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*Dungeons & Dragons
Strategies and Tactics Barbarian (2024)
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<blockquote data-quote="FrogReaver" data-source="post: 9676837" data-attributes="member: 6795602"><p>I particularly like shields on Berserker and Zealot. The built in subclass damage bonuses pair well with the extra AC, even when reckless attacking. The combination of Beserker+Shield+Reckless+Sap+Sentinel would be a sight to behold, especially at level 3.</p><p></p><p></p><p>Halbred has Cleave not Push. I assume you mean Pike? I think Push is one of the best masteries for most Barbarians and reach is always nice but I'm not as sure about either for a World Tree Barbarian.</p><p></p><p>To me the World Tree Barbarian would benefit more from Topple. Assuming all goes right. And even if it's speed doesn't get set to 0 the enemy likely can't get more than 30ft from you from prone, so you will likely have another chance to do it again the next turn.</p><p></p><p>Turn 1: Reckless + Topple. Reaction to set enemies speed to 0 preventing it from getting up. This also gives the enemy disadvantage against you (normal since you reckless attacked this turn).</p><p></p><p>Turn 2: Continue to attack the prone enemy (no reckless attack needed). This keeps you have advantage and the enemy having disadvantage against you as long as the enemy continues to fail their save for your reaction speed 0 ability.</p><p></p><p>Turn 3: repeat this process</p><p></p><p>By all means have a push weapon as well, but for your bread and butter I really think topple is where it's at for World Tree. Maul and GWM for your feat seems ideal to me. Though Shield Mastery deserves honorable mention.</p><p></p><p>I probably should add a section on the combo of Topple and the Branches of the Tree ability.</p><p></p><p></p><p>I get the feeling you don't value defense very much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The vex tactic is certainly a defensive concept for a Barbarian. It's a way to reckless attack less so the enemy doesn't attack you with advantage so often. I'd probably pair it with a subclass that grants extra damage.</p><p></p><p>I agree. I probably need to talk about some of the ones I consider weaker as well. They still have their use cases.</p><p></p><p>Polearm Master doesn't seem to be adding much to that combo. It's reaction attack is no longer classified as an OA and so doesn't reduce speed to 0 with Sentinel. I think you mostly want to either do Sentinel OR Polearm Master now.</p><p></p><p></p><p>World Tree and Sentinel also compete for the same reaction which is too much anti-synergy for me. For World Tree I think prone is going to be your better status effect to combo. So either Topple Mastery or Shield Master Feat IMO.</p><p></p><p>GWM + Maul is probably the #1 combo with him for me.</p><p></p><p>Though something like using the forced teleport to position enemies for a nice Cleave attack and knocking prone with shield mastery seems solid for him too. I think weapon swapping here could be highly effective. I probably need a section around that (though I hate the rules around it are so murky at the moment).</p><p></p><p></p><p>Yea, to me it would be the primary reason to be a World Tree. I'm curious on your experience with the temp hp generation the level 3 ability provides?</p><p></p><p></p><p>Yea, Wolf is Good, but there's just so many ways for allies to get advantage now. So to me Eagle is the go to form now. It pretty much means you at turn 1 get to whatever priority target you want. You can chase down ranged enemies with ease. Etc.</p><p></p><p></p><p>Berserker Damage bonus is huge. And his immunity to fear and charm conditions is also amazing. A Mastery like Push can give him some nice control. Range and mobility isn't as big of a problem in 2024 as javelins can help as you close the gap, especially since you can add your Berserker damage and rage damage to them (and Barbs at level 5 already get 40ft movespeed and eventually the ability to move half his speed when he enters rage as well).</p><p></p><p>To me the only major things the Berserker misses out on is Defense and control. Which is why I really like Shields and Sentinel on them. Though I also like Reach Weapons and Sentinel on them too. </p><p></p><p></p><p>I tend to prefer it over Berserker at least for level 1-10 play.</p><p></p><p></p><p>Lol. This is very true.</p><p></p><p>And thanks for your thoughts.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9676837, member: 6795602"] I particularly like shields on Berserker and Zealot. The built in subclass damage bonuses pair well with the extra AC, even when reckless attacking. The combination of Beserker+Shield+Reckless+Sap+Sentinel would be a sight to behold, especially at level 3. Halbred has Cleave not Push. I assume you mean Pike? I think Push is one of the best masteries for most Barbarians and reach is always nice but I'm not as sure about either for a World Tree Barbarian. To me the World Tree Barbarian would benefit more from Topple. Assuming all goes right. And even if it's speed doesn't get set to 0 the enemy likely can't get more than 30ft from you from prone, so you will likely have another chance to do it again the next turn. Turn 1: Reckless + Topple. Reaction to set enemies speed to 0 preventing it from getting up. This also gives the enemy disadvantage against you (normal since you reckless attacked this turn). Turn 2: Continue to attack the prone enemy (no reckless attack needed). This keeps you have advantage and the enemy having disadvantage against you as long as the enemy continues to fail their save for your reaction speed 0 ability. Turn 3: repeat this process By all means have a push weapon as well, but for your bread and butter I really think topple is where it's at for World Tree. Maul and GWM for your feat seems ideal to me. Though Shield Mastery deserves honorable mention. I probably should add a section on the combo of Topple and the Branches of the Tree ability. I get the feeling you don't value defense very much :) The vex tactic is certainly a defensive concept for a Barbarian. It's a way to reckless attack less so the enemy doesn't attack you with advantage so often. I'd probably pair it with a subclass that grants extra damage. I agree. I probably need to talk about some of the ones I consider weaker as well. They still have their use cases. Polearm Master doesn't seem to be adding much to that combo. It's reaction attack is no longer classified as an OA and so doesn't reduce speed to 0 with Sentinel. I think you mostly want to either do Sentinel OR Polearm Master now. World Tree and Sentinel also compete for the same reaction which is too much anti-synergy for me. For World Tree I think prone is going to be your better status effect to combo. So either Topple Mastery or Shield Master Feat IMO. GWM + Maul is probably the #1 combo with him for me. Though something like using the forced teleport to position enemies for a nice Cleave attack and knocking prone with shield mastery seems solid for him too. I think weapon swapping here could be highly effective. I probably need a section around that (though I hate the rules around it are so murky at the moment). Yea, to me it would be the primary reason to be a World Tree. I'm curious on your experience with the temp hp generation the level 3 ability provides? Yea, Wolf is Good, but there's just so many ways for allies to get advantage now. So to me Eagle is the go to form now. It pretty much means you at turn 1 get to whatever priority target you want. You can chase down ranged enemies with ease. Etc. Berserker Damage bonus is huge. And his immunity to fear and charm conditions is also amazing. A Mastery like Push can give him some nice control. Range and mobility isn't as big of a problem in 2024 as javelins can help as you close the gap, especially since you can add your Berserker damage and rage damage to them (and Barbs at level 5 already get 40ft movespeed and eventually the ability to move half his speed when he enters rage as well). To me the only major things the Berserker misses out on is Defense and control. Which is why I really like Shields and Sentinel on them. Though I also like Reach Weapons and Sentinel on them too. I tend to prefer it over Berserker at least for level 1-10 play. Lol. This is very true. And thanks for your thoughts. [/QUOTE]
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