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Strangest (or the most funny) deaths
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<blockquote data-quote="Stormrunner" data-source="post: 1874679" data-attributes="member: 13471"><p>Convention/tournament game. PCs are shipwrecked on an island - naked, no equipment, etc. Bring your own PC of level X, 2nd ed.</p><p>I had suspected something of the sort might happen (knowing the DM liked to do this sort of thing) so I brought along one of Stormrunner's incarnations- female centaur, in 3rd Ed terms she would be a ranger/bard or some like - in short, a character who spends most of her life naked anyway, who doesn't need spellbooks, and who is adept at creating crude tools/weapons/etc. from natural materials. Her great strength and endurance proved useful right away - she towed other PCs to shore, and tossed the halfling up to the top of the small cliff so he could tie a rope and get everyone off the beach (OTOH, hauling Stormy up took some doing - she's a big gal.)</p><p></p><p>At some point we encounter a stereotypical "witch" - ugly old woman with a cauldron boiling inside her hut, cat familiar, etc. Most of the party try to be diplomatic in the hopes of getting info (where are we, etc), but one rude player annoys the witch and she summons a swarm of hellish bees, which have an associated fear effect. Of the party, the only one who fails the fear save is Stormy, and she panicks. Since the bees surround her, "away from the source of the threat" is determined by a d8 roll.</p><p></p><p>The roll sends her galloping straight into the witch's hut.</p><p></p><p>CRASH! throught the front wall of the hut (the doorway is too small for a centaur!). CLANG! as her flying hooves knock over the cauldron. CRASH! through the back wall of the hut.</p><p></p><p>PLOP! as the hut, minus two walls, folds up like a house of cards.</p><p></p><p>The other players are ROTFL. The witch gapes in shock at the complete ruin of her hut. Stormy continues to gallop at full speed, with the bee swarm on her tail - right off the nearby cliff onto the rocks below. By the time the others dealt with the witch and got to the cliff, her body had been washed away by the waves.</p><p></p><p>It should have been a kill, but since the adventure was just beginning and the party had no resurrection magic, the DM was generous and allowed Stormy to barely survive the impact. She was nursed back to consciousness by a mermaid (a set encounter which the party had avoided earlier through dumb luck). The mermaid had a charm/seduction song power like a harpy - Stormy made her save this time, but chose to pretend to succumb - and through a series of good Charisma checks and impressing the fish-gal with her own song powers, proceeded to counter-seduce the mermaid (Stormy is bi), converting a potentially deadly foe into a lover and best friend.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1874679, member: 13471"] Convention/tournament game. PCs are shipwrecked on an island - naked, no equipment, etc. Bring your own PC of level X, 2nd ed. I had suspected something of the sort might happen (knowing the DM liked to do this sort of thing) so I brought along one of Stormrunner's incarnations- female centaur, in 3rd Ed terms she would be a ranger/bard or some like - in short, a character who spends most of her life naked anyway, who doesn't need spellbooks, and who is adept at creating crude tools/weapons/etc. from natural materials. Her great strength and endurance proved useful right away - she towed other PCs to shore, and tossed the halfling up to the top of the small cliff so he could tie a rope and get everyone off the beach (OTOH, hauling Stormy up took some doing - she's a big gal.) At some point we encounter a stereotypical "witch" - ugly old woman with a cauldron boiling inside her hut, cat familiar, etc. Most of the party try to be diplomatic in the hopes of getting info (where are we, etc), but one rude player annoys the witch and she summons a swarm of hellish bees, which have an associated fear effect. Of the party, the only one who fails the fear save is Stormy, and she panicks. Since the bees surround her, "away from the source of the threat" is determined by a d8 roll. The roll sends her galloping straight into the witch's hut. CRASH! throught the front wall of the hut (the doorway is too small for a centaur!). CLANG! as her flying hooves knock over the cauldron. CRASH! through the back wall of the hut. PLOP! as the hut, minus two walls, folds up like a house of cards. The other players are ROTFL. The witch gapes in shock at the complete ruin of her hut. Stormy continues to gallop at full speed, with the bee swarm on her tail - right off the nearby cliff onto the rocks below. By the time the others dealt with the witch and got to the cliff, her body had been washed away by the waves. It should have been a kill, but since the adventure was just beginning and the party had no resurrection magic, the DM was generous and allowed Stormy to barely survive the impact. She was nursed back to consciousness by a mermaid (a set encounter which the party had avoided earlier through dumb luck). The mermaid had a charm/seduction song power like a harpy - Stormy made her save this time, but chose to pretend to succumb - and through a series of good Charisma checks and impressing the fish-gal with her own song powers, proceeded to counter-seduce the mermaid (Stormy is bi), converting a potentially deadly foe into a lover and best friend. [/QUOTE]
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