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Strangest (or the most funny) deaths
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<blockquote data-quote="Pants" data-source="post: 1875520" data-attributes="member: 8849"><p>Heh. I DMed a game where a pissed off Glabrezu crushed a character to -75 with one of its pincers. </p><p></p><p>Anyways, I've had a couple of interesting deaths in games I've played in and DMed.</p><p></p><p>In my first 3e campaign, the party (consisting of a half-elf ranger and a human monk) were investigating an ancient dwarven complex. On one of the lower levels, the party came to a room full of sarcophagi. After stepping into the room the door slams shut behind them and the sarcophagi all open, unleashing about 6 mummies. Now, instead of fighting the mummies, the party clamber on top of the sarcophagi. The ranger pulls out his bow and starts shooting mummies. The mummies being of quite limited intelligence start shaking the sarcophagi. The monk fails his balance check and falls off. The mummies swarm him and beat the hell out of him, not before he drops one of the mummies though. </p><p></p><p>During this time, the ranger is still shooting at the mummies from the top of his sarcophagus. When the monk is finally hit with one last critical, he drops from around 4 hp to -11 (!), the ranger clambers down and proceeds to wade through the remaining mummies within a few rounds mostly due to very poor rolls by the mummies and very good rolls by the ranger. He was later raised.</p><p></p><p>Same campaign, the two players are in some desolate desert temple searching for some item that they had been dreaming about. It turns out that they aren't the only ones searching for the item in question as while they are holed up in an empty room, a group of humans led by a barbarian attack. The monk, possessing a rod of wonder, uses the rod and sends the barbarian to another plane of existence. During his next round, he uses the rod again and summons up a rhino. Now, I ruled that the rhino wasn't under his control and proceeded to attack the closest creature... namely, him. He gets gored once and tries to climb up a nearby tree. He gets a quarter of the way up before boffing a climb check and falling straight downward... right onto the rhino's horn. That dropped him to below -10. The ranger, who had been hiding in another tree, kills the rhino in one round with his bow. He was raised later on.</p><p></p><p>Same campaign, same monk. The characters are helping to defend a dwarven citadel from the attack of an elven army. During their foray into the aforementioned desolate desert temple, they recovered the blackened heart of a dead godling... pretty much a single use artifact that created a very large explosion when thrown. The monk, sneaks into the elven encampment, finds the command tent and throws the rock. He wipes out 3/4 of the army, kills the commanders, and utterly disintegrates himself. He chose not be resurrected after that one.</p><p></p><p>Same campaign world, different characters, but <em>same player as the monk.</em> The characters (4 in total) are resting up in a city and looking for a way to relieve themselves of some well gathered coin. The party rogue finds a magic shop and espies a rather nice sword that is well out of his price range. He decides to come back to the shop later that night... and steal it! He finds the back door, easily picks the lock, but fails to notice the rather nasty trap. He steps inside and sees a glowing, green finger flying towards him. He fails the save and drops dead.</p><p></p><p>His next character is introduced into the campaign by seeing his old character die! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Return to the Temple of Elemental Evil Spoilers follow...</p><p></p><p>During a RttToEE game, the party (4 PC's a drow fighter, dwarven fighter, gnome bard/ranger, human rogue, and an NPC cleric) has pretty much cleared out the moathouse and his preparing to head down into the cavern with the giant, black, soul-sucking crystal thing. They discover the platform that can be raised or lowered into the cyst and the party members with darkvision (a dwarven fighter (played by the monk's player) and a drow fighter) are chosen to go down first. The human rogue/assassin-wannabe decides to follow the group by climbing (!?) down the rope. While heading downward, a grell attacks from the darkness and is pretty much just annoying the drow and the dwarf. </p><p>The gnome decides to also join in by climbing down the rope (!!?). He botches a climb check and falls, slamming into the platform and causing it to sway mightily. The dwarf fails his balance check and plummets into the darkness below and impales himself on a stalagmite. During all of this, the rogue/assassin has been hanging onto the rope for dear-life. When he finally decides to come down, he also botches the climb check <em>AND</em> after slamming into the platform, he fails his balance check and rolls off into the darkness below. Two dead PC's. Alas yea hungry Temple.</p><p></p><p>In one game that I played in, in the very first game another player and I were searching through an old wizard's lair. I was playing a dwarven druid and my companion was an elven fighter (the very same player who played teh aforementioned monk, rogue, and dwarf!). After thoroughly looting the entire place, we discover a freestanding door. Upon opening it, we discover that it is one of those infamous freestanding-door-into-another-world. The elf decides to go through and as a precaution, I tie a rope around his waist and he goes through. </p><p>On the other side, he discovers an empty void. Retrieving a slim, black wand that we had earlier discovered, he takes the wand and <em>throws</em> it. It sails away into the darkness, unimpeded by gravity or other such mortal concerns. In a fit of genius, the elf unties the rope around his waist, and attempts to fly after it. Unsurprisingly, he loses the wand and also loses the location of the door.</p><p>After a short while (30 minutes or so), I go in after him and since I don't find him anywhere, I leave and close the door. My rationale being that leaving doors to other unknown realms open is not a very smart idea. The elf, horribly lost in the empty void, goes insane and later on in the campaign, he returns as a villain. Not a death persay, but still funny.</p><p></p><p>I'm sure there are more, but those are the most 'infamous' in my group.</p></blockquote><p></p>
[QUOTE="Pants, post: 1875520, member: 8849"] Heh. I DMed a game where a pissed off Glabrezu crushed a character to -75 with one of its pincers. Anyways, I've had a couple of interesting deaths in games I've played in and DMed. In my first 3e campaign, the party (consisting of a half-elf ranger and a human monk) were investigating an ancient dwarven complex. On one of the lower levels, the party came to a room full of sarcophagi. After stepping into the room the door slams shut behind them and the sarcophagi all open, unleashing about 6 mummies. Now, instead of fighting the mummies, the party clamber on top of the sarcophagi. The ranger pulls out his bow and starts shooting mummies. The mummies being of quite limited intelligence start shaking the sarcophagi. The monk fails his balance check and falls off. The mummies swarm him and beat the hell out of him, not before he drops one of the mummies though. During this time, the ranger is still shooting at the mummies from the top of his sarcophagus. When the monk is finally hit with one last critical, he drops from around 4 hp to -11 (!), the ranger clambers down and proceeds to wade through the remaining mummies within a few rounds mostly due to very poor rolls by the mummies and very good rolls by the ranger. He was later raised. Same campaign, the two players are in some desolate desert temple searching for some item that they had been dreaming about. It turns out that they aren't the only ones searching for the item in question as while they are holed up in an empty room, a group of humans led by a barbarian attack. The monk, possessing a rod of wonder, uses the rod and sends the barbarian to another plane of existence. During his next round, he uses the rod again and summons up a rhino. Now, I ruled that the rhino wasn't under his control and proceeded to attack the closest creature... namely, him. He gets gored once and tries to climb up a nearby tree. He gets a quarter of the way up before boffing a climb check and falling straight downward... right onto the rhino's horn. That dropped him to below -10. The ranger, who had been hiding in another tree, kills the rhino in one round with his bow. He was raised later on. Same campaign, same monk. The characters are helping to defend a dwarven citadel from the attack of an elven army. During their foray into the aforementioned desolate desert temple, they recovered the blackened heart of a dead godling... pretty much a single use artifact that created a very large explosion when thrown. The monk, sneaks into the elven encampment, finds the command tent and throws the rock. He wipes out 3/4 of the army, kills the commanders, and utterly disintegrates himself. He chose not be resurrected after that one. Same campaign world, different characters, but [i]same player as the monk.[/i] The characters (4 in total) are resting up in a city and looking for a way to relieve themselves of some well gathered coin. The party rogue finds a magic shop and espies a rather nice sword that is well out of his price range. He decides to come back to the shop later that night... and steal it! He finds the back door, easily picks the lock, but fails to notice the rather nasty trap. He steps inside and sees a glowing, green finger flying towards him. He fails the save and drops dead. His next character is introduced into the campaign by seeing his old character die! :p Return to the Temple of Elemental Evil Spoilers follow... During a RttToEE game, the party (4 PC's a drow fighter, dwarven fighter, gnome bard/ranger, human rogue, and an NPC cleric) has pretty much cleared out the moathouse and his preparing to head down into the cavern with the giant, black, soul-sucking crystal thing. They discover the platform that can be raised or lowered into the cyst and the party members with darkvision (a dwarven fighter (played by the monk's player) and a drow fighter) are chosen to go down first. The human rogue/assassin-wannabe decides to follow the group by climbing (!?) down the rope. While heading downward, a grell attacks from the darkness and is pretty much just annoying the drow and the dwarf. The gnome decides to also join in by climbing down the rope (!!?). He botches a climb check and falls, slamming into the platform and causing it to sway mightily. The dwarf fails his balance check and plummets into the darkness below and impales himself on a stalagmite. During all of this, the rogue/assassin has been hanging onto the rope for dear-life. When he finally decides to come down, he also botches the climb check [i]AND[/i] after slamming into the platform, he fails his balance check and rolls off into the darkness below. Two dead PC's. Alas yea hungry Temple. In one game that I played in, in the very first game another player and I were searching through an old wizard's lair. I was playing a dwarven druid and my companion was an elven fighter (the very same player who played teh aforementioned monk, rogue, and dwarf!). After thoroughly looting the entire place, we discover a freestanding door. Upon opening it, we discover that it is one of those infamous freestanding-door-into-another-world. The elf decides to go through and as a precaution, I tie a rope around his waist and he goes through. On the other side, he discovers an empty void. Retrieving a slim, black wand that we had earlier discovered, he takes the wand and [i]throws[/i] it. It sails away into the darkness, unimpeded by gravity or other such mortal concerns. In a fit of genius, the elf unties the rope around his waist, and attempts to fly after it. Unsurprisingly, he loses the wand and also loses the location of the door. After a short while (30 minutes or so), I go in after him and since I don't find him anywhere, I leave and close the door. My rationale being that leaving doors to other unknown realms open is not a very smart idea. The elf, horribly lost in the empty void, goes insane and later on in the campaign, he returns as a villain. Not a death persay, but still funny. I'm sure there are more, but those are the most 'infamous' in my group. [/QUOTE]
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