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General Tabletop Discussion
*Dungeons & Dragons
Strategies for flexible homebrews?
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<blockquote data-quote="Mark Hope" data-source="post: 3307933" data-attributes="member: 27051"><p>All good advice above - I'd agree with this all. I would tend to start top-down for a while, and then pick a playing area and focus on the small scale. The top-down period gives you a framework on which to hang your finer details.</p><p></p><p>When it comes to actually getting started, I'd pick an area (with your players' input) and keep it simple. Feel free to limit the available options with an eye to building a solid feel and theme for your opening adventures. My current homebrew begun with adventures set around members of a small barbarian tribe. The players were told that all characters had to be human and related to one another. Classes were limited to a group of about 10 base classes (most not PHB, but that's just my taste). From there the game flowed pretty naturally. You can expand the game as you go along - indulge in your creative urges and feed the players as taste dictates.</p><p></p><p>In short, keep it small, keep it simple, and let it grow naturally.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 3307933, member: 27051"] All good advice above - I'd agree with this all. I would tend to start top-down for a while, and then pick a playing area and focus on the small scale. The top-down period gives you a framework on which to hang your finer details. When it comes to actually getting started, I'd pick an area (with your players' input) and keep it simple. Feel free to limit the available options with an eye to building a solid feel and theme for your opening adventures. My current homebrew begun with adventures set around members of a small barbarian tribe. The players were told that all characters had to be human and related to one another. Classes were limited to a group of about 10 base classes (most not PHB, but that's just my taste). From there the game flowed pretty naturally. You can expand the game as you go along - indulge in your creative urges and feed the players as taste dictates. In short, keep it small, keep it simple, and let it grow naturally. [/QUOTE]
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Strategies for flexible homebrews?
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