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General Tabletop Discussion
*Dungeons & Dragons
Strategies and Tactics Barbarian (2024)
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<blockquote data-quote="AlViking" data-source="post: 9676417" data-attributes="member: 6906980"><p>I'm having a lot of fun with my world tree barbarian, if only we didn't have so many scheduling issues for that particular game.</p><p></p><p></p><p></p><p>I have to admit I had completely missed the range attacks getting rage damage bonus because they're using a strength based weapon. So maybe it's a good thing we've been having scheduling difficulties?</p><p> </p><p></p><p></p><p>I can see this being a good option for those cowardly barbarians who want to use a shield. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I had considered a halberd for my character for the reach and push, it would be a good combination. </p><p></p><p></p><p></p><p>Not sure I'd ever use this, it doesn't seem necessary.</p><p></p><p></p><p></p><p>Another one that's more about battlefield control along with a bit of helping allies. If you're reckless the prone doesn't matter but it does slow them down. I guess I'd rank this one right after push.</p><p></p><p>I'd also include:</p><p></p><p>Cleave - great for those times when you're facing multiple enemies.</p><p></p><p>Graze - since you're going to be attacking recklessly this isn't quite as good as it is for fighters or paladins but guaranteed damage can still be nice.</p><p></p><p>Slow - a nice add-on to your javelins.</p><p></p><p></p><p>I seriously considered taking a pike and both of these feats. With reach and pushing them back with an opportunity attack if you have a mobile group it could be pretty effective battlefield control. </p><p></p><p>I'll probably still take sentinel at some point, if nothing else than to increase my odds of being a target. Works even better if you can push the enemy at the same time.</p><p></p><p></p><p></p><p>This is the one I chose, it's been useful. Not high enough level for branches yet, I'm looking forward to it.</p><p></p><p></p><p></p><p>I'm glad they clarified how it worked when you gained multiple talents. I may have chosen this one over World Tree other than the fact that we have a small group and for story groups. But if you have a large group that relies more on attacks than saving throws? Wolf is the way to go.</p><p></p><p>I kind of skipped over Berserker when I created my character because it was so bad in the 2014 version and I haven't DMed anyone using it either. On the other hand if you don't care about or need much battlefield control the extra damage is nice. In a larger group which relies primarily on attacks instead of saves I still think wild heart wolf wins out.</p><p></p><p>Path of the Zealot I'd have to see in play and they are a bit more tanky than the other options so it might be a good choice if you don't have other healing. But I'd probably put it at the bottom of my list.</p><p></p><p>So those are my thoughts other than that I have to admit it's funny that people are all "martial characters don't have enough options!" Now that they've given them some option "OMG! Martial characters have too many options!" They aren't really any more upgraded than any of the other martial classes.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9676417, member: 6906980"] I'm having a lot of fun with my world tree barbarian, if only we didn't have so many scheduling issues for that particular game. I have to admit I had completely missed the range attacks getting rage damage bonus because they're using a strength based weapon. So maybe it's a good thing we've been having scheduling difficulties? I can see this being a good option for those cowardly barbarians who want to use a shield. ;) I had considered a halberd for my character for the reach and push, it would be a good combination. Not sure I'd ever use this, it doesn't seem necessary. Another one that's more about battlefield control along with a bit of helping allies. If you're reckless the prone doesn't matter but it does slow them down. I guess I'd rank this one right after push. I'd also include: Cleave - great for those times when you're facing multiple enemies. Graze - since you're going to be attacking recklessly this isn't quite as good as it is for fighters or paladins but guaranteed damage can still be nice. Slow - a nice add-on to your javelins. I seriously considered taking a pike and both of these feats. With reach and pushing them back with an opportunity attack if you have a mobile group it could be pretty effective battlefield control. I'll probably still take sentinel at some point, if nothing else than to increase my odds of being a target. Works even better if you can push the enemy at the same time. This is the one I chose, it's been useful. Not high enough level for branches yet, I'm looking forward to it. I'm glad they clarified how it worked when you gained multiple talents. I may have chosen this one over World Tree other than the fact that we have a small group and for story groups. But if you have a large group that relies more on attacks than saving throws? Wolf is the way to go. I kind of skipped over Berserker when I created my character because it was so bad in the 2014 version and I haven't DMed anyone using it either. On the other hand if you don't care about or need much battlefield control the extra damage is nice. In a larger group which relies primarily on attacks instead of saves I still think wild heart wolf wins out. Path of the Zealot I'd have to see in play and they are a bit more tanky than the other options so it might be a good choice if you don't have other healing. But I'd probably put it at the bottom of my list. So those are my thoughts other than that I have to admit it's funny that people are all "martial characters don't have enough options!" Now that they've given them some option "OMG! Martial characters have too many options!" They aren't really any more upgraded than any of the other martial classes. [/QUOTE]
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