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Strategies for flexible homebrews?
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<blockquote data-quote="Psion" data-source="post: 3307953" data-attributes="member: 172"><p>Well, I'm still experimenting with my "kitchen sink world", my "two-pronged attack" consists of:</p><ul> <li data-xf-list-type="ul">Lists</li> <li data-xf-list-type="ul">Regions</li> </ul><p></p><p>Not in that order. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I am taking the game elements I want to include, and sorting them into regions. I have four major continents. Each has its own flavor/character. And I am trying to sort races, classes, and setting material into those four continents.</p><p></p><p>Of course, I'm not done with this activity yet, but it's my strategy. Here's a look at what my homebrew kitbash world looks like, with a few of my allocated regions plotted out:</p><p>[sblock=Click me for the map]</p><p><img src="http://users.gmpexpress.net/adkohler/pics/merc_world_hammer_projection.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p>I'll add a third tool in my toolbelt: <strong>play up coincidences</strong>. Sometimes you'll find redundancies in published material by different publishers. One way to make these elements seem less redundant and more linked is to play up any areas of overlap.</p><p></p><p>A quick example: Psigates from the old Talaron article in the Dragon feature as part of my world. I am also using Bluffise and the Dry Sands region in the West continent, and Hamunaptra in the center continent. Both Hamunaptra and Dry Lands feature jackal-headed humanoids. Okay, do we need 2 races of jackal headed humanoids? Well, what I did is made the Dry Lands version a subrace. They are psionic, so arrive at the desert in the west via the network of psionic gates. I may even decide to make them the tenders or keepers of the gates on the world.</p></blockquote><p></p>
[QUOTE="Psion, post: 3307953, member: 172"] Well, I'm still experimenting with my "kitchen sink world", my "two-pronged attack" consists of: [list] [*]Lists [*]Regions [/list] Not in that order. ;) I am taking the game elements I want to include, and sorting them into regions. I have four major continents. Each has its own flavor/character. And I am trying to sort races, classes, and setting material into those four continents. Of course, I'm not done with this activity yet, but it's my strategy. Here's a look at what my homebrew kitbash world looks like, with a few of my allocated regions plotted out: [sblock=Click me for the map] [img]http://users.gmpexpress.net/adkohler/pics/merc_world_hammer_projection.JPG[/img] [/sblock] I'll add a third tool in my toolbelt: [B]play up coincidences[/B]. Sometimes you'll find redundancies in published material by different publishers. One way to make these elements seem less redundant and more linked is to play up any areas of overlap. A quick example: Psigates from the old Talaron article in the Dragon feature as part of my world. I am also using Bluffise and the Dry Sands region in the West continent, and Hamunaptra in the center continent. Both Hamunaptra and Dry Lands feature jackal-headed humanoids. Okay, do we need 2 races of jackal headed humanoids? Well, what I did is made the Dry Lands version a subrace. They are psionic, so arrive at the desert in the west via the network of psionic gates. I may even decide to make them the tenders or keepers of the gates on the world. [/QUOTE]
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