Greenfield
Adventurer
Okay, we're facing a strategic challenge in our game. We're playing D&D 3.5, just to be clear.
Our party consists of a Bard9/Sandshaper1/Sublime Chord 3, A Ranger6/Druid7, A Wizard5/Cleric5/Mystic Thurge3, a Fighter12, a Barbarian3/Wizard7, A Rogue/Shadowdancer (Exact level unknown) and a Rogue7/Wizard3
We hold an otherwise deserted city, along with about 50 soldiers, mostly Warrior1 or 2. I think there's a Sergeant Level 5, but I might be wrong.
Surrounding the city on four faces are forces of Orcs and Ettins with higher level spell support of unknown capacity. Somewhere between 800 to 1,200 in all.
They want the city, we need to hold it.
For spell artillery power, we have two Wands and a Staff of Ice Storm, two wands of Wall of Fire, one wand of Lightning Bolt, and a Wand of Burning Hands.
We also have a Wand of Invisibility, a Wand of Silence and several Wands of Magic Missile.
Our healing sources are solid (Lots of Healer's Belts and a few Wands of Cure Light and one of Cure Moderate).
The Dwarf fighter is a hefty melee artist who can lay 100+ points a round, and the Ranger/Druid is long range death with a bow. We can pump a few of his arrows with spells so they do massive damage, but only a few.
The city walls are probably half a mile or more per face. There really isn't any way for us to man them to any meaningful degree. We'll probably end up letting them fight their way through obstructing magic and missile fire to enter the city proper, then fall back to the castle itself. Shorter walls to hold.
The Barbarian/Wizard, our ostensible leader, wanted to go out and melee them in the field. We talked him out of it.
The enemy has been hiding in the woods, trying to keep their presence hidden. We found them though, and they know they've been found. We don't know why they've been waiting, but they have. Maybe more re-enforcements are due to arrive.
In any case, we have somewhere between zero and seven days before they begin their assault.
So how do we stop them?
Our party consists of a Bard9/Sandshaper1/Sublime Chord 3, A Ranger6/Druid7, A Wizard5/Cleric5/Mystic Thurge3, a Fighter12, a Barbarian3/Wizard7, A Rogue/Shadowdancer (Exact level unknown) and a Rogue7/Wizard3
We hold an otherwise deserted city, along with about 50 soldiers, mostly Warrior1 or 2. I think there's a Sergeant Level 5, but I might be wrong.
Surrounding the city on four faces are forces of Orcs and Ettins with higher level spell support of unknown capacity. Somewhere between 800 to 1,200 in all.
They want the city, we need to hold it.
For spell artillery power, we have two Wands and a Staff of Ice Storm, two wands of Wall of Fire, one wand of Lightning Bolt, and a Wand of Burning Hands.
We also have a Wand of Invisibility, a Wand of Silence and several Wands of Magic Missile.
Our healing sources are solid (Lots of Healer's Belts and a few Wands of Cure Light and one of Cure Moderate).
The Dwarf fighter is a hefty melee artist who can lay 100+ points a round, and the Ranger/Druid is long range death with a bow. We can pump a few of his arrows with spells so they do massive damage, but only a few.
The city walls are probably half a mile or more per face. There really isn't any way for us to man them to any meaningful degree. We'll probably end up letting them fight their way through obstructing magic and missile fire to enter the city proper, then fall back to the castle itself. Shorter walls to hold.
The Barbarian/Wizard, our ostensible leader, wanted to go out and melee them in the field. We talked him out of it.
The enemy has been hiding in the woods, trying to keep their presence hidden. We found them though, and they know they've been found. We don't know why they've been waiting, but they have. Maybe more re-enforcements are due to arrive.
In any case, we have somewhere between zero and seven days before they begin their assault.
So how do we stop them?