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Strategery: 4E combat and the insecure DM
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<blockquote data-quote="Andor" data-source="post: 4280347" data-attributes="member: 1879"><p>I understand your worry, but the only way to find out is to try it. You may turn out to be a natural. </p><p></p><p>Put together a couple of playtests and fight them out with your players, if you stink... </p><p></p><p>Does your FLGS host DDM tourneys? Go to one and watch. Ask for advice. Ask if someone will play a pickup game with you, they'll be happy to loan you a warband. It shouldn't take too much practice to gain some proficiency.</p><p></p><p>Lastly if your players are just much better than you at tactics... Let them be! Give them tougher than normal opposition and praise them when they wipe the floor with you. When you need real tension introduce an element to the fight that plays to your strengths or that removes the PCs advantage. </p><p></p><p>EG: If the PC are the masters of turtleing up and staveing off your waves of attackers present a scenario where they have to get to the princess/McGuffin/Evil Ritualist NOW and their normal tactics will win the battle and lose the war. If they are highly mobile and always penetrate your defenses then make it so they need to protect a circle of ritual mages while the spell is cast, or protect a group of townspeople trying to repair the damage to the dam even as the lake swells with new rain and the <em>orcs just Keep COMING!</em></p><p></p><p>My 2¢</p></blockquote><p></p>
[QUOTE="Andor, post: 4280347, member: 1879"] I understand your worry, but the only way to find out is to try it. You may turn out to be a natural. Put together a couple of playtests and fight them out with your players, if you stink... Does your FLGS host DDM tourneys? Go to one and watch. Ask for advice. Ask if someone will play a pickup game with you, they'll be happy to loan you a warband. It shouldn't take too much practice to gain some proficiency. Lastly if your players are just much better than you at tactics... Let them be! Give them tougher than normal opposition and praise them when they wipe the floor with you. When you need real tension introduce an element to the fight that plays to your strengths or that removes the PCs advantage. EG: If the PC are the masters of turtleing up and staveing off your waves of attackers present a scenario where they have to get to the princess/McGuffin/Evil Ritualist NOW and their normal tactics will win the battle and lose the war. If they are highly mobile and always penetrate your defenses then make it so they need to protect a circle of ritual mages while the spell is cast, or protect a group of townspeople trying to repair the damage to the dam even as the lake swells with new rain and the [i]orcs just Keep COMING![/i] My 2¢ [/QUOTE]
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