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Strategery: 4E combat and the insecure DM
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4280404" data-attributes="member: 6533"><p>Well, I'm no expert - who is at this point? But here's what I'd say:</p><p></p><p>1.) Try the maps out and skip the minis. Just use counters or make your own with bits of construction paper and brightly colored markers. I recommend this because seeing the whole thing in action really does make all of the Monster abilities -> DM tactics click.</p><p></p><p>2.) Then skip the map just get something you can write names and conditions on. You don't really need one. It adds to the fun, and you may need a drawn map even where you don't need a grid. But once you've seen how the Monster Text works from the map then you need to focus on the text without the map.</p><p></p><p>3.) Buy and/or use a few pre-made adventures. They're easy to modify, filled with crunchy ideas, and good for training DMs.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4280404, member: 6533"] Well, I'm no expert - who is at this point? But here's what I'd say: 1.) Try the maps out and skip the minis. Just use counters or make your own with bits of construction paper and brightly colored markers. I recommend this because seeing the whole thing in action really does make all of the Monster abilities -> DM tactics click. 2.) Then skip the map just get something you can write names and conditions on. You don't really need one. It adds to the fun, and you may need a drawn map even where you don't need a grid. But once you've seen how the Monster Text works from the map then you need to focus on the text without the map. 3.) Buy and/or use a few pre-made adventures. They're easy to modify, filled with crunchy ideas, and good for training DMs. [/QUOTE]
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