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Strange thoughts for a new skill effect
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<blockquote data-quote="Sekhmet" data-source="post: 5988659" data-attributes="member: 97602"><p>So, you really mean "enchantment" rather than "skill".</p><p>If you're looking for strictly video game advice, look no further!</p><p></p><p>Weapon +2, +5 and Bane vs. the first enemy type per day that you kill! (IE: if your first kill is a Giant or Dragon, the weapon becomes Giant Bane or Dragon Bane)</p><p>Weapon +3, grants Improved > Power > Overwhelming > Staggering > Devastating Critical (in order) as you perform critical hits throughout the day.</p><p>Bow +1, killing an elemental grants the bow that energy type of damage permanently! (Ultimately becoming a fiery, frost, shock, quaking, holy, void, sonic, shadow bow!) Take out an elemental swarm and be rewarded with Splitting.</p><p>Shield +3, grants the Fortification chain as you survive critical hits with less than 75%, 25%, and then 10% HP left. </p><p>Armor +1, grants energy resistance after being hit by energy types. Sustaining 10% of your total HP pool grants the first Resistance, 50% grants Improved resistance, and 80% grants Greater resistance.</p><p>Staff of Defending +4, spell turns the first 3 spells cast at you permanently, casts Otiluke's Resilient Sphere Int Bonus/day upon destroying any Resilient Sphere other than your own.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5988659, member: 97602"] So, you really mean "enchantment" rather than "skill". If you're looking for strictly video game advice, look no further! Weapon +2, +5 and Bane vs. the first enemy type per day that you kill! (IE: if your first kill is a Giant or Dragon, the weapon becomes Giant Bane or Dragon Bane) Weapon +3, grants Improved > Power > Overwhelming > Staggering > Devastating Critical (in order) as you perform critical hits throughout the day. Bow +1, killing an elemental grants the bow that energy type of damage permanently! (Ultimately becoming a fiery, frost, shock, quaking, holy, void, sonic, shadow bow!) Take out an elemental swarm and be rewarded with Splitting. Shield +3, grants the Fortification chain as you survive critical hits with less than 75%, 25%, and then 10% HP left. Armor +1, grants energy resistance after being hit by energy types. Sustaining 10% of your total HP pool grants the first Resistance, 50% grants Improved resistance, and 80% grants Greater resistance. Staff of Defending +4, spell turns the first 3 spells cast at you permanently, casts Otiluke's Resilient Sphere Int Bonus/day upon destroying any Resilient Sphere other than your own. [/QUOTE]
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