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Strangest media influence?
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<blockquote data-quote="Dykstrav" data-source="post: 4463531" data-attributes="member: 40522"><p>I don't know as it's a "strange" media influence but it's definitely silly...</p><p> </p><p>Around 2001, I concluded a <em>Star Trek</em> game based on the Last Unicorn Games <em>the Next Generation</em> and <em>Deep Space Nine</em> rules. The characters served onboard the <em>U.S.S. Donalbain</em>, a Nebula-class ship assigned to deep space tactical assignments during the Dominion War. It was a very moody piece about loyalty versus betrayal, duty versus individual initiative, and other "serious" themes. Casualites, personal costs, and collateral damage were high. It was a very satisfying game, but also very intense and depressing at times. We needed something more light-hearted.</p><p> </p><p>So we decided that for our next game, we were going to do the A-Team in the <em>Star Trek</em> universe. Yes, <em>that</em> A-Team.</p><p> </p><p><em>"In 2375, a crack commando unit was sent to prison by a Starfleet tribunal for a crime they didn't commit. These men promptly escaped from a maximum security penal colony to the Bajoran sector underground. Today, still wanted by the Federation, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team."</em></p><p> </p><p>The group was based out of their custom 2282 Klingon bird of prey with a red stripe down the side, owned by a Klingon from the House of Baracus. Our group included Lieutenant Barclay, who was still serving on the <em>Enterprise</em> and had to be kidnapped off whenever we needed him for a mission.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4463531, member: 40522"] I don't know as it's a "strange" media influence but it's definitely silly... Around 2001, I concluded a [I]Star Trek[/I] game based on the Last Unicorn Games [I]the Next Generation[/I] and [I]Deep Space Nine[/I] rules. The characters served onboard the [I]U.S.S. Donalbain[/I], a Nebula-class ship assigned to deep space tactical assignments during the Dominion War. It was a very moody piece about loyalty versus betrayal, duty versus individual initiative, and other "serious" themes. Casualites, personal costs, and collateral damage were high. It was a very satisfying game, but also very intense and depressing at times. We needed something more light-hearted. So we decided that for our next game, we were going to do the A-Team in the [I]Star Trek[/I] universe. Yes, [I]that[/I] A-Team. [I]"In 2375, a crack commando unit was sent to prison by a Starfleet tribunal for a crime they didn't commit. These men promptly escaped from a maximum security penal colony to the Bajoran sector underground. Today, still wanted by the Federation, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team."[/I] The group was based out of their custom 2282 Klingon bird of prey with a red stripe down the side, owned by a Klingon from the House of Baracus. Our group included Lieutenant Barclay, who was still serving on the [I]Enterprise[/I] and had to be kidnapped off whenever we needed him for a mission. [/QUOTE]
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