Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Strategic Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RUMBLETiGER" data-source="post: 5981612" data-attributes="member: 6674868"><p>Alright, a few tactical questions:</p><p></p><p>-Any burrowing ability amongst your forces?</p><p>-What's the caster level of the Wall of Fire wands? </p><p>-If you were to go into the enemy camp in disguise (Magical or mundane), what are the odds the enemy will detect you from what you know of their resources and skill?</p><p>-If you were to go into the enemy camp, are there any teleport/fly/quick-get-the-hell-out-of-there options available to you if you got discovered?</p><p>-Does the enemy have access to teleport/fly/pretend-the-walls-aren't-there options?</p><p>-Is the enemy more likely to:</p><p>A. Mount a full assault on one side?</p><p>B. Mount an assault on multiple sides?</p><p>C. Infiltrate the city with a few spies/saboteurs?</p><p></p><p>My general advice would be to hit them before they hit you. Are they still in the woods? what would be the repercussions if a handful of individuals set the forest on fire from all sides at the same time? would you have the means to extinguish the flames before it went further then needed to drive away or destroy your enemy?</p><p></p><p>I think Wands of <a href="http://www.d20srd.org/srd/spells/wallOfFire.htm" target="_blank"><em>Wall of Fire</em></a> are going to be the trick to defeating a single, massive enemy assault if they come at you before you can get to them. If they're inclined to form up into ranks and march close to the wall (Meaning clustered close together), <em>Wall of Fire</em> can be used to bisect the force. As a level 4 spell, you're looking at caster level 7 minimum, meaning the wall can originate at a range of 170' from the caster (Caster standing upon the top of the wall and then some distance away) and the wall will stretch 140' long. 2 casters making a line front to back in round 1, than a second line diagonal in round 2 (Like this: |X| over the enemy army) will break up whatever formations they have, deal serious damage in those lines, and deal damage along the side you designate. </p><p></p><p>Round 3 and on have 3 people casting <a href="http://www.d20srd.org/srd/spells/iceStorm.htm" target="_blank"><em>Ice Storm</em></a> with it's 400+40' per level into the bisected, fleeing masses in 20' circles. </p><p></p><p>Have the Barbarian/Wizard on the ground doing 120' lines worth of (at least 5d6 of) electric damage from the wand of <a href="http://www.d20srd.org/srd/spells/lightningBolt.htm" target="_blank"><em>Lightning Bolt</em></a>. He can Invis. up to get into position beforehand.</p><p></p><p>If the army divides into 2 large masses, split the <em>Wall of Fire</em>, have one group have 2 <em>Ice Storms</em> and the other have one <em>Ice Storm</em> and one <em>Lighting Bolt</em>. </p><p></p><p>All of this assumes the enemy does not have casters that can counteract what you're doing. It also assumes the bulk of the enemy forces will die to a few rounds of 5d6 damage. If this really is damage dealing magic items vs. a mundane army, you can do massive area damage and end this within a few rounds.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5981612, member: 6674868"] Alright, a few tactical questions: -Any burrowing ability amongst your forces? -What's the caster level of the Wall of Fire wands? -If you were to go into the enemy camp in disguise (Magical or mundane), what are the odds the enemy will detect you from what you know of their resources and skill? -If you were to go into the enemy camp, are there any teleport/fly/quick-get-the-hell-out-of-there options available to you if you got discovered? -Does the enemy have access to teleport/fly/pretend-the-walls-aren't-there options? -Is the enemy more likely to: A. Mount a full assault on one side? B. Mount an assault on multiple sides? C. Infiltrate the city with a few spies/saboteurs? My general advice would be to hit them before they hit you. Are they still in the woods? what would be the repercussions if a handful of individuals set the forest on fire from all sides at the same time? would you have the means to extinguish the flames before it went further then needed to drive away or destroy your enemy? I think Wands of [URL="http://www.d20srd.org/srd/spells/wallOfFire.htm"][I]Wall of Fire[/I][/URL] are going to be the trick to defeating a single, massive enemy assault if they come at you before you can get to them. If they're inclined to form up into ranks and march close to the wall (Meaning clustered close together), [I]Wall of Fire[/I] can be used to bisect the force. As a level 4 spell, you're looking at caster level 7 minimum, meaning the wall can originate at a range of 170' from the caster (Caster standing upon the top of the wall and then some distance away) and the wall will stretch 140' long. 2 casters making a line front to back in round 1, than a second line diagonal in round 2 (Like this: |X| over the enemy army) will break up whatever formations they have, deal serious damage in those lines, and deal damage along the side you designate. Round 3 and on have 3 people casting [URL="http://www.d20srd.org/srd/spells/iceStorm.htm"][I]Ice Storm[/I][/URL] with it's 400+40' per level into the bisected, fleeing masses in 20' circles. Have the Barbarian/Wizard on the ground doing 120' lines worth of (at least 5d6 of) electric damage from the wand of [URL="http://www.d20srd.org/srd/spells/lightningBolt.htm"][I]Lightning Bolt[/I][/URL]. He can Invis. up to get into position beforehand. If the army divides into 2 large masses, split the [I]Wall of Fire[/I], have one group have 2 [I]Ice Storms[/I] and the other have one [I]Ice Storm[/I] and one [I]Lighting Bolt[/I]. All of this assumes the enemy does not have casters that can counteract what you're doing. It also assumes the bulk of the enemy forces will die to a few rounds of 5d6 damage. If this really is damage dealing magic items vs. a mundane army, you can do massive area damage and end this within a few rounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Strategic Challenge
Top