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Strategy Help Needed (Torm please don't read)
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<blockquote data-quote="smilinggm" data-source="post: 2785613" data-attributes="member: 2394"><p>Well here are some nasty combos that I think that your party has in its reach. </p><p></p><p>Lets start with slowing down or imobilizing the targets. </p><p>Entangle</p><p>Evards Black Tentacles</p><p>Web</p><p>Soften Earth</p><p>Entangling Ectoplasm</p><p>Rock to Mud</p><p>Fields of Caltrops hidden under brush or other foilage</p><p>Lots of Tanglefoot Bags traps.</p><p>Solid Fog</p><p>Sleet Storm</p><p>Waves of Fatigue</p><p>Plant Growth</p><p>Hallucinatory Terrain to guide the target to the traps</p><p></p><p></p><p>Now that you have them imobilized lets start neutralzing thier spell casting ability. </p><p>Smokestick to take away thier vision</p><p>Thunderstone to deafen them</p><p>Fog Cloud again to take away thier vision</p><p>Various darkness spells to take away thier vision</p><p>Drop a confusion or 2 on them for alot of fun</p><p>Stinking cloud</p><p>bring in agroup of Troglodytes to the party for thier stinking cloud ability alone.</p><p></p><p>Now if they have not gotten the message yet and diplomancy has failed </p><p>It is now time to start killing the mages (Use these after the target has been imoblized)</p><p>Cloud Kill</p><p>Blade Barrior</p><p>Chain Lightning</p><p>Deep Slumber</p><p>Live Oak</p><p>Ice Storm</p><p>Creeping Doom (esp nasty if they cannot move)</p><p>Insect Plague</p><p>Shout, Greater</p><p>Shout</p><p>Ectoplasmic Shambler</p><p>Dont forget about basic archers</p><p>Summoned Elementals always help </p><p></p><p>Now this is just for fun</p><p>Summon or Convince a group of Shambling Mounds to join the fight. Hit the things with lightning often. </p><p></p><p>Keep in mind some of the Basic Rules of Combat: </p><p>Know your enemy</p><p>Control the terain to your advantage.</p><p>Make the enemy fight on your terms not his.</p></blockquote><p></p>
[QUOTE="smilinggm, post: 2785613, member: 2394"] Well here are some nasty combos that I think that your party has in its reach. Lets start with slowing down or imobilizing the targets. Entangle Evards Black Tentacles Web Soften Earth Entangling Ectoplasm Rock to Mud Fields of Caltrops hidden under brush or other foilage Lots of Tanglefoot Bags traps. Solid Fog Sleet Storm Waves of Fatigue Plant Growth Hallucinatory Terrain to guide the target to the traps Now that you have them imobilized lets start neutralzing thier spell casting ability. Smokestick to take away thier vision Thunderstone to deafen them Fog Cloud again to take away thier vision Various darkness spells to take away thier vision Drop a confusion or 2 on them for alot of fun Stinking cloud bring in agroup of Troglodytes to the party for thier stinking cloud ability alone. Now if they have not gotten the message yet and diplomancy has failed It is now time to start killing the mages (Use these after the target has been imoblized) Cloud Kill Blade Barrior Chain Lightning Deep Slumber Live Oak Ice Storm Creeping Doom (esp nasty if they cannot move) Insect Plague Shout, Greater Shout Ectoplasmic Shambler Dont forget about basic archers Summoned Elementals always help Now this is just for fun Summon or Convince a group of Shambling Mounds to join the fight. Hit the things with lightning often. Keep in mind some of the Basic Rules of Combat: Know your enemy Control the terain to your advantage. Make the enemy fight on your terms not his. [/QUOTE]
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