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Strange thoughts for a new skill effect
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<blockquote data-quote="Sekhmet" data-source="post: 5988698" data-attributes="member: 97602"><p>To clarify: Regarding Elementals: there are Quasi, Para, Grues, Wierds, and Elementite Swarms in the various sourcebooks. Everything from Ash to Vacuum elementals exist, and could be considered when adding effects to the weapon.</p><p> Elementite Swarms act like vermin/insect Swarms, but are comprised of Elementals. Killing the Swarm nets the Splitting effect, or perhaps the Manyshot/Volley feats.</p><p> Spell Turning that effects the first three spells cast at you, upon equipping the staff, until you unequip the staff. </p><p> IE: Trogdor equips the staff, and goes on his adventuring ways. In his first two encounters, an enemy wizard casts Magic Missile, Dispel Magic, Finger of Death, and Bigby's Crushing Hand on Trogdor.</p><p> Trogdor's staff Spell Turns Magic Missile, Dispel Magic, and Finger of Death until he unequips the staff, no matter how many times they are cast on him. Bigby's was the fourth spell, so it affects him normally.</p><p> </p><p> For other challenges; </p><p> Make peace with two warring peoples to gain a bonus to Diplomacy and the ability to take a 10. This would probably be a hat.</p><p> Defeat an enemy that is 2 or more CR above you in single, melee combat to gain a bonus to Intimidation and Immunity to Fear affects.</p><p> Successfully destroy an Anti Magic Field with Mage's Disjunction to get +10 on your Caster Level checks when using Mage's Disjunction.</p><p> Avert a world-altering crisis without engaging in a single combat to grant 1/week Wish/Alter Reality/Miracle with no EXP or material cost.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5988698, member: 97602"] To clarify: Regarding Elementals: there are Quasi, Para, Grues, Wierds, and Elementite Swarms in the various sourcebooks. Everything from Ash to Vacuum elementals exist, and could be considered when adding effects to the weapon. Elementite Swarms act like vermin/insect Swarms, but are comprised of Elementals. Killing the Swarm nets the Splitting effect, or perhaps the Manyshot/Volley feats. Spell Turning that effects the first three spells cast at you, upon equipping the staff, until you unequip the staff. IE: Trogdor equips the staff, and goes on his adventuring ways. In his first two encounters, an enemy wizard casts Magic Missile, Dispel Magic, Finger of Death, and Bigby's Crushing Hand on Trogdor. Trogdor's staff Spell Turns Magic Missile, Dispel Magic, and Finger of Death until he unequips the staff, no matter how many times they are cast on him. Bigby's was the fourth spell, so it affects him normally. For other challenges; Make peace with two warring peoples to gain a bonus to Diplomacy and the ability to take a 10. This would probably be a hat. Defeat an enemy that is 2 or more CR above you in single, melee combat to gain a bonus to Intimidation and Immunity to Fear affects. Successfully destroy an Anti Magic Field with Mage's Disjunction to get +10 on your Caster Level checks when using Mage's Disjunction. Avert a world-altering crisis without engaging in a single combat to grant 1/week Wish/Alter Reality/Miracle with no EXP or material cost. [/QUOTE]
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