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General Tabletop Discussion
*Dungeons & Dragons
Strategies and Tactics Barbarian (2024)
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<blockquote data-quote="FoxMulder" data-source="post: 9838566" data-attributes="member: 7054581"><p>I enjoyed reading your post and the replies. Let me start by saying that I understand all the fantastic changes made to the Barbarian. I understand that Reckless Attack is adding our damage. However, needing to use it for any extra damage is not right, IMO.</p><p>I do know Zealot is the other choice for extra damage. I think RA is the worst and most lopsided feature in the game. I get the d12 hit dice helps but I think we'll be down quite a bit. We'll be raging, RAing, and possibly Frenzying. That's a lot of noticeable ferocity stacked up.</p><p>I watched a Secret Door video on Screwtube a while ago. He said that it's not worth giving up advantage to use Brutal Strike. I don't know if it applies to the 2d10 damage you get later, he didn't say.</p><p>[USER=6795602]@FrogReaver[/USER] I believe you may be the only person who has said, "You don't always have to use reckless". It's RA all day and TANK! I won't be using RA at all. Just my opinion and play style. I do like Primal Knowledge. It seems a bit overpowered. I should have advantage and a +8, now, in six skill checks. WotC wants us more useful outside of combat? I don't know why they would give us PK when INT, WIS, and CHA are dump stats.</p><p>Here's my problem. The Fighter gets 3 extra attacks from level 5-20. The Rogue gets 1d6 every odd level. The Paladin gets Divine Smite which scales Radiant damage with higher spell slots. The Ranger gets Hunter's Mark which also scales Force damage, a bit, and allows you added benefits as you level. Those are all granted to you without taking a subclass.</p><p>My world tree will get 2 attacks per turn for 20 levels. I am getting other non "Hulk, Smash!" benefits. That's obvious. So is every other class in the game.</p><p>The Rage bonus is even stacked against us. It's +2 for levels 1-8, +3 9-15, and +4 16-20.</p><p>I'm done. Thank you for your attention to this matter.</p></blockquote><p></p>
[QUOTE="FoxMulder, post: 9838566, member: 7054581"] I enjoyed reading your post and the replies. Let me start by saying that I understand all the fantastic changes made to the Barbarian. I understand that Reckless Attack is adding our damage. However, needing to use it for any extra damage is not right, IMO. I do know Zealot is the other choice for extra damage. I think RA is the worst and most lopsided feature in the game. I get the d12 hit dice helps but I think we'll be down quite a bit. We'll be raging, RAing, and possibly Frenzying. That's a lot of noticeable ferocity stacked up. I watched a Secret Door video on Screwtube a while ago. He said that it's not worth giving up advantage to use Brutal Strike. I don't know if it applies to the 2d10 damage you get later, he didn't say. [USER=6795602]@FrogReaver[/USER] I believe you may be the only person who has said, "You don't always have to use reckless". It's RA all day and TANK! I won't be using RA at all. Just my opinion and play style. I do like Primal Knowledge. It seems a bit overpowered. I should have advantage and a +8, now, in six skill checks. WotC wants us more useful outside of combat? I don't know why they would give us PK when INT, WIS, and CHA are dump stats. Here's my problem. The Fighter gets 3 extra attacks from level 5-20. The Rogue gets 1d6 every odd level. The Paladin gets Divine Smite which scales Radiant damage with higher spell slots. The Ranger gets Hunter's Mark which also scales Force damage, a bit, and allows you added benefits as you level. Those are all granted to you without taking a subclass. My world tree will get 2 attacks per turn for 20 levels. I am getting other non "Hulk, Smash!" benefits. That's obvious. So is every other class in the game. The Rage bonus is even stacked against us. It's +2 for levels 1-8, +3 9-15, and +4 16-20. I'm done. Thank you for your attention to this matter. [/QUOTE]
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