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Stranger Things Loses its Mind
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<blockquote data-quote="DerKastellan" data-source="post: 7729359" data-attributes="member: 6902208"><p>Hmmm. Stranger things did so many D&D things right, I'd been glad if it was mentioned at all!</p><p></p><p>And the things that the series authors mention are deeper than I would have expected. So the kids start with the BECMI set - if I saw the cover right the book they open in season one is the BECMI Expert rulebook. And this was released in 1983. This would have been a typical introduction for kids into the game. And we mostly hear about how Will is a wizard because that's his archetype of a physically weak and smart boy. It's such a good analogy. </p><p></p><p>In season 2 they clearly have switched to AD&D 1e. Not only do they reference the classic Monster Manual, their party roles have been redefined as Paladin (Mike), Cleric (Will), Ranger (Lucas), Bard (Dustin), and Mage (El). They acknowledged the broader selection of classes in 1e right there and used it for more refined character archetypes. I watched an episode of Season 2 with my roomie and she said "Hey, isn't Dustin just such a bard?" and within the same episode they revealed that. That was awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, if they skip past the exact history of D&D I don't care. It's an excellent show with strong characters. And it showcases D&D in a way that no actually popular bit of TV and cinema has done before. I'm okay when it uses overused tropes like "Kill the brain and you beat the hive mind." simply because they do it well, you have to acknowledge that there would be almost no other way for a group of civilians to beat a monster invasion, the show just works. I think a show that lampshades its own derivativeness by putting it into the mouth of Max and that simply quotes so expertly things from the 80s till now deserves a break, any time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS - sometimes I catch myself going into how they streamlined D&D. It's apparent to most anyone when it comes to the Fireball in episode 1, season 1. But also things like Dustin being a Bard - if you look at the requirements for playing a bard in 1e you would say no way he could be one without fudging the requirements. But that's just fun nitpicking. Just like the Elder Brain stuff above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DerKastellan, post: 7729359, member: 6902208"] Hmmm. Stranger things did so many D&D things right, I'd been glad if it was mentioned at all! And the things that the series authors mention are deeper than I would have expected. So the kids start with the BECMI set - if I saw the cover right the book they open in season one is the BECMI Expert rulebook. And this was released in 1983. This would have been a typical introduction for kids into the game. And we mostly hear about how Will is a wizard because that's his archetype of a physically weak and smart boy. It's such a good analogy. In season 2 they clearly have switched to AD&D 1e. Not only do they reference the classic Monster Manual, their party roles have been redefined as Paladin (Mike), Cleric (Will), Ranger (Lucas), Bard (Dustin), and Mage (El). They acknowledged the broader selection of classes in 1e right there and used it for more refined character archetypes. I watched an episode of Season 2 with my roomie and she said "Hey, isn't Dustin just such a bard?" and within the same episode they revealed that. That was awesome. :) So, if they skip past the exact history of D&D I don't care. It's an excellent show with strong characters. And it showcases D&D in a way that no actually popular bit of TV and cinema has done before. I'm okay when it uses overused tropes like "Kill the brain and you beat the hive mind." simply because they do it well, you have to acknowledge that there would be almost no other way for a group of civilians to beat a monster invasion, the show just works. I think a show that lampshades its own derivativeness by putting it into the mouth of Max and that simply quotes so expertly things from the 80s till now deserves a break, any time. :) PS - sometimes I catch myself going into how they streamlined D&D. It's apparent to most anyone when it comes to the Fireball in episode 1, season 1. But also things like Dustin being a Bard - if you look at the requirements for playing a bard in 1e you would say no way he could be one without fudging the requirements. But that's just fun nitpicking. Just like the Elder Brain stuff above. ;) [/QUOTE]
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