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<blockquote data-quote="FireLance" data-source="post: 2680081" data-attributes="member: 3424"><p>This discussion makes me think of a quote I read from some game designer on these boards about some video game (lack of precision and details can be blamed on my failing memory) along the lines of the game is fun because it allows you to define your own idea of fun, and then gives you the tools to pursue it. If you like car chases, you can have car chases. If you like stealing stuff, you can steal stuff. If you like blowing things up, you can blow things up.</p><p></p><p>I think D&D gives you the tools to run the game any way you want - strategy mode, role-playing mode, or something in between. What some people may be experiencing is that people who might previously have preferred computer or video games are now becoming interested in D&D, perhaps because of 3e's more consistent resolution framework and better codified rules, and these people approach D&D more as a strategy game than as a role-playing game. As a result, we can no longer assume that a person who wants to play D&D wants to role-play. I don't think that's a bad thing in itself, although if the majority of gamers prefer strategy to role-playing, there could be valid complaints about the "lack of role-playing support". Market forces, eh?</p></blockquote><p></p>
[QUOTE="FireLance, post: 2680081, member: 3424"] This discussion makes me think of a quote I read from some game designer on these boards about some video game (lack of precision and details can be blamed on my failing memory) along the lines of the game is fun because it allows you to define your own idea of fun, and then gives you the tools to pursue it. If you like car chases, you can have car chases. If you like stealing stuff, you can steal stuff. If you like blowing things up, you can blow things up. I think D&D gives you the tools to run the game any way you want - strategy mode, role-playing mode, or something in between. What some people may be experiencing is that people who might previously have preferred computer or video games are now becoming interested in D&D, perhaps because of 3e's more consistent resolution framework and better codified rules, and these people approach D&D more as a strategy game than as a role-playing game. As a result, we can no longer assume that a person who wants to play D&D wants to role-play. I don't think that's a bad thing in itself, although if the majority of gamers prefer strategy to role-playing, there could be valid complaints about the "lack of role-playing support". Market forces, eh? [/QUOTE]
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