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Strategy Help Needed (Torm please don't read)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2784678" data-attributes="member: 3146"><p>So here are some of the questions that need to be answered before we can all go hog wild and promise you success:</p><p></p><p>A. Other than the hypothetical druid, what are your resources?</p><p>1. Dryad paladin--of which level?</p><p>What else?</p><p></p><p>B. What capabilities have you observed or can you reasonably infer the Thayan army to have? You mention loggers backed up by several hundred Thayan troops, backed up by wizards and summoned creatures. (In which case, do you mean called creatures that stick around long-term or creatures the wizards can summon? And what kind of creatures are they? If they have a half dozen barbazu bodyguards, that's quite different than if they have a Gelugon and a pair of ice devils at their beck and call.</p><p></p><p>C. Do you have any allies in the area (other than a hypothetical druid who you think you may be able to bribe)?</p><p></p><p>D. What are your limitations on tactics? Since you want to save the forest (not to mention you have a dryad in the group--how does she get around that whole tree dependency thing anyway?), I presume starting a forest fire to burn it all down is out of the question--that would, however, be a reasonably good and practical way to deny the Thayans the lumber. Similarly, paladin codes might preclude poisoning the Thayans' water supply (and druid and dryad as such might not be too happy about it either if that meant polluting the whole stream until it was deadly).</p><p></p><p>Without knowing these, we can give advice for setting up clever ambushes that presume you have quite a few archers, but we don't know that the wizards won't get a pet priest to cast speak with dead on the corpses of their dead soldiers, legend lore to find out a bit about you and then scry every day until you fail the save and then teleport in with their Gelugons and bone devils, smear you across the pavement and go back to what they were doing. A good part of this kind of planning has to include the expected response as well as the clever ambush plan or it won't work. (And I assume that you can come up with any number of clever ambush plans to ambush on your own--not that mid level adventurers need a clever plan to successfully ambush a small group of loggers; even a barely competent plan will probably work).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2784678, member: 3146"] So here are some of the questions that need to be answered before we can all go hog wild and promise you success: A. Other than the hypothetical druid, what are your resources? 1. Dryad paladin--of which level? What else? B. What capabilities have you observed or can you reasonably infer the Thayan army to have? You mention loggers backed up by several hundred Thayan troops, backed up by wizards and summoned creatures. (In which case, do you mean called creatures that stick around long-term or creatures the wizards can summon? And what kind of creatures are they? If they have a half dozen barbazu bodyguards, that's quite different than if they have a Gelugon and a pair of ice devils at their beck and call. C. Do you have any allies in the area (other than a hypothetical druid who you think you may be able to bribe)? D. What are your limitations on tactics? Since you want to save the forest (not to mention you have a dryad in the group--how does she get around that whole tree dependency thing anyway?), I presume starting a forest fire to burn it all down is out of the question--that would, however, be a reasonably good and practical way to deny the Thayans the lumber. Similarly, paladin codes might preclude poisoning the Thayans' water supply (and druid and dryad as such might not be too happy about it either if that meant polluting the whole stream until it was deadly). Without knowing these, we can give advice for setting up clever ambushes that presume you have quite a few archers, but we don't know that the wizards won't get a pet priest to cast speak with dead on the corpses of their dead soldiers, legend lore to find out a bit about you and then scry every day until you fail the save and then teleport in with their Gelugons and bone devils, smear you across the pavement and go back to what they were doing. A good part of this kind of planning has to include the expected response as well as the clever ambush plan or it won't work. (And I assume that you can come up with any number of clever ambush plans to ambush on your own--not that mid level adventurers need a clever plan to successfully ambush a small group of loggers; even a barely competent plan will probably work). [/QUOTE]
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