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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2784182" data-attributes="member: 12332"><p>Treants can only animate a few trees at any one time, so not that great, though apparently the Treant's trees share its stats (as they fight "similar in all respects") other than slow slow movement.</p><p></p><p>The real key would be assasination of the wizards. If you were able to neutralize them, I think animated trees could take care of even large numbers of mooky-types with a little forethought. Animated trees have Hardness 5, giving them great protection against even massed numbers of Warrior1 creatures. If you can protect them from torches (maybe a wand of Energy Resistance?) they can just trample through whole regiments.</p><p></p><p>Awaken has an instant duration, so you can protect the trees from summons by throwing down burst Dispels, though that will hose an ER. Best bet is to lay an ambush and kill the wizards. Entangle + Readied Archers can force multiple concentration checks on wizards, though the DCs are probably low enough that high level Red Wizards won't be that bothered.</p><p></p><p>Nastier, though, would be to hit up an Evard's Tentacles, as grappling is a bit worse for casters. Even better would be Earthen Grasp or whatever that one is from Complete Arcane, as it is a lower-level spell. While not an AoE, you can take enough in a day or make a multi-use item that will let you stick a hand on every caster they have. Note that they have to have certain things at hand to cast ANY spells, and you can ready actions to have archers fire if the wizards attempt to port out.</p><p></p><p>If you're playing with any Psionics, just hire a Shaper. A few properly configured Astral Constructs can grapple a wizard into submission for even cheaper. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2784182, member: 12332"] Treants can only animate a few trees at any one time, so not that great, though apparently the Treant's trees share its stats (as they fight "similar in all respects") other than slow slow movement. The real key would be assasination of the wizards. If you were able to neutralize them, I think animated trees could take care of even large numbers of mooky-types with a little forethought. Animated trees have Hardness 5, giving them great protection against even massed numbers of Warrior1 creatures. If you can protect them from torches (maybe a wand of Energy Resistance?) they can just trample through whole regiments. Awaken has an instant duration, so you can protect the trees from summons by throwing down burst Dispels, though that will hose an ER. Best bet is to lay an ambush and kill the wizards. Entangle + Readied Archers can force multiple concentration checks on wizards, though the DCs are probably low enough that high level Red Wizards won't be that bothered. Nastier, though, would be to hit up an Evard's Tentacles, as grappling is a bit worse for casters. Even better would be Earthen Grasp or whatever that one is from Complete Arcane, as it is a lower-level spell. While not an AoE, you can take enough in a day or make a multi-use item that will let you stick a hand on every caster they have. Note that they have to have certain things at hand to cast ANY spells, and you can ready actions to have archers fire if the wizards attempt to port out. If you're playing with any Psionics, just hire a Shaper. A few properly configured Astral Constructs can grapple a wizard into submission for even cheaper. :( --fje [/QUOTE]
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