described as a rabble-rouser. He tours the land of al'Gera, and with al-Rashnid's blessing, brings some excitement to the monotonous lives of the peasants, while also doing minor police work. (Usually nothing extremely dangerous. Qalare takes big threats seriously.) Whether there is a raiding Ogre tribe, a Medusa luring young men to their dooms, or simply a flight of Arrowhawks stranded in the cliffs near a village, Qalare ensures that small town life can be unpredictable. This isn't to say Qalare is a hero of the people. Quite the opposite, he is infamous for being a loudmouth disturber of the peace, and most villages are as happy to see him go as they are to see the monsters he disposes of, though they wish no ill-will upon the wizard. Many would think al-Rashnid was crazy to encourage such behavior, but he sees a twofold advantage to it. One, there are many minor problems that arise which small towns require intervention to overcome. A powerful wizard like Qalare could easily take care of more difficult troubles, and do it far more covertly than he does. Idle hands are the devil's playground, and al-Rashnid believes that idle minds can be even more dangerous. By causing a little bit of panic, a few rumors and gossip, and adding a little bit of stress and excitement to the lives of al'Gera's peasants, Qalare ensures that they don't have idle time to become dissatisfied with petty issues. This is al-Rashnid's true purpose in keeping Qalare around. As a distraction, but also as an anti-hero. The peasants don't love Qalare when he saves them, they love their ruler for making him leave afterwards. [/QUOTE]
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Strange stars: short one-shot, level 14 [dead]
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